2019-10-27 02:59:53 +03:00
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use super::glyphcache::{CachedGlyph, GlyphCache};
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use super::utilsprites::{RenderMetrics, UtilSprites};
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use crate::config::TextStyle;
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use crate::font::{FontConfiguration, GlyphInfo};
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use ::window::bitmaps::ImageTexture;
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use ::window::glium::backend::Context as GliumContext;
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use ::window::glium::texture::SrgbTexture2d;
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use ::window::glium::{IndexBuffer, VertexBuffer};
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use ::window::*;
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use failure::Fallible;
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use std::cell::RefCell;
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use std::rc::Rc;
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2019-10-27 03:39:46 +03:00
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use super::quad::*;
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2019-10-27 02:59:53 +03:00
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pub struct SoftwareRenderState {
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pub glyph_cache: RefCell<GlyphCache<ImageTexture>>,
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pub util_sprites: UtilSprites<ImageTexture>,
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}
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impl SoftwareRenderState {
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pub fn new(
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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size: usize,
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) -> Fallible<Self> {
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let glyph_cache = RefCell::new(GlyphCache::new(fonts, size));
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let util_sprites = UtilSprites::new(&mut glyph_cache.borrow_mut(), metrics)?;
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Ok(Self {
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glyph_cache,
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util_sprites,
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})
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}
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}
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pub struct OpenGLRenderState {
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pub context: Rc<GliumContext>,
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pub glyph_cache: RefCell<GlyphCache<SrgbTexture2d>>,
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pub util_sprites: UtilSprites<SrgbTexture2d>,
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pub program: glium::Program,
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pub glyph_vertex_buffer: RefCell<VertexBuffer<Vertex>>,
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pub glyph_index_buffer: IndexBuffer<u32>,
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}
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impl OpenGLRenderState {
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pub fn new(
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context: Rc<GliumContext>,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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size: usize,
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pixel_width: usize,
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pixel_height: usize,
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) -> Fallible<Self> {
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let glyph_cache = RefCell::new(GlyphCache::new_gl(&context, fonts, size)?);
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let util_sprites = UtilSprites::new(&mut *glyph_cache.borrow_mut(), metrics)?;
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let mut errors = vec![];
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let mut program = None;
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for version in &["330", "300 es"] {
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let source = glium::program::ProgramCreationInput::SourceCode {
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vertex_shader: &Self::vertex_shader(version),
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fragment_shader: &Self::fragment_shader(version),
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outputs_srgb: true,
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tessellation_control_shader: None,
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tessellation_evaluation_shader: None,
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transform_feedback_varyings: None,
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uses_point_size: false,
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geometry_shader: None,
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};
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log::error!("compiling a prog with version {}", version);
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match glium::Program::new(&context, source) {
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Ok(prog) => {
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program = Some(prog);
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break;
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}
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Err(err) => errors.push(err.to_string()),
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};
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}
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let program = program.ok_or_else(|| {
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failure::format_err!("Failed to compile shaders: {}", errors.join("\n"))
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})?;
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let (glyph_vertex_buffer, glyph_index_buffer) =
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Self::compute_vertices(&context, metrics, pixel_width as f32, pixel_height as f32)?;
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Ok(Self {
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context,
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glyph_cache,
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util_sprites,
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program,
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glyph_vertex_buffer: RefCell::new(glyph_vertex_buffer),
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glyph_index_buffer,
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})
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}
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pub fn advise_of_window_size_change(
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&mut self,
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metrics: &RenderMetrics,
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pixel_width: usize,
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pixel_height: usize,
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) -> Fallible<()> {
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let (glyph_vertex_buffer, glyph_index_buffer) = Self::compute_vertices(
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&self.context,
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metrics,
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pixel_width as f32,
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pixel_height as f32,
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)?;
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*self.glyph_vertex_buffer.borrow_mut() = glyph_vertex_buffer;
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self.glyph_index_buffer = glyph_index_buffer;
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Ok(())
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}
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fn vertex_shader(version: &str) -> String {
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format!("#version {}\n{}", version, include_str!("vertex.glsl"))
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}
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fn fragment_shader(version: &str) -> String {
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format!("#version {}\n{}", version, include_str!("fragment.glsl"))
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}
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/// Compute a vertex buffer to hold the quads that comprise the visible
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/// portion of the screen. We recreate this when the screen is resized.
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/// The idea is that we want to minimize and heavy lifting and computation
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/// and instead just poke some attributes into the offset that corresponds
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/// to a changed cell when we need to repaint the screen, and then just
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/// let the GPU figure out the rest.
