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46a5924796
The ScreenLines struct was just a subset of the pager struct.
492 lines
13 KiB
Go
492 lines
13 KiB
Go
// Package twin provides Terminal Window interaction
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package twin
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import (
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"fmt"
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"os"
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"regexp"
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"strings"
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"unicode"
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"unicode/utf8"
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log "github.com/sirupsen/logrus"
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"golang.org/x/term"
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)
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type Screen interface {
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// Close() restores terminal to normal state, must be called after you are
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// done with your screen
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Close()
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Clear()
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SetCell(column int, row int, cell Cell)
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// Render our contents into the terminal window
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Show()
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// Can be called after Close()ing the screen to fake retaining its output.
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// Plain Show() is what you'd call during normal operation.
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ShowNLines(lineCountToShow int)
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// Returns screen width and height.
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//
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// NOTE: Never cache this response! On window resizes you'll get an
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// EventResize on the Screen.Events channel, and this method will start
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// returning the new size instead.
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Size() (width int, height int)
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// ShowCursorAt() moves the cursor to the given screen position and makes
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// sure it is visible.
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//
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// If the position is outside of the screen, the cursor will be hidden.
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ShowCursorAt(column int, row int)
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// This channel is what your main loop should be checking.
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Events() chan Event
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}
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type UnixScreen struct {
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widthAccessFromSizeOnly int // Access from Size() method only
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heightAccessFromSizeOnly int // Access from Size() method only
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cells [][]Cell
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// Note that the type here doesn't matter, we only want to know whether or
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// not this channel has been signalled
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sigwinch chan int
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events chan Event
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ttyIn *os.File
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oldTerminalState *term.State //nolint Not used on Windows
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oldTtyInMode uint32 //nolint Windows only
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ttyOut *os.File
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oldTtyOutMode uint32 //nolint Windows only
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}
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// Example event: "\x1b[<65;127;41M"
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//
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// Where:
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//
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// * "\x1b[<" says this is a mouse event
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//
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// * "65" says this is Wheel Up. "64" would be Wheel Down.
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//
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// * "127" is the column number on screen, "1" is the first column.
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//
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// * "41" is the row number on screen, "1" is the first row.
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//
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// * "M" marks the end of the mouse event.
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var MOUSE_EVENT_REGEX = regexp.MustCompile("^\x1b\\[<([0-9]+);([0-9]+);([0-9]+)M")
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// NewScreen() requires Close() to be called after you are done with your new
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// screen, most likely somewhere in your shutdown code.
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func NewScreen() (Screen, error) {
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if !term.IsTerminal(int(os.Stdout.Fd())) {
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return nil, fmt.Errorf("stdout (fd=%d) must be a terminal for paging to work", os.Stdout.Fd())
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}
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screen := UnixScreen{}
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// The number "80" here is from manual testing on my MacBook:
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//
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// First, start "./moar.sh sample-files/large-git-log-patch.txt".
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//
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// Then do a two finger flick initiating a momentum based scroll-up.
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//
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// Now, if you get "Events buffer full" warnings, the buffer is too small.
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//
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// By this definition, 40 was too small, and 80 was OK.
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screen.events = make(chan Event, 80)
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screen.setupSigwinchNotification()
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err := screen.setupTtyInTtyOut()
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if err != nil {
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return nil, err
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}
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screen.setAlternateScreenMode(true)
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screen.enableMouseTracking(true)
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screen.hideCursor(true)
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go screen.mainLoop()
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return &screen, nil
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}
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// Close() restores terminal to normal state, must be called after you are done
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// with the screen returned by NewScreen()
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func (screen *UnixScreen) Close() {
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screen.hideCursor(false)
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screen.enableMouseTracking(false)
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screen.setAlternateScreenMode(false)
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err := screen.restoreTtyInTtyOut()
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if err != nil {
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log.Warn("Problem restoring TTY state: ", err)
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}
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}
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func (screen *UnixScreen) Events() chan Event {
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return screen.events
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}
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// Write string to ttyOut, panic on failure, return number of bytes written.
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func (screen *UnixScreen) write(string string) int {
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bytesWritten, err := screen.ttyOut.Write([]byte(string))
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if err != nil {
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panic(err)
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}
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return bytesWritten
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}
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func (screen *UnixScreen) setAlternateScreenMode(enable bool) {
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// Ref: https://stackoverflow.com/a/11024208/473672
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if enable {
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screen.write("\x1b[?1049h")
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} else {
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screen.write("\x1b[?1049l")
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}
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}
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func (screen *UnixScreen) hideCursor(hide bool) {
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// Ref: https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_(Control_Sequence_Introducer)_sequences
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if hide {
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screen.write("\x1b[?25l")
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} else {
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screen.write("\x1b[?25h")
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}
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}
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func (screen *UnixScreen) enableMouseTracking(enable bool) {
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if enable {
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screen.write("\x1b[?1006;1000h")
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} else {
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screen.write("\x1b[?1006;1000l")
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}
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}
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// ShowCursorAt() moves the cursor to the given screen position and makes sure
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// it is visible.
