package interp import ( "strconv" "strings" "github.com/wader/fq/internal/ansi" "github.com/wader/fq/pkg/decode" ) type stringRanges struct { rs [][2]int s string } func atoi(s string) int { n, _ := strconv.ParseUint(s, 0, 64) return int(n) } // 0-255=brightwhite,0=brightblack,32-126:9-13=white func parseCSVRangeMap(s string) []stringRanges { var srs []stringRanges for _, stringRangesStr := range strings.Split(s, ",") { stringRangesStr = strings.TrimSpace(stringRangesStr) var rs [][2]int stringRangesParts := strings.Split(stringRangesStr, "=") if len(stringRangesParts) != 2 { continue } for _, rangeStr := range strings.Split(stringRangesParts[0], ":") { rangeStr = strings.TrimSpace(rangeStr) rangeStrParts := strings.SplitN(rangeStr, "-", 2) var start int var stop int if len(rangeStrParts) == 1 { start = atoi(rangeStrParts[0]) stop = start } else { start = atoi(rangeStrParts[0]) stop = atoi(rangeStrParts[1]) } rs = append(rs, [2]int{start, stop}) } srs = append(srs, stringRanges{rs: rs, s: stringRangesParts[1]}) } return srs } // key=value,a=b,.. -> {"key": "value", "a": "b", ...} func parseCSVStringMap(s string) map[string]string { m := map[string]string{} for _, stringKVStr := range strings.Split(s, ",") { stringKVStr = strings.TrimSpace(stringKVStr) stringKVParts := strings.Split(stringKVStr, "=") if len(stringKVParts) != 2 { continue } m[strings.TrimSpace(stringKVParts[0])] = strings.TrimSpace(stringKVParts[1]) } return m } var PlainDecorator = Decorator{ Column: "|", ValueColor: func(v *decode.Value) ansi.Code { return ansi.None }, ByteColor: func(b byte) ansi.Code { return ansi.None }, } func decoratorFromOptions(opts Options) Decorator { d := PlainDecorator if opts.Unicode { // U+2502 Box Drawings Light Vertical d.Column = "│" } if opts.Color { colors := parseCSVStringMap(opts.Colors) d.Null = ansi.FromString(colors["null"]) d.False = ansi.FromString(colors["false"]) d.True = ansi.FromString(colors["true"]) d.Number = ansi.FromString(colors["number"]) d.String = ansi.FromString(colors["string"]) d.ObjectKey = ansi.FromString(colors["objectkey"]) d.Array = ansi.FromString(colors["array"]) d.Object = ansi.FromString(colors["object"]) d.Index = ansi.FromString(colors["index"]) d.Value = ansi.FromString(colors["value"]) d.DumpHeader = ansi.FromString(colors["dumpheader"]) d.DumpAddr = ansi.FromString(colors["dumpaddr"]) d.Error = ansi.FromString(colors["error"]) d.ValueColor = func(v *decode.Value) ansi.Code { switch vv := v.V.(type) { case decode.Array: return d.Array case decode.Struct: return d.Object case bool: if vv { return d.True } return d.False case string: return d.String case nil: return d.Null case int, float64, int64, uint64: // TODO: clean up number types return d.Number default: // TODO: error? return d.Value } } byteDefaultColor := ansi.FromString("") byteColors := map[byte]ansi.Code{} for i := 0; i < 256; i++ { byteColors[byte(i)] = byteDefaultColor } for _, sr := range parseCSVRangeMap(opts.ByteColors) { c := ansi.FromString(sr.s) for _, r := range sr.rs { for i := r[0]; i <= r[1]; i++ { byteColors[byte(i)] = c } } } d.ByteColor = func(b byte) ansi.Code { return byteColors[b] } } else { d.ValueColor = func(v *decode.Value) ansi.Code { return ansi.None } d.ByteColor = func(b byte) ansi.Code { return ansi.None } } return d } type Decorator struct { Null ansi.Code False ansi.Code True ansi.Code Number ansi.Code String ansi.Code ObjectKey ansi.Code Array ansi.Code Object ansi.Code Index ansi.Code Value ansi.Code DumpHeader ansi.Code DumpAddr ansi.Code Error ansi.Code ValueColor func(v *decode.Value) ansi.Code ByteColor func(b byte) ansi.Code Column string }