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Render underline color changes
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@ -180,6 +180,10 @@ func (current Style) RenderUpdateFrom(previous Style, terminalColorCount ColorCo
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builder.WriteString(current.bg.ansiString(colorTypeBackground, terminalColorCount))
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}
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if current.underlineColor != previous.underlineColor {
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builder.WriteString(current.underlineColor.ansiString(colorTypeUnderline, terminalColorCount))
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}
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// Handle AttrDim / AttrBold changes
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previousBoldDim := previous.attrs & (AttrBold | AttrDim)
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currentBoldDim := current.attrs & (AttrBold | AttrDim)
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