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//
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// If the position is outside of the screen, the cursor will be hidden.
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func (screen *UnixScreen) ShowCursorAt(column int, row int) {
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if column < 0 {
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screen.hideCursor(true)
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return
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}
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if row < 0 {
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screen.hideCursor(true)
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return
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}
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width, height := screen.Size()
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if column >= width {
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screen.hideCursor(true)
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return
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}
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if row >= height {
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screen.hideCursor(true)
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return
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}
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// https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_(Control_Sequence_Introducer)_sequences
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screen.write(fmt.Sprintf("\x1b[%d;%dH", row, column))
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screen.hideCursor(false)
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}
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func (screen *UnixScreen) mainLoop() {
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// "1400" comes from me trying fling scroll operations on my MacBook
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// trackpad and looking at the high watermark (logged below).
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//
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// The highest I saw when I tried this was 700 something. 1400 is twice
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// that, so 1400 should be good.
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buffer := make([]byte, 1400)
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maxBytesRead := 0
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for {
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count, err := screen.ttyIn.Read(buffer)
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if err != nil {
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panic(err)
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}
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if count > maxBytesRead {
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maxBytesRead = count
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log.Trace("ttyin high watermark bumped to ", maxBytesRead, " bytes")
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}
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encodedKeyCodeSequences := string(buffer[0:count])
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if !utf8.ValidString(encodedKeyCodeSequences) {
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log.Warn("Got invalid UTF-8 sequence on ttyin: ", encodedKeyCodeSequences)
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continue
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}
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for len(encodedKeyCodeSequences) > 0 {
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var event *Event
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event, encodedKeyCodeSequences = consumeEncodedEvent(encodedKeyCodeSequences)
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if event == nil {
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// No event, go wait for more
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break
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}
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// Post the event
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select {
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case screen.events <- *event:
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// Yay
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default:
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// If this happens, consider increasing the channel size in
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// NewScreen()
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log.Warn("Events buffer full, events are being dropped")
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}
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}
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}
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}
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// Consume initial key code from the sequence of encoded keycodes.
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//
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// Returns a (possibly nil) event that should be posted, and the remainder of
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// the encoded events sequence.
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func consumeEncodedEvent(encodedEventSequences string) (*Event, string) {
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for singleKeyCodeSequence, keyCode := range escapeSequenceToKeyCode {
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if !strings.HasPrefix(encodedEventSequences, singleKeyCodeSequence) {
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continue
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}
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// Encoded key code sequence found, report it!
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var event Event = EventKeyCode{keyCode}
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return &event, strings.TrimPrefix(encodedEventSequences, singleKeyCodeSequence)
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}
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mouseMatch := MOUSE_EVENT_REGEX.FindStringSubmatch(encodedEventSequences)
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if mouseMatch != nil {
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if mouseMatch[1] == "65" {
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var event Event = EventMouse{buttons: MouseWheelDown}
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return &event, strings.TrimPrefix(encodedEventSequences, mouseMatch[0])
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}
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if mouseMatch[1] == "64" {
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var event Event = EventMouse{buttons: MouseWheelUp}
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return &event, strings.TrimPrefix(encodedEventSequences, mouseMatch[0])
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}
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log.Debug("Unhandled multi character mouse escape sequence(s): ", encodedEventSequences)
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return nil, ""
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}
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// No escape sequence prefix matched
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runes := []rune(encodedEventSequences)
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if len(runes) != 1 {
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// This means one or more sequences should be added to
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// escapeSequenceToKeyCode in keys.go.
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log.Debug("Unhandled multi character terminal escape sequence(s): ", encodedEventSequences)
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// Mark everything as consumed since we don't know how to proceed otherwise.
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return nil, ""
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}
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var event Event
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if runes[0] == '\x1b' {
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event = EventKeyCode{KeyEscape}
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} else if runes[0] == '\r' {
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event = EventKeyCode{KeyEnter}
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} else {
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// Report the single rune
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event = EventRune{rune: runes[0]}
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}
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return &event, ""
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}
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// Returns screen width and height.
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//
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// NOTE: Never cache this response! On window resizes you'll get an EventResize
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// on the Screen.Events channel, and this method will start returning the new
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// size instead.
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func (screen *UnixScreen) Size() (width int, height int) {
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select {
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case <-screen.sigwinch:
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// Resize logic needed, see below
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default:
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// No resize, go with the existing values
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return screen.widthAccessFromSizeOnly, screen.heightAccessFromSizeOnly
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}
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// Window was resized
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width, height, err := term.GetSize(int(screen.ttyOut.Fd()))
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if err != nil {
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panic(err)
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}
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if screen.widthAccessFromSizeOnly == width && screen.heightAccessFromSizeOnly == height {
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// Not sure when this would happen, but if it does this wasn't really a
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// resize, and we don't need to treat it as such.
