package m import ( "fmt" "runtime" "runtime/debug" "time" log "github.com/sirupsen/logrus" "github.com/walles/moar/m/linenumbers" ) func (p *Pager) scrollToSearchHits() { if p.searchPattern == nil { // This is not a search return } lineNumber := p.scrollPosition.lineNumber(p) if lineNumber == nil { // No lines to search return } firstHitPosition := p.findFirstHit(*lineNumber, nil, false) if firstHitPosition == nil && (*lineNumber != linenumbers.LineNumber{}) { // Try again from the top firstHitPosition = p.findFirstHit(linenumbers.LineNumber{}, lineNumber, false) } if firstHitPosition == nil { // No match, give up return } if firstHitPosition.isVisible(p) { // Already on-screen, never mind return } p.scrollPosition = *firstHitPosition } // NOTE: When we search, we do that by looping over the *input lines*, not the // screen lines. That's why startPosition is a LineNumber rather than a // scrollPosition. // // The `beforePosition` parameter is exclusive, meaning that line will not be // searched. // // For the actual searching, this method will call _findFirstHit() in parallel // on multiple cores, to help large file search performance. // // FIXME: We should take startPosition.deltaScreenLines into account as well! func (p *Pager) findFirstHit(startPosition linenumbers.LineNumber, beforePosition *linenumbers.LineNumber, backwards bool) *scrollPosition { // If the number of lines to search matches the number of cores (or more), // divide the search into chunks. Otherwise use one chunk. chunkCount := runtime.NumCPU() var linesCount int if backwards { // If the startPosition is zero, that should make the count one linesCount = startPosition.AsZeroBased() + 1 if beforePosition != nil { // Searching from 1 with before set to 0 should make the count 1 linesCount = startPosition.AsZeroBased() - beforePosition.AsZeroBased() } } else { linesCount = p.reader.GetLineCount() - startPosition.AsZeroBased() if beforePosition != nil { // Searching from 1 with before set to 2 should make the count 1 linesCount = beforePosition.AsZeroBased() - startPosition.AsZeroBased() } } if linesCount < chunkCount { chunkCount = 1 } chunkSize := linesCount / chunkCount log.Debugf("Searching %d lines across %d cores with %d lines per core...", linesCount, chunkCount, chunkSize) t0 := time.Now() defer func() { linesPerSecond := float64(linesCount) / time.Since(t0).Seconds() linesPerSecondS := fmt.Sprintf("%.0f", linesPerSecond) if linesPerSecond > 7_000_000.0 { linesPerSecondS = fmt.Sprintf("%.0fM", linesPerSecond/1000_000.0) } else if linesPerSecond > 7_000.0 { linesPerSecondS = fmt.Sprintf("%.0fk", linesPerSecond/1000.0) } if linesCount > 0 { log.Debugf("Searched %d lines in %s at %slines/s or %s/line", linesCount, time.Since(t0), linesPerSecondS, time.Since(t0)/time.Duration(linesCount)) } else { log.Debugf("Searched %d lines in %s at %slines/s", linesCount, time.Since(t0), linesPerSecondS) } }() // Each parallel search will start at one of these positions searchStarts := make([]linenumbers.LineNumber, chunkCount) direction := 1 if backwards { direction = -1 } for i := 0; i < chunkCount; i++ { searchStarts[i] = startPosition.NonWrappingAdd(i * direction * chunkSize) } // Make a results array, with one result per chunk findings := make([]chan *scrollPosition, chunkCount) // Search all chunks in parallel for i, searchStart := range searchStarts { findings[i] = make(chan *scrollPosition) searchEndIndex := i + 1 var chunkBefore *linenumbers.LineNumber if searchEndIndex < len(searchStarts) { chunkBefore = &searchStarts[searchEndIndex] } else if beforePosition != nil { chunkBefore = beforePosition } go func(i int, searchStart linenumbers.LineNumber, chunkBefore *linenumbers.LineNumber) { defer func() { panicHandler("findFirstHit()/chunkSearch", recover(), debug.Stack()) }() findings[i] <- p._findFirstHit(searchStart, chunkBefore, backwards) }(i, searchStart, chunkBefore) } // Return the first non-nil result for _, finding := range findings { result := <-finding if result != nil { return result } } return nil } // NOTE: When we search, we do that by looping over the *input lines*, not the // screen lines. That's why startPosition is a LineNumber rather than a // scrollPosition. // // The `beforePosition` parameter is exclusive, meaning that line will not be // searched. // // This method will run over multiple chunks of the input file in parallel to // help large file search performance. // // FIXME: We should take startPosition.deltaScreenLines into account as well! func (p *Pager) _findFirstHit(startPosition linenumbers.LineNumber, beforePosition *linenumbers.LineNumber, backwards bool) *scrollPosition { searchPosition := startPosition for { line := p.reader.GetLine(searchPosition) if line == nil { // No match, give up return nil } lineText := line.Plain(&searchPosition) if p.searchPattern.MatchString(lineText) { return scrollPositionFromLineNumber("findFirstHit", searchPosition) } if backwards { if (searchPosition == linenumbers.LineNumber{}) { // Reached the top without any match, give up return nil } searchPosition = searchPosition.NonWrappingAdd(-1) } else { searchPosition = searchPosition.NonWrappingAdd(1) } if beforePosition != nil && searchPosition == *beforePosition { // No match, give up return nil } } } func (p *Pager) isViewing() bool { _, isViewing := p.mode.(PagerModeViewing) return isViewing } func (p *Pager) isNotFound() bool { _, isNotFound := p.mode.(PagerModeNotFound) return isNotFound } func (p *Pager) scrollToNextSearchHit() { if p.searchPattern == nil { // Nothing to search for, never mind return } if p.reader.GetLineCount() == 0 { // Nothing to search in, never mind return } if p.isViewing() && p.isScrolledToEnd() { p.mode = PagerModeNotFound{pager: p} return } var firstSearchPosition linenumbers.LineNumber switch { case p.isViewing(): // Start searching on the first line below the bottom of the screen position := p.getLastVisiblePosition().NextLine(1) firstSearchPosition = *position.lineNumber(p) case p.isNotFound(): // Restart searching from the top p.mode = PagerModeViewing{pager: p} firstSearchPosition = linenumbers.LineNumber{} default: panic(fmt.Sprint("Unknown search mode when finding next: ", p.mode)) } firstHitPosition := p.findFirstHit(firstSearchPosition, nil, false) if firstHitPosition == nil { p.mode = PagerModeNotFound{pager: p} return } p.scrollPosition = *firstHitPosition // Don't let any search hit scroll out of sight p.TargetLineNumber = nil } func (p *Pager) scrollToPreviousSearchHit() { if p.searchPattern == nil { // Nothing to search for, never mind return } if p.reader.GetLineCount() == 0 { // Nothing to search in, never mind return } var firstSearchPosition linenumbers.LineNumber switch { case p.isViewing(): // Start searching on the first line above the top of the screen position := p.scrollPosition.PreviousLine(1) firstSearchPosition = *position.lineNumber(p) case p.isNotFound(): // Restart searching from the bottom p.mode = PagerModeViewing{pager: p} firstSearchPosition = *linenumbers.LineNumberFromLength(p.reader.GetLineCount()) default: panic(fmt.Sprint("Unknown search mode when finding previous: ", p.mode)) } firstHitPosition := p.findFirstHit(firstSearchPosition, nil, true) if firstHitPosition == nil { p.mode = PagerModeNotFound{pager: p} return } p.scrollPosition = *firstHitPosition // Don't let any search hit scroll out of sight p.TargetLineNumber = nil }