package twin func color256ToRGB(color256 uint8) (r, g, b uint8) { if color256 < 16 { // Standard ANSI colors r := standardAnsiColors[color256][0] g := standardAnsiColors[color256][1] b := standardAnsiColors[color256][2] return r, g, b } if color256 >= 232 { // Grayscale. Colors 232-255 map to components 0x08 to 0xee gray := (color256-232)*0x0a + 0x08 return gray, gray, gray } // 6x6 color cube color0to215 := color256 - 16 components := []uint8{0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff} r = components[(color0to215/36)%6] g = components[(color0to215/6)%6] b = components[(color0to215/1)%6] return r, g, b } // Source, the 256 colors table from here: // https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit var standardAnsiColors = [16][3]uint8{ {0x00, 0x00, 0x00}, // Black {0x80, 0x00, 0x00}, // Red {0x00, 0x80, 0x00}, // Green {0x80, 0x80, 0x00}, // Yellow {0x00, 0x00, 0x80}, // Blue {0x80, 0x00, 0x80}, // Magenta {0x00, 0x80, 0x80}, // Cyan {0x80, 0x80, 0x80}, // White {0x80, 0x80, 0x80}, // Bright Black {0xff, 0x00, 0x00}, // Bright Red {0x00, 0xff, 0x00}, // Bright Green {0xff, 0xff, 0x00}, // Bright Yellow {0x00, 0x00, 0xff}, // Bright Blue {0xff, 0x00, 0xff}, // Bright Magenta {0x00, 0xff, 0xff}, // Bright Cyan {0xff, 0xff, 0xff}, // Bright White }