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return screen.widthAccessFromSizeOnly, screen.heightAccessFromSizeOnly
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}
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newCells := make([][]Cell, height)
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for rowNumber := 0; rowNumber < height; rowNumber++ {
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newCells[rowNumber] = make([]Cell, width)
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}
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// FIXME: Copy any existing contents over to the new, resized screen array
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// FIXME: Fill any non-initialized cells with whitespace
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screen.widthAccessFromSizeOnly = width
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screen.heightAccessFromSizeOnly = height
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screen.cells = newCells
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return screen.widthAccessFromSizeOnly, screen.heightAccessFromSizeOnly
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}
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func (screen *UnixScreen) SetCell(column int, row int, cell Cell) {
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if column < 0 {
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return
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}
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if row < 0 {
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return
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}
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width, height := screen.Size()
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if column >= width {
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return
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}
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if row >= height {
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return
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}
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screen.cells[row][column] = cell
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}
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func (screen *UnixScreen) Clear() {
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empty := NewCell(' ', StyleDefault)
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width, height := screen.Size()
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for row := 0; row < height; row++ {
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for column := 0; column < width; column++ {
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screen.cells[row][column] = empty
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}
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}
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}
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// Returns the rendered line, plus how many information carrying cells went into
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// it (see headerLength inside of this function).
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func renderLine(row []Cell) (string, int) {
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width := len(row)
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if width == 0 {
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return "", 0
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}
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lastCell := row[len(row)-1]
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// How many trailing whitespace characters are there matching lastCell?
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trailerLength := 0
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if lastCell.Style.attrs.has(AttrBlink) {
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// This block intentionally left blank.
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//
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// Trailer is rendered by clearing to EOL, and AttrBlink will most
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// likely not survive that. Don't bother with any trailer in this case.
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} else if lastCell.Style.attrs.has(AttrReverse) {
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// This block intentionally left blank.
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//
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// Trailer is rendered by clearing to EOL, and AttrReverse didn't
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// survive that when I tried it using iTerm2 3.4.4 on my MacBook. Don't
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// bother with any trailer in this case.
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} else if lastCell.Rune == ' ' {
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// Line has a number of trailing spaces
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for i := len(row) - 1; i >= 0; i-- {
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currentCell := row[i]
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if currentCell != lastCell {
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break
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}
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trailerLength++
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}
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}
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// How many information carrying cells are there before the trailer?
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headerLength := len(row) - trailerLength
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var builder strings.Builder
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// Set initial line style to normal
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builder.WriteString("\x1b[m")
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lastStyle := StyleDefault
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for column := 0; column < headerLength; column++ {
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cell := row[column]
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style := cell.Style
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runeToWrite := cell.Rune
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if !unicode.IsPrint(runeToWrite) {
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// Highlight unprintable runes
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style = Style{
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fg: NewColor16(7), // White
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bg: NewColor16(1), // Red
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attrs: AttrBold,
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}
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runeToWrite = '?'
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}
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if style != lastStyle {
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builder.WriteString(style.RenderUpdateFrom(lastStyle))
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lastStyle = style
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}
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builder.WriteRune(runeToWrite)
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}
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// Set trailer attributes
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builder.WriteString(lastCell.Style.RenderUpdateFrom(lastStyle))
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// Clear to end of line
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// https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_(Control_Sequence_Introducer)_sequences
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builder.WriteString("\x1b[K")
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if lastStyle != StyleDefault {
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// Reset style after each line
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builder.WriteString("\x1b[m")
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}
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return builder.String(), headerLength
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}
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func (screen *UnixScreen) Show() {
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_, height := screen.Size()
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screen.showNLines(height, true)
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}
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func (screen *UnixScreen) ShowNLines(height int) {
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screen.showNLines(height, false)
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}
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func (screen *UnixScreen) showNLines(height int, clearFirst bool) {
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var builder strings.Builder
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if clearFirst {
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// Start in the top left corner:
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// https://en.wikipedia.org/wiki/ANSI_escape_code#CSI_(Control_Sequence_Introducer)_sequences
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builder.WriteString("\x1b[1;1H")
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}
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for row := 0; row < height; row++ {
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rendered, lineLength := renderLine(screen.cells[row])
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builder.WriteString(rendered)
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wasLastLine := row == (height - 1)
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// NOTE: This <= should *really* be <= and nothing else. Otherwise, if
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// one line precisely as long as the terminal window goes before one
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// empty line, the empty line will never be rendered.
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//
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// Can be demonstrated using "moar m/pager.go", scroll right once to
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// make the line numbers go away, then make the window narrower until
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// some line before an empty line is just as wide as the window.
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//
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// With the wrong comparison here, then the empty line just disappears.
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if lineLength <= len(screen.cells[row]) && !wasLastLine {
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builder.WriteString("\r\n")
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}
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}
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// Write out what we have
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screen.write(builder.String())
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}
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