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fn compute_vertices(
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context: &Rc<GliumContext>,
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metrics: &RenderMetrics,
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width: f32,
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height: f32,
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) -> Fallible<(VertexBuffer<Vertex>, IndexBuffer<u32>)> {
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let cell_width = metrics.cell_size.width as f32;
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let cell_height = metrics.cell_size.height as f32;
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let mut verts = Vec::new();
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let mut indices = Vec::new();
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2019-10-27 03:11:22 +03:00
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let num_cols = width as usize / cell_width as usize;
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let num_rows = height as usize / cell_height as usize;
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2019-10-27 02:59:53 +03:00
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2019-12-01 22:43:22 +03:00
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log::debug!(
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2019-12-01 10:22:37 +03:00
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"compute_vertices {}x{} {}x{}",
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num_cols,
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num_rows,
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width,
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height
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);
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2019-10-27 02:59:53 +03:00
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for y in 0..num_rows {
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for x in 0..num_cols {
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let y_pos = (height / -2.0) + (y as f32 * cell_height);
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let x_pos = (width / -2.0) + (x as f32 * cell_width);
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// Remember starting index for this position
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let idx = verts.len() as u32;
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verts.push(Vertex {
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// Top left
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position: (x_pos, y_pos),
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..Default::default()
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});
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verts.push(Vertex {
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// Top Right
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position: (x_pos + cell_width, y_pos),
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..Default::default()
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});
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verts.push(Vertex {
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// Bottom Left
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position: (x_pos, y_pos + cell_height),
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..Default::default()
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});
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verts.push(Vertex {
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// Bottom Right
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position: (x_pos + cell_width, y_pos + cell_height),
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..Default::default()
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});
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// Emit two triangles to form the glyph quad
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2019-10-27 03:39:46 +03:00
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indices.push(idx + V_TOP_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_BOT_RIGHT as u32);
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2019-10-27 02:59:53 +03:00
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}
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}
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Ok((
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VertexBuffer::dynamic(context, &verts)?,
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IndexBuffer::new(
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context,
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glium::index::PrimitiveType::TrianglesList,
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&indices,
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)?,
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))
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}
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}
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#[allow(clippy::large_enum_variant)]
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pub enum RenderState {
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Software(SoftwareRenderState),
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GL(OpenGLRenderState),
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}
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impl RenderState {
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pub fn recreate_texture_atlas(
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&mut self,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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size: Option<usize>,
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) -> Fallible<()> {
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match self {
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RenderState::Software(software) => {
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let size = size.unwrap_or_else(|| software.glyph_cache.borrow().atlas.size());
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let mut glyph_cache = GlyphCache::new(fonts, size);
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software.util_sprites = UtilSprites::new(&mut glyph_cache, metrics)?;
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*software.glyph_cache.borrow_mut() = glyph_cache;
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}
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RenderState::GL(gl) => {
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let size = size.unwrap_or_else(|| gl.glyph_cache.borrow().atlas.size());
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let mut glyph_cache = GlyphCache::new_gl(&gl.context, fonts, size)?;
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gl.util_sprites = UtilSprites::new(&mut glyph_cache, metrics)?;
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*gl.glyph_cache.borrow_mut() = glyph_cache;
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}
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};
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Ok(())
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}
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pub fn advise_of_window_size_change(
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&mut self,
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metrics: &RenderMetrics,
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pixel_width: usize,
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pixel_height: usize,
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) -> Fallible<()> {
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if let RenderState::GL(gl) = self {
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gl.advise_of_window_size_change(metrics, pixel_width, pixel_height)?;
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}
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Ok(())
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}
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pub fn cached_software_glyph(
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&self,
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info: &GlyphInfo,
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style: &TextStyle,
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) -> Fallible<Rc<CachedGlyph<ImageTexture>>> {
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if let RenderState::Software(software) = self {
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software.glyph_cache.borrow_mut().cached_glyph(info, style)
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} else {
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failure::bail!("attempted to call cached_software_glyph when in gl mode")
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}
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}
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pub fn software(&self) -> &SoftwareRenderState {
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match self {
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RenderState::Software(software) => software,
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_ => panic!("only valid for software render mode"),
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}
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}
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pub fn opengl(&self) -> &OpenGLRenderState {
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match self {
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RenderState::GL(gl) => gl,
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_ => panic!("only valid for opengl render mode"),
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}
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}
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}
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