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edad481878
Think it makes more sense
131 lines
4.8 KiB
Go
131 lines
4.8 KiB
Go
// Copyright (C) 2014 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//nolint:revive
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package mathextra
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import "unsafe"
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// Float16 represents a 16-bit floating point number, containing a single sign bit, 5 exponent bits
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// and 10 fractional bits. This corresponds to IEEE 754-2008 binary16 (or half precision float) type.
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//
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// MSB LSB
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// ╔════╦════╤════╤════╤════╤════╦════╤════╤════╤════╤════╤════╤════╤════╤════╤════╗
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// ║Sign║ E₄ │ E₃ │ E₂ │ E₁ │ E₀ ║ F₉ │ F₈ │ F₇ │ F₆ │ F₅ │ F₄ │ F₃ │ F₂ │ F₁ │ F₀ ║
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// ╚════╩════╧════╧════╧════╧════╩════╧════╧════╧════╧════╧════╧════╧════╧════╧════╝
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// Where E is the exponent bits and F is the fractional bits.
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type Float16 uint16
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const (
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float16ExpMask Float16 = 0x7c00
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float16ExpBias uint32 = 0xf
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float16ExpShift uint32 = 10
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float16FracMask Float16 = 0x03ff
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float16SignMask Float16 = 0x8000
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float32ExpMask uint32 = 0x7f800000
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float32ExpBias uint32 = 0x7f
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float32ExpShift uint32 = 23
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float32FracMask uint32 = 0x007fffff
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)
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// Float32 returns the Float16 value expanded to a float32. Infinities and NaNs are expanded as
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// such.
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func (f Float16) Float32() float32 {
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u32 := expandF16ToF32(f)
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ptr := unsafe.Pointer(&u32)
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f32 := *(*float32)(ptr)
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return f32
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}
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// IsNaN reports whether f is an “not-a-number” value.
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func (f Float16) IsNaN() bool {
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return (f&float16ExpMask == float16ExpMask) && (f&float16FracMask != 0)
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}
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// IsInf reports whether f is an infinity, according to sign. If sign > 0, IsInf reports whether
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// f is positive infinity. If sign < 0, IsInf reports whether f is negative infinity. If sign ==
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// 0, IsInf reports whether f is either infinity.
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func (f Float16) IsInf(sign int) bool {
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return ((f == float16ExpMask) && sign >= 0) ||
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(f == (float16SignMask|float16ExpMask) && sign <= 0)
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}
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// Float16NaN returns an “not-a-number” value.
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func NewFloat16NaN() Float16 { return float16ExpMask | float16FracMask }
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// Float16Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.
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func NewFloat16Inf(sign int) Float16 {
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if sign >= 0 {
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return float16ExpMask
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} else {
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return float16SignMask | float16ExpMask
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}
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}
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// NewFloat16 returns a Float16 encoding of a 32-bit floating point number. Infinities and NaNs
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// are encoded as such. Very large and very small numbers get rounded to infinity and zero
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// respectively.
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func NewFloat16(f32 float32) Float16 {
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ptr := unsafe.Pointer(&f32)
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u32 := *(*uint32)(ptr)
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sign := Float16(u32>>16) & float16SignMask
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exp := (u32 & float32ExpMask) >> float32ExpShift
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frac := u32 & 0x7fffff
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if exp == 0xff {
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// NaN or Infinity
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if frac != 0 { // NaN
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frac = 0x3f
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}
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return sign | float16ExpMask | Float16(frac)
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}
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if exp+float16ExpBias <= float32ExpBias {
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// Exponent is too small to represent in a Float16 (or a zero). We need to output
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// denormalized numbers (possibly rounding very small numbers to zero).
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denorm := float32ExpBias - exp - 1
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frac += 1 << float32ExpShift
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frac >>= denorm
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return sign | Float16(frac)
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}
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if exp > float32ExpBias+float16ExpBias {
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// Number too large to represent in a Float16 => round to Infinity.
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return sign | float16ExpMask
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}
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// General case.
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return sign | Float16(((exp+float16ExpBias-float32ExpBias)<<float16ExpShift)|(frac>>13))
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}
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func expandF16ToF32(in Float16) uint32 {
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sign := uint32(in&float16SignMask) << 16
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frac := uint32(in&float16FracMask) << 13
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exp := uint32(in&float16ExpMask) >> float16ExpShift
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if exp == 0x1f {
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// NaN of Infinity
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return sign | float32ExpMask | frac
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}
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if exp == 0 {
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if frac == 0 {
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// Zero
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return sign
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}
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// Denormalized number. In a float32 it must be stored in a normalized form, so
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// we normalize it.
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exp++
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for frac&float32ExpMask == 0 {
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frac <<= 1
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exp--
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}
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frac &= float32FracMask
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}
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exp += (float32ExpBias - float16ExpBias)
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return sign | (exp << float32ExpShift) | frac
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}
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