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f76fd6ddd3
StyleDefault is all zero values, so we can simplify the definition. If that changes in the future (not likely) we can go back to the old definition method. Fixes #57
180 lines
3.8 KiB
Go
180 lines
3.8 KiB
Go
package twin
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import (
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"fmt"
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"strings"
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)
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type AttrMask uint
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const (
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AttrBold AttrMask = 1 << iota
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AttrBlink
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AttrReverse
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AttrUnderline
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AttrDim
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AttrItalic
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AttrStrikeThrough
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AttrNone AttrMask = 0 // Normal text
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)
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type Style struct {
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fg Color
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bg Color
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attrs AttrMask
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}
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var StyleDefault Style
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func (style Style) String() string {
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if style.attrs == AttrNone {
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return fmt.Sprint(style.fg, " on ", style.bg)
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}
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attrNames := make([]string, 0)
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if style.attrs.has(AttrBold) {
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attrNames = append(attrNames, "bold")
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}
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if style.attrs.has(AttrBlink) {
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attrNames = append(attrNames, "blinking")
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}
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if style.attrs.has(AttrReverse) {
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attrNames = append(attrNames, "reverse")
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}
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if style.attrs.has(AttrUnderline) {
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attrNames = append(attrNames, "underlined")
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}
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if style.attrs.has(AttrDim) {
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attrNames = append(attrNames, "dim")
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}
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if style.attrs.has(AttrItalic) {
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attrNames = append(attrNames, "italic")
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}
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if style.attrs.has(AttrStrikeThrough) {
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attrNames = append(attrNames, "strikethrough")
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}
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return fmt.Sprint(strings.Join(attrNames, " "), " ", style.fg, " on ", style.bg)
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}
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func (style Style) WithAttr(attr AttrMask) Style {
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result := Style{
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fg: style.fg,
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bg: style.bg,
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attrs: style.attrs | attr,
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}
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// Bold and dim are mutually exclusive
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if attr.has(AttrBold) {
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return result.WithoutAttr(AttrDim)
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}
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if attr.has(AttrDim) {
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return result.WithoutAttr(AttrBold)
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}
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return result
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}
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func (style Style) WithoutAttr(attr AttrMask) Style {
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return Style{
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fg: style.fg,
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bg: style.bg,
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attrs: style.attrs & ^attr,
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}
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}
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func (attr AttrMask) has(attrs AttrMask) bool {
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return attr&attrs != 0
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}
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func (style Style) Background(color Color) Style {
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return Style{
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fg: style.fg,
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bg: color,
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attrs: style.attrs,
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}
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}
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func (style Style) Foreground(color Color) Style {
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return Style{
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fg: color,
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bg: style.bg,
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attrs: style.attrs,
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}
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}
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// Emit an ANSI escape sequence switching from a previous style to the current
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// one.
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func (current Style) RenderUpdateFrom(previous Style) string {
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var builder strings.Builder
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if current.fg != previous.fg {
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builder.WriteString(current.fg.ForegroundAnsiString())
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}
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if current.bg != previous.bg {
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builder.WriteString(current.bg.BackgroundAnsiString())
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}
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// Handle AttrDim / AttrBold changes
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previousBoldDim := previous.attrs & (AttrBold | AttrDim)
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currentBoldDim := current.attrs & (AttrBold | AttrDim)
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if currentBoldDim != previousBoldDim {
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if previousBoldDim != 0 {
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builder.WriteString("\x1b[22m") // Reset to neither bold nor dim
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}
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if current.attrs.has(AttrBold) {
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builder.WriteString("\x1b[1m")
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}
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if current.attrs.has(AttrDim) {
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builder.WriteString("\x1b[2m")
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}
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}
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// Handle AttrBlink changes
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if current.attrs.has(AttrBlink) != previous.attrs.has(AttrBlink) {
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if current.attrs.has(AttrBlink) {
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builder.WriteString("\x1b[5m")
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} else {
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builder.WriteString("\x1b[25m")
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}
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}
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// Handle AttrReverse changes
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if current.attrs.has(AttrReverse) != previous.attrs.has(AttrReverse) {
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if current.attrs.has(AttrReverse) {
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builder.WriteString("\x1b[7m")
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} else {
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builder.WriteString("\x1b[27m")
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}
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}
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// Handle AttrUnderline changes
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if current.attrs.has(AttrUnderline) != previous.attrs.has(AttrUnderline) {
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if current.attrs.has(AttrUnderline) {
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builder.WriteString("\x1b[4m")
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} else {
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builder.WriteString("\x1b[24m")
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}
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}
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// Handle AttrItalic changes
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if current.attrs.has(AttrItalic) != previous.attrs.has(AttrItalic) {
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if current.attrs.has(AttrItalic) {
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builder.WriteString("\x1b[3m")
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} else {
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builder.WriteString("\x1b[23m")
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}
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}
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// Handle AttrStrikeThrough changes
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if current.attrs.has(AttrStrikeThrough) != previous.attrs.has(AttrStrikeThrough) {
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if current.attrs.has(AttrStrikeThrough) {
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builder.WriteString("\x1b[9m")
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} else {
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builder.WriteString("\x1b[29m")
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}
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}
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return builder.String()
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}
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