mirror of
https://github.com/webui-dev/webui.git
synced 2024-09-11 22:17:13 +03:00
Adherence to noninvasive C++ best practices
* nullptr instead of NULL * const-ed member function where possible * Removed empty window destructor * Using member initializer in constructor * Using std::string_view instead of const std::string& * Using inline on free functions
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@ -13,6 +13,7 @@
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// C++ STD
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#include <string>
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#include <string_view>
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// WebUI C Header
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extern "C" {
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@ -67,12 +68,12 @@ namespace webui {
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webui::event e(*window_list[id]);
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// `e.window` is already initialized by `e` constructor
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e.event_type = c_e->event_type;
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e.element = (c_e->element != NULL ? std::string(c_e->element) : std::string(""));
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e.data = (c_e->data != NULL ? std::string(c_e->data) : std::string(""));
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e.element = (c_e->element != nullptr ? std::string(c_e->element) : std::string(""));
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e.data = (c_e->data != nullptr ? std::string(c_e->data) : std::string(""));
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e.event_number = c_e->event_number;
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// Call the user callback
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if(callback_list[id] != NULL)
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if(callback_list[id] != nullptr)
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callback_list[id](&e);
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}
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@ -80,7 +81,7 @@ namespace webui {
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private:
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size_t webui_window = 0;
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webui_event_t* convert_event_to_webui_event(webui::event* e) {
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webui_event_t* convert_event_to_webui_event(webui::event* e) const {
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// Convert C++ `webui::event` to C `webui_event_t`
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webui_event_t* c_e = new webui_event_t;
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c_e->window = this->webui_window;
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@ -92,21 +93,14 @@ namespace webui {
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}
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public:
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// Constructor
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window() {
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this->webui_window = webui_new_window();
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}
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// Destructor
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~window() {
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// Nothing to do.
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// No needs to call `webui_close()`
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window() : webui_window (webui_new_window()){
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}
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// Bind a specific html element click event with a function. Empty element means all events.
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void bind(const std::string& element, void (*func)(webui::event* e)) {
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void bind(const std::string_view element, void (*func)(webui::event* e)) {
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// Get unique ID
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unsigned int id = webui_bind(this->webui_window, element.c_str(), webui::event_handler);
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unsigned int id = webui_bind(this->webui_window, element.data(), webui::event_handler);
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// Save window object
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window_list[id] = this;
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@ -116,59 +110,59 @@ namespace webui {
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}
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// Show a window using a embedded HTML, or a file. If the window is already opened then it will be refreshed.
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bool show(const std::string& content) {
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return webui_show(this->webui_window, content.c_str());
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bool show(const std::string_view content) const {
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return webui_show(this->webui_window, content.data());
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}
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// Same as show(). But with a specific web browser.
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bool show_browser(const std::string& content, unsigned int browser) {
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return webui_show_browser(this->webui_window, content.c_str(), browser);
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bool show_browser(const std::string_view content, unsigned int browser) const {
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return webui_show_browser(this->webui_window, content.data(), browser);
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}
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// Close a specific window.
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void close() {
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void close() const {
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webui_close(this->webui_window);
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}
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// Set the window in Kiosk mode (Full screen)
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void set_kiosk(bool status) {
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void set_kiosk(bool status) const {
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webui_set_kiosk(this->webui_window, status);
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}
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// -- Other ---------------------------
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// Check a specific window if it's still running
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bool is_shown() {
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bool is_shown() const {
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return webui_is_shown(this->webui_window);
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}
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// Set the default embedded HTML favicon
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void set_icon(const std::string& icon, const std::string& icon_type) {
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webui_set_icon(this->webui_window, icon.c_str(), icon_type.c_str());
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void set_icon(const std::string_view icon, const std::string& icon_type) const {
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webui_set_icon(this->webui_window, icon.data(), icon_type.c_str());
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}
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// Allow the window URL to be re-used in normal web browsers
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void set_multi_access(bool status) {
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void set_multi_access(bool status) const {
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webui_set_multi_access(this->webui_window, status);
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}
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// -- JavaScript ----------------------
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// Quickly run a JavaScript (no response waiting).
