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Remove no-longer-needed code
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@ -156,16 +156,6 @@ func (color Color) ansiString(cType colorType, terminalColorCount ColorCount) st
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panic(fmt.Errorf("unhandled color type=%d %s", color.ColorCount(), color.String()))
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}
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func (color Color) ForegroundAnsiString(terminalColorCount ColorCount) string {
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// FIXME: Test this function with all different color types.
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return color.ansiString(colorTypeForeground, terminalColorCount)
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}
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func (color Color) BackgroundAnsiString(terminalColorCount ColorCount) string {
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// FIXME: Test this function with all different color types.
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return color.ansiString(colorTypeBackground, terminalColorCount)
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}
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func (color Color) String() string {
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switch color.ColorCount() {
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case ColorCountDefault:
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@ -152,11 +152,11 @@ func (current Style) RenderUpdateFrom(previous Style, terminalColorCount ColorCo
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var builder strings.Builder
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if current.fg != previous.fg {
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builder.WriteString(current.fg.ForegroundAnsiString(terminalColorCount))
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builder.WriteString(current.fg.ansiString(colorTypeForeground, terminalColorCount))
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}
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if current.bg != previous.bg {
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builder.WriteString(current.bg.BackgroundAnsiString(terminalColorCount))
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builder.WriteString(current.bg.ansiString(colorTypeBackground, terminalColorCount))
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}
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// Handle AttrDim / AttrBold changes
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