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135 lines
5.7 KiB
Markdown
135 lines
5.7 KiB
Markdown
---
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title: Env Variables
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---
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**Environment variables** are used to configure projects based on the context in which they run. This allows them to exhibit different behaviors in different environments, such as development, staging, or production.
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For instance, _during development_, you may want your project to connect to a local development database running on your machine, but _in production_, you may prefer it to connect to the production database. Similarly, in development, you may want to use a test Stripe account, while in production, your app should use a real Stripe account.
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While some env vars are required by Wasp, such as the database connection or secrets for social auth, you can also define your env vars for any other useful purposes.
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In Wasp, you can use environment variables in both the client and the server code.
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## Client Env Vars
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Client environment variables are embedded into the client code during the build and shipping process, making them public and readable by anyone. Therefore, you should **never store secrets in them** (such as secret API keys).
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To enable Wasp to pick them up, client environment variables must be prefixed with `REACT_APP_`, for example: `REACT_APP_SOME_VAR_NAME=...`.
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You can read them from the client code like this:
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<Tabs groupId="js-ts">
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<TabItem value="js" label="JavaScript">
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```js title="src/App.js"
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console.log(import.meta.env.REACT_APP_SOME_VAR_NAME)
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```
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</TabItem>
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<TabItem value="ts" label="TypeScript">
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```ts title="src/App.ts"
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console.log(import.meta.env.REACT_APP_SOME_VAR_NAME)
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```
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</TabItem>
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</Tabs>
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Check below on how to define them.
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## Server Env Vars
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In server environment variables, you can store secret values (e.g. secret API keys) since are not publicly readable. You can define them without any special prefix, such as `SOME_VAR_NAME=...`.
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You can read them in the server code like this:
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<Tabs groupId="js-ts">
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<TabItem value="js" label="JavaScript">
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```js
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console.log(process.env.SOME_VAR_NAME)
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```
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</TabItem>
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<TabItem value="ts" label="TypeScript">
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```ts
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console.log(process.env.SOME_VAR_NAME)
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```
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</TabItem>
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</Tabs>
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Check below on how to define them.
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## Defining Env Vars in Development
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During development, there are two ways to provide env vars to your Wasp project:
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1. Using `.env` files. **(recommended)**
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2. Using shell. (useful for overrides)
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### 1. Using .env (dotenv) Files
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![Env vars usage in development](/img/env/prod_dev_fade.svg)
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This is the recommended method for providing env vars to your Wasp project during development.
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In the root of your Wasp project you can create two distinct files:
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- `.env.server` for env vars that will be provided to the server.
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Variables are defined in these files in the form of `NAME=VALUE`, for example:
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```shell title=".env.server"
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DATABASE_URL=postgresql://localhost:5432
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SOME_VAR_NAME=somevalue
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```
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- `.env.client` for env vars that will be provided to the client.
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Variables are defined in these files in the form of `NAME=VALUE`, for example:
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```shell title=".env.client"
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REACT_APP_SOME_VAR_NAME=somevalue
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```
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These files should not be committed to version control, and they are already ignored by default in the `.gitignore` file that comes with Wasp.
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<!-- `dotenv` files are a popular method for storing configuration: to learn more about them in general, check out the [README of the lib we use for them](https://github.com/stackbuilders/dotenv-hs). -->
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### 2. Using Shell
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If you set environment variables in the shell where you run your Wasp commands (e.g., `wasp start`), Wasp will recognize them.
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You can set environment variables in the `.profile` or a similar file, or by defining them at the start of a command:
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```shell
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SOME_VAR_NAME=SOMEVALUE wasp start
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```
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This is not specific to Wasp and is simply how environment variables can be set in the shell.
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Defining environment variables in this way can be cumbersome even for a single project and even more challenging to manage if you have multiple Wasp projects. Therefore, we do not recommend this as a default method for providing environment variables to Wasp projects. However, it can be useful for occasionally **overriding** specific environment variables because environment variables set this way **take precedence over those defined in `.env` files**.
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## Defining Env Vars in Production
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While in development, we had the option of using `.env` files which made it easy to define and manage env vars. However, in production, we need to provide env vars differently.
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![Env vars usage in development and production](/img/env/prod_dev_fade_2.svg)
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### Client Env Vars
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Client env vars are embedded into the client code during the build and shipping process, making them public and readable by anyone. Therefore, you should **never store secrets in them** (such as secret API keys).
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You should provide them to the build command, for example:
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```shell
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REACT_APP_SOME_VAR_NAME=somevalue npm run build
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```
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:::info How it works
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What happens behind the scenes is that Wasp will replace all occurrences of `import.meta.env.REACT_APP_SOME_VAR_NAME` with the value you provided. This is done during the build process, so the value is embedded into the client code.
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Read more about it in Vite's [docs](https://vitejs.dev/guide/env-and-mode.html#production-replacement).
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:::
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### Server Env Vars
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The way you provide env vars to your Wasp project in production depends on where you deploy it. For example, if you deploy your project to [Fly](https://fly.io), you can define them using the `flyctl` CLI tool:
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```shell
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flyctl secrets set SOME_VAR_NAME=somevalue
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```
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You can read a lot more details in the [deployment section](../advanced/deployment/manually) of the docs. We go into detail on how to define env vars for each deployment option.
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