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void run(const std::string& script) {
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webui_run(this->webui_window, script.c_str());
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void run(const std::string_view script) const {
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webui_run(this->webui_window, script.data());
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}
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// Run a JavaScript, and get the response back (Make sure your local buffer can hold the response).
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bool script(const std::string& script, unsigned int timeout, char* buffer, size_t buffer_length) {
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return webui_script(this->webui_window, script.c_str(), timeout, buffer, buffer_length);
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bool script(const std::string_view script, unsigned int timeout, char* buffer, size_t buffer_length) const {
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return webui_script(this->webui_window, script.data(), timeout, buffer, buffer_length);
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}
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// Chose between Deno and Nodejs runtime for .js and .ts files.
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void set_runtime(unsigned int runtime) {
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void set_runtime(unsigned int runtime) const {
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webui_set_runtime(this->webui_window, runtime);
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}
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// Parse argument as integer.
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long long int get_int(webui::event* e) {
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long long int get_int(webui::event* e) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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long long int ret = webui_get_int(c_e);
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delete c_e;
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@ -176,7 +170,7 @@ namespace webui {
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}
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// Parse argument as string.
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std::string get_string(webui::event* e) {
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std::string get_string(webui::event* e) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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std::string ret = std::string(webui_get_string(c_e));
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delete c_e;
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@ -184,7 +178,7 @@ namespace webui {
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}
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// Parse argument as boolean.
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bool get_bool(webui::event* e) {
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bool get_bool(webui::event* e) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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bool ret = webui_get_bool(c_e);
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delete c_e;
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@ -192,21 +186,21 @@ namespace webui {
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}
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// Return the response to JavaScript as integer.
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void return_int(webui::event* e, long long int n) {
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void return_int(webui::event* e, long long int n) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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webui_return_int(c_e, n);
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delete c_e;
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}
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// Return the response to JavaScript as string.
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void return_string(webui::event* e, const std::string& s) {
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void return_string(webui::event* e, const std::string_view s) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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webui_return_string(c_e, s.c_str());
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webui_return_string(c_e, s.data());
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delete c_e;
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}
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// Return the response to JavaScript as boolean.
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void return_bool(webui::event* e, bool b) {
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void return_bool(webui::event* e, bool b) const {
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webui_event_t* c_e = convert_event_to_webui_event(e);
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webui_return_bool(c_e, b);
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delete c_e;
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@ -214,34 +208,34 @@ namespace webui {
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};
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// Wait until all opened windows get closed.
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void wait(void) {
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inline void wait() {
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webui_wait();
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}
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// Close all opened windows. wait() will break.
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void exit(void) {
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inline void exit(){
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webui_exit();
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}
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// Set the maximum time in seconds to wait for browser to start
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void set_timeout(unsigned int second) {
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inline void set_timeout(unsigned int second) {
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webui_set_timeout(second);
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}
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// Base64 encoding. Use this to safely send text based data to the UI. If it fails it will return NULL.
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std::string encode(const std::string& str) {
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std::string ret = std::string(webui_encode(str.c_str()));
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inline std::string encode(const std::string_view str) {
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std::string ret = std::string(webui_encode(str.data()));
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return ret;
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}
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// Base64 decoding. Use this to safely decode received Base64 text from the UI. If it fails it will return NULL.
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std::string decode(const std::string& str) {
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std::string ret = std::string(webui_decode(str.c_str()));
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inline std::string decode(const std::string_view str) {
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std::string ret = std::string(webui_decode(str.data()));
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return ret;
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}
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// Safely free a buffer allocated by WebUI, for example when using webui_encode().
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void free(void* ptr) {
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inline void free(void* ptr) {
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webui_free(ptr);
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}
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}
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