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mirror of https://github.com/wader/fq.git synced 2024-12-28 08:02:28 +03:00
fq/format/inet/flowsdecoder/flowsdecoder.go
Mattias Wadman f55b1af6ac inet: Add tcp and ipv4 reassembly
Also add tcp_stream and udp_payload to decode content
2021-11-29 18:42:18 +01:00

173 lines
4.3 KiB
Go

package flowsdecoder
import (
"bytes"
"encoding/binary"
"net"
"github.com/google/gopacket"
"github.com/google/gopacket/ip4defrag"
"github.com/google/gopacket/layers"
"github.com/google/gopacket/reassembly"
)
type IPEndpoint struct {
IP net.IP
Port int
}
type TCPConnection struct {
ClientEndpoint IPEndpoint
ServerEnpoint IPEndpoint
ClientStream *bytes.Buffer
ServerStream *bytes.Buffer
tcpstate *reassembly.TCPSimpleFSM
optchecker reassembly.TCPOptionCheck
net, transport gopacket.Flow
}
func (t *TCPConnection) Accept(tcp *layers.TCP, ci gopacket.CaptureInfo, dir reassembly.TCPFlowDirection, nextSeq reassembly.Sequence, start *bool, ac reassembly.AssemblerContext) bool {
// has ok state?
if !t.tcpstate.CheckState(tcp, dir) {
// TODO: handle err?
return false
}
// has ok options?
if err := t.optchecker.Accept(tcp, ci, dir, nextSeq, start); err != nil {
// TODO: handle err?
return false
}
// TODO: checksum?
// accept
return true
}
func (t *TCPConnection) ReassembledSG(sg reassembly.ScatterGather, ac reassembly.AssemblerContext) {
dir, _, _, _ := sg.Info()
length, _ := sg.Lengths()
data := sg.Fetch(length)
switch dir {
case reassembly.TCPDirClientToServer:
t.ClientStream.Write(data)
case reassembly.TCPDirServerToClient:
t.ServerStream.Write(data)
}
}
func (t *TCPConnection) ReassemblyComplete(ac reassembly.AssemblerContext) bool {
// do not remove the connection to allow last ACK
return false
}
type IPV4Reassembled struct {
SourceIP net.IP
DestinationIP net.IP
Datagram []byte
}
func (fd *Decoder) New(net, transport gopacket.Flow, tcp *layers.TCP, ac reassembly.AssemblerContext) reassembly.Stream {
fsmOptions := reassembly.TCPSimpleFSMOptions{
SupportMissingEstablishment: true,
}
// TODO: get ip layer somehow?
stream := &TCPConnection{
ClientEndpoint: IPEndpoint{
IP: append([]byte(nil), net.Src().Raw()...),
Port: int(binary.BigEndian.Uint16(transport.Src().Raw())),
},
ServerEnpoint: IPEndpoint{
IP: append([]byte(nil), net.Dst().Raw()...),
Port: int(binary.BigEndian.Uint16(transport.Dst().Raw())),
},
ClientStream: &bytes.Buffer{},
ServerStream: &bytes.Buffer{},
net: net,
transport: transport,
tcpstate: reassembly.NewTCPSimpleFSM(fsmOptions),
optchecker: reassembly.NewTCPOptionCheck(),
}
fd.TCPConnections = append(fd.TCPConnections, stream)
return stream
}
type Decoder struct {
TCPConnections []*TCPConnection
IPV4Reassbled []IPV4Reassembled
ipv4Defrag *ip4defrag.IPv4Defragmenter
tcpAssembler *reassembly.Assembler
}
func New() *Decoder {
flowDecoder := &Decoder{}
streamPool := reassembly.NewStreamPool(flowDecoder)
tcpAssembler := reassembly.NewAssembler(streamPool)
flowDecoder.tcpAssembler = tcpAssembler
flowDecoder.ipv4Defrag = ip4defrag.NewIPv4Defragmenter()
return flowDecoder
}
func (fd *Decoder) SLLPacket(bs []byte) {
fd.packet(gopacket.NewPacket(bs, layers.LayerTypeLinuxSLL, gopacket.Lazy))
}
func (fd *Decoder) EthernetFrame(bs []byte) {
fd.packet(gopacket.NewPacket(bs, layers.LayerTypeEthernet, gopacket.Lazy))
}
func (fd *Decoder) packet(p gopacket.Packet) {
// TODO: linkType
ip4Layer := p.Layer(layers.LayerTypeIPv4)
if ip4Layer != nil {
ip4, _ := ip4Layer.(*layers.IPv4)
l := ip4.Length
newip4, err := fd.ipv4Defrag.DefragIPv4(ip4)
if err != nil {
panic(err)
} else if newip4 != nil {
// TODO: correct way to detect finished reassemble?
if newip4.Length != l {
// TODO: better way to reconstruct package?
sb := gopacket.NewSerializeBuffer()
b, _ := sb.PrependBytes(len(newip4.Payload))
copy(b, newip4.Payload)
_ = newip4.SerializeTo(sb, gopacket.SerializeOptions{
FixLengths: true,
ComputeChecksums: true,
})
fd.IPV4Reassbled = append(fd.IPV4Reassbled, IPV4Reassembled{
SourceIP: ip4.SrcIP,
DestinationIP: ip4.DstIP,
Datagram: sb.Bytes(),
})
pb, ok := p.(gopacket.PacketBuilder)
if !ok {
panic("not a PacketBuilder")
}
nextDecoder := newip4.NextLayerType()
_ = nextDecoder.Decode(newip4.Payload, pb)
}
}
}
tcp := p.Layer(layers.LayerTypeTCP)
if tcp != nil {
tcp, _ := tcp.(*layers.TCP)
fd.tcpAssembler.Assemble(p.NetworkLayer().NetworkFlow(), tcp)
}
}
func (fd *Decoder) Flush() {
fd.tcpAssembler.FlushAll()
}