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mirror of https://github.com/walles/moar.git synced 2024-09-11 20:17:13 +03:00
moar/twin/colors.go
Johan Walles f6571b3942 Improve color downsampling
Tested on the green-gradient.txt sample file, looks much better after
this change.
2024-01-12 15:01:37 +01:00

257 lines
6.6 KiB
Go

package twin
import (
"fmt"
"math"
"github.com/alecthomas/chroma/v2"
)
// Create using NewColor16(), NewColor256 or NewColor24Bit(), or use
// ColorDefault.
type Color uint32
type ColorType uint8
const (
// Default foreground / background color
ColorTypeDefault ColorType = iota
// https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
//
// Note that this type is only used for output, on input we store 3 bit
// colors as 4 bit colors since they map to the same values.
ColorType8
// https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
ColorType16
// https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit
ColorType256
// RGB: https://en.wikipedia.org/wiki/ANSI_escape_code#24-bit
ColorType24bit
)
// Reset to default foreground / background color
var ColorDefault = newColor(ColorTypeDefault, 0)
// From: https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
var colorNames16 = map[int]string{
0: "0 black",
1: "1 red",
2: "2 green",
3: "3 yellow (orange)",
4: "4 blue",
5: "5 magenta",
6: "6 cyan",
7: "7 white (light gray)",
8: "8 bright black (dark gray)",
9: "9 bright red",
10: "10 bright green",
11: "11 bright yellow",
12: "12 bright blue",
13: "13 bright magenta",
14: "14 bright cyan",
15: "15 bright white",
}
func newColor(colorType ColorType, value uint32) Color {
return Color(value | (uint32(colorType) << 24))
}
// Four bit colors as defined here:
// https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
func NewColor16(colorNumber0to15 int) Color {
return newColor(ColorType16, uint32(colorNumber0to15))
}
func NewColor256(colorNumber uint8) Color {
return newColor(ColorType256, uint32(colorNumber))
}
func NewColor24Bit(red uint8, green uint8, blue uint8) Color {
return newColor(ColorType24bit, (uint32(red)<<16)+(uint32(green)<<8)+(uint32(blue)<<0))
}
func NewColorHex(rgb uint32) Color {
return newColor(ColorType24bit, rgb)
}
func (color Color) ColorType() ColorType {
return ColorType(color >> 24)
}
func (color Color) colorValue() uint32 {
return uint32(color & 0xff_ff_ff)
}
// Render color into an ANSI string.
//
// Ref: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
func (color Color) ansiString(foreground bool, terminalColorCount ColorType) string {
fgBgMarker := "3"
if !foreground {
fgBgMarker = "4"
}
if color.ColorType() == ColorTypeDefault {
return fmt.Sprint("\x1b[", fgBgMarker, "9m")
}
color = color.downsampleTo(terminalColorCount)
if color.ColorType() == ColorType16 {
value := color.colorValue()
if value < 8 {
return fmt.Sprint("\x1b[", fgBgMarker, value, "m")
} else if value <= 15 {
fgBgMarker := "9"
if !foreground {
fgBgMarker = "10"
}
return fmt.Sprint("\x1b[", fgBgMarker, value-8, "m")
}
}
if color.ColorType() == ColorType256 {
value := color.colorValue()
if value <= 255 {
return fmt.Sprint("\x1b[", fgBgMarker, "8;5;", value, "m")
}
}
if color.ColorType() == ColorType24bit {
value := color.colorValue()
red := (value & 0xff0000) >> 16
green := (value & 0xff00) >> 8
blue := value & 0xff
return fmt.Sprint("\x1b[", fgBgMarker, "8;2;", red, ";", green, ";", blue, "m")
}
panic(fmt.Errorf("unhandled color type=%d %s", color.ColorType(), color.String()))
}
func (color Color) ForegroundAnsiString(terminalColorCount ColorType) string {
// FIXME: Test this function with all different color types.
return color.ansiString(true, terminalColorCount)
}
func (color Color) BackgroundAnsiString(terminalColorCount ColorType) string {
// FIXME: Test this function with all different color types.
return color.ansiString(false, terminalColorCount)
}
func (color Color) String() string {
switch color.ColorType() {
case ColorTypeDefault:
return "Default color"
case ColorType16:
return colorNames16[int(color.colorValue())]
case ColorType256:
if color.colorValue() < 16 {
return colorNames16[int(color.colorValue())]
}
return fmt.Sprintf("#%02x", color.colorValue())
case ColorType24bit:
return fmt.Sprintf("#%06x", color.colorValue())
}
panic(fmt.Errorf("unhandled color type %d", color.ColorType()))
}
func (color Color) to24Bit() Color {
if color.ColorType() == ColorType24bit {
return color
}
if color.ColorType() == ColorType8 || color.ColorType() == ColorType16 || color.ColorType() == ColorType256 {
r0, g0, b0 := color256ToRGB(uint8(color.colorValue()))
return NewColor24Bit(r0, g0, b0)
}
panic(fmt.Errorf("unhandled color type %d", color.ColorType()))
}
func (color Color) downsampleTo(terminalColorCount ColorType) Color {
if color.ColorType() == ColorTypeDefault || terminalColorCount == ColorTypeDefault {
panic(fmt.Errorf("downsampling to or from default color not supported, %s -> %#v", color.String(), terminalColorCount))
}
if color.ColorType() <= terminalColorCount {
// Already low enough
return color
}
target := color.to24Bit()
// Find the closest match in the terminal color palette
var scanFirst int
var scanLast int
switch terminalColorCount {
case ColorType8:
scanFirst = 0
scanLast = 7
case ColorType16:
scanFirst = 0
scanLast = 15
case ColorType256:
// Colors 0-15 can be customized by the user, so we skip them and use
// only the well defined ones
scanFirst = 16
scanLast = 255
default:
panic(fmt.Errorf("unhandled terminal color count %#v", terminalColorCount))
}
// Iterate over the scan range and find the best matching index
bestMatch := 0
bestDistance := math.MaxFloat64
for i := scanFirst; i <= scanLast; i++ {
r, g, b := color256ToRGB(uint8(i))
candidate := NewColor24Bit(r, g, b)
distance := target.Distance(candidate)
if distance < bestDistance {
bestDistance = distance
bestMatch = i
}
}
if bestMatch <= 15 {
return NewColor16(bestMatch)
}
return NewColor256(uint8(bestMatch))
}
// Wrapper for Chroma's color distance function.
//
// That one says it uses this formula: https://www.compuphase.com/cmetric.htm
//
// The result from this function has been scaled to 0.0-1.0, where 1.0 is the
// distance between black and white.
func (color Color) Distance(other Color) float64 {
if color.ColorType() != ColorType24bit {
panic(fmt.Errorf("contrast only supported for 24 bit colors, got %s vs %s", color.String(), other.String()))
}
baseColor := chroma.NewColour(
uint8(color.colorValue()>>16&0xff),
uint8(color.colorValue()>>8&0xff),
uint8(color.colorValue()&0xff),
)
otherColor := chroma.NewColour(
uint8(other.colorValue()>>16&0xff),
uint8(other.colorValue()>>8&0xff),
uint8(other.colorValue()&0xff),
)
// Magic constant comes from testing
maxDistance := 764.8333151739665
return baseColor.Distance(otherColor) / maxDistance
}