package twin import ( "fmt" "unicode" ) // Cell is a rune with a style to be written to a cell on screen type Cell struct { Rune rune Style Style } func NewCell(rune rune, style Style) Cell { return Cell{ Rune: rune, Style: style, } } func (cell Cell) String() string { return fmt.Sprint("rune='", string(cell.Rune), "' ", cell.Style) } // Returns a slice of cells with trailing whitespace cells removed func TrimSpaceRight(cells []Cell) []Cell { for i := len(cells) - 1; i >= 0; i-- { cell := cells[i] if !unicode.IsSpace(cell.Rune) { return cells[0 : i+1] } // That was a space, keep looking } // All whitespace, return empty return []Cell{} } // Returns a slice of cells with leading whitespace cells removed func TrimSpaceLeft(cells []Cell) []Cell { for i := 0; i < len(cells); i++ { cell := cells[i] if !unicode.IsSpace(cell.Rune) { return cells[i:] } // That was a space, keep looking } // All whitespace, return empty return []Cell{} } func Printable(char rune) bool { if unicode.IsPrint(char) { return true } if unicode.Is(unicode.Co, char) { // Co == "Private Use": https://www.compart.com/en/unicode/category // // This space is used by Font Awesome, for "fa-battery-empty" for // example: https://fontawesome.com/v4/icon/battery-empty // // So we want to print these and let the rendering engine deal with // outputting them in a way that's helpful to the user. return true } return false }