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44a064c024
Fixes #37 and fixes #34.
151 lines
3.6 KiB
Go
151 lines
3.6 KiB
Go
package twin
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import "fmt"
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// Create using NewColor16(), NewColor256 or NewColor24Bit(), or use
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// ColorDefault.
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type Color uint32
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type ColorType uint8
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const (
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// Default foreground / background color
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colorTypeDefault ColorType = iota
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// https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
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colorType16
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// https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit
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colorType256
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// RGB: https://en.wikipedia.org/wiki/ANSI_escape_code#24-bit
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colorType24bit
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)
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// Reset to default foreground / background color
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var ColorDefault = newColor(colorTypeDefault, 0)
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// From: https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
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var colorNames16 = map[int]string{
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0: "0 black",
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1: "1 red",
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2: "2 green",
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3: "3 yellow (orange)",
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4: "4 blue",
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5: "5 magenta",
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6: "6 cyan",
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7: "7 white (light gray)",
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8: "8 bright black (dark gray)",
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9: "9 bright red",
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10: "10 bright green",
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11: "11 bright yellow",
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12: "12 bright blue",
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13: "13 bright magenta",
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14: "14 bright cyan",
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15: "15 bright white",
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}
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func newColor(colorType ColorType, value uint32) Color {
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return Color(value | (uint32(colorType) << 24))
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}
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// Four bit colors as defined here:
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// https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit
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func NewColor16(colorNumber0to15 int) Color {
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return newColor(colorType16, uint32(colorNumber0to15))
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}
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func NewColor256(colorNumber uint8) Color {
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return newColor(colorType256, uint32(colorNumber))
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}
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func NewColor24Bit(red uint8, green uint8, blue uint8) Color {
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return newColor(colorType24bit, (uint32(red)<<16)+(uint32(green)<<8)+(uint32(blue)<<0))
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}
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func NewColorHex(rgb uint32) Color {
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return newColor(colorType24bit, rgb)
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}
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func (color Color) colorType() ColorType {
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return ColorType(color >> 24)
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}
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func (color Color) colorValue() uint32 {
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return uint32(color & 0xff_ff_ff)
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}
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// Render color into an ANSI string.
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//
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// Ref: https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_(Select_Graphic_Rendition)_parameters
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func (color Color) ansiString(foreground bool) string {
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value := color.colorValue()
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fgBgMarker := "3"
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if !foreground {
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fgBgMarker = "4"
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}
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if color.colorType() == colorType16 {
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if value < 8 {
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return fmt.Sprint("\x1b[", fgBgMarker, value, "m")
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} else if value <= 15 {
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fgBgMarker := "9"
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if !foreground {
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fgBgMarker = "10"
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}
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return fmt.Sprint("\x1b[", fgBgMarker, value-8, "m")
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}
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}
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if color.colorType() == colorType256 {
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if value <= 255 {
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return fmt.Sprint("\x1b[", fgBgMarker, "8;5;", value, "m")
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}
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}
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if color.colorType() == colorType24bit {
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red := (value & 0xff0000) >> 16
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green := (value & 0xff00) >> 8
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blue := value & 0xff
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return fmt.Sprint("\x1b[", fgBgMarker, "8;2;", red, ";", green, ";", blue, "m")
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}
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if color.colorType() == colorTypeDefault {
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return fmt.Sprint("\x1b[", fgBgMarker, "9m")
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}
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panic(fmt.Errorf("unhandled color type=%d value=%#x", color.colorType(), value))
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}
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func (color Color) ForegroundAnsiString() string {
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// FIXME: Test this function with all different color types.
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return color.ansiString(true)
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}
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func (color Color) BackgroundAnsiString() string {
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// FIXME: Test this function with all different color types.
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return color.ansiString(false)
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}
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func (color Color) String() string {
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switch color.colorType() {
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case colorTypeDefault:
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return "Default color"
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case colorType16:
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return colorNames16[int(color.colorValue())]
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case colorType256:
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if color.colorValue() < 16 {
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return colorNames16[int(color.colorValue())]
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}
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return fmt.Sprintf("#%02x", color.colorValue())
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case colorType24bit:
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return fmt.Sprintf("#%06x", color.colorValue())
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}
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panic(fmt.Errorf("unhandled color type %d", color.colorType()))
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}
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