webui/include/webui.hpp

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/*
WebUI Library 2.3.0
http://webui.me
https://github.com/alifcommunity/webui
Copyright (c) 2020-2023 Hassan Draga.
Licensed under MIT License.
All rights reserved.
Canada.
*/
#ifndef _WEBUI_HPP
#define _WEBUI_HPP
// C++ STD
#include <string>
// WebUI C Header
extern "C" {
#include "webui.h"
}
namespace webui {
const int DISCONNECTED = 0; // 0. Window disconnection event
const int CONNECTED = 1; // 1. Window connection event
const int MULTI_CONNECTION = 2; // 2. New window connection event
const int UNWANTED_CONNECTION = 3; // 3. New unwanted window connection event
const int MOUSE_CLICK = 4; // 4. Mouse click event
const int NAVIGATION = 5; // 5. Window navigation event
const int CALLBACKS = 6; // 6. Function call event
class window;
// Event struct
struct event {
webui::window& window; // The window object
unsigned int event_type; // Event type
std::string element; // HTML element ID
std::string data; // JavaScript data
unsigned int event_number; // Internal WebUI
// Window object constructor that
// initializes the reference, This
// is to avoid creating copies.
event(webui::window& window_obj) : window(window_obj) {}
};
// List of callbacks: user_function(webui::event* e)
void (*callback_list[512])(webui::event*);
// List of window objects: webui::window
webui::window* window_list[512];
// Event handler
// WebUI is written in C. So there is no way
// to make C call a C++ class member. That's
// why this function should be outside class
void event_handler(webui_event_t* c_e) {
// Get a unique ID. Same ID as `webui_bind()`. Return > 0 if bind exist.
unsigned int id = webui_interface_get_bind_id(c_e->window, c_e->element);
if(id < 1)
return;
// Create a new event struct
webui::event e(*window_list[id]);
// `e.window` is already initialized by `e` constructor
e.event_type = c_e->event_type;
e.element = (c_e->element != NULL ? std::string(c_e->element) : std::string(""));
e.data = (c_e->data != NULL ? std::string(c_e->data) : std::string(""));
e.event_number = c_e->event_number;
// Call the user callback
if(callback_list[id] != NULL)
callback_list[id](&e);
}
class window {
private:
size_t webui_window = 0;
webui_event_t* convert_event_to_webui_event(webui::event* e) {
// Convert C++ `webui::event` to C `webui_event_t`
webui_event_t* c_e = new webui_event_t;
c_e->window = this->webui_window;
c_e->event_type = e->event_type;
c_e->element = (char*)e->element.c_str();
c_e->data = (char*)e->data.c_str();
c_e->event_number = e->event_number;
return c_e;
}
public:
// Constructor
window() {
this->webui_window = webui_new_window();
}
// Destructor
~window() {
// Nothing to do.
// No needs to call `webui_close()`
}
// Bind a specific html element click event with a function. Empty element means all events.
void bind(std::string element, void (*func)(webui::event* e)) {
// Get unique ID
unsigned int id = webui_bind(this->webui_window, element.c_str(), webui::event_handler);
// Save window object
window_list[id] = this;
// Save callback
callback_list[id] = func;
}
// Show a window using a embedded HTML, or a file. If the window is already opened then it will be refreshed.
bool show(std::string content) {
return webui_show(this->webui_window, content.c_str());
}
// Same as show(). But with a specific web browser.
bool show_browser(std::string content, unsigned int browser) {
return webui_show_browser(this->webui_window, content.c_str(), browser);
}
// Close a specific window.
void close() {
webui_close(this->webui_window);
}
// Set the window in Kiosk mode (Full screen)
void set_kiosk(bool status) {
webui_set_kiosk(this->webui_window, status);
}
// -- Other ---------------------------
// Check a specific window if it's still running
bool is_shown() {
return webui_is_shown(this->webui_window);
}
// Set the default embedded HTML favicon
void set_icon(std::string icon, std::string icon_type) {
webui_set_icon(this->webui_window, icon.c_str(), icon_type.c_str());
}
// Allow the window URL to be re-used in normal web browsers
void set_multi_access(bool status) {
webui_set_multi_access(this->webui_window, status);
}
// -- JavaScript ----------------------
// Quickly run a JavaScript (no response waiting).
void run(std::string script) {
webui_run(this->webui_window, script.c_str());
}
// Run a JavaScript, and get the response back (Make sure your local buffer can hold the response).
bool script(std::string script, unsigned int timeout, char* buffer, size_t buffer_length) {
return webui_script(this->webui_window, script.c_str(), timeout, buffer, buffer_length);
}
// Chose between Deno and Nodejs runtime for .js and .ts files.
void set_runtime(unsigned int runtime) {
webui_set_runtime(this->webui_window, runtime);
}
// Parse argument as integer.
long long int get_int(webui::event* e) {
webui_event_t* c_e = convert_event_to_webui_event(e);
long long int ret = webui_get_int(c_e);
delete c_e;
return ret;
}
// Parse argument as string.
std::string get_string(webui::event* e) {
webui_event_t* c_e = convert_event_to_webui_event(e);
std::string ret = std::string(webui_get_string(c_e));
delete c_e;
return ret;
}
// Parse argument as boolean.
bool get_bool(webui::event* e) {
webui_event_t* c_e = convert_event_to_webui_event(e);
bool ret = webui_get_bool(c_e);
delete c_e;
return ret;
}
// Return the response to JavaScript as integer.
void return_int(webui::event* e, long long int n) {
webui_event_t* c_e = convert_event_to_webui_event(e);
webui_return_int(c_e, n);
delete c_e;
}
// Return the response to JavaScript as string.
void return_string(webui::event* e, std::string s) {
webui_event_t* c_e = convert_event_to_webui_event(e);
webui_return_string(c_e, &s[0]);
delete c_e;
}
// Return the response to JavaScript as boolean.
void return_bool(webui::event* e, bool b) {
webui_event_t* c_e = convert_event_to_webui_event(e);
webui_return_bool(c_e, b);
delete c_e;
}
};
// Wait until all opened windows get closed.
void wait(void) {
webui_wait();
}
// Close all opened windows. wait() will break.
void exit(void) {
webui_exit();
}
// Set the maximum time in seconds to wait for browser to start
void set_timeout(unsigned int second) {
webui_set_timeout(second);
}
// Base64 encoding. Use this to safely send text based data to the UI. If it fails it will return NULL.
std::string encode(std::string str) {
std::string ret = std::string(webui_encode(str.c_str()));
return ret;
}
// Base64 decoding. Use this to safely decode received Base64 text from the UI. If it fails it will return NULL.
std::string decode(std::string str) {
std::string ret = std::string(webui_decode(str.c_str()));
return ret;
}
// Safely free a buffer allocated by WebUI, for example when using webui_encode().
void free(void* ptr) {
webui_free(ptr);
}
}
#endif /* _WEBUI_HPP */