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wezterm/window/examples/basic_opengl.rs

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Rust
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use ::window::*;
use std::any::Any;
struct MyWindow {
allow_close: bool,
cursor_pos: (u16, u16),
}
impl WindowCallbacks for MyWindow {
fn destroy(&mut self) {
Connection::get().unwrap().terminate_message_loop();
}
fn paint(&mut self, context: &mut dyn PaintContext) {
// Window contents are black in software mode
context.clear(Color::rgb(0x0, 0x0, 0x0));
}
#[cfg(feature = "opengl")]
fn paint_opengl(&mut self, frame: &mut glium::Frame) {
// Window contents are gray in opengl mode
use glium::Surface;
frame.clear_color_srgb(0.15, 0.15, 0.15, 1.0);
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}
#[cfg(feature = "opengl")]
fn opengl_initialize(
&mut self,
_window: &dyn WindowOps,
context: anyhow::Result<std::rc::Rc<glium::backend::Context>>,
) -> anyhow::Result<()> {
match context {
Ok(_ctx) => eprintln!("opengl enabled!"),
Err(err) => eprintln!("opengl fail: {}", err),
};
Ok(())
}
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fn as_any(&mut self) -> &mut dyn Any {
self
}
}
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fn spawn_window() -> anyhow::Result<()> {
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let win = Window::new_window(
"myclass",
"the title",
800,
600,
Box::new(MyWindow {
allow_close: false,
cursor_pos: (100, 200),
}),
)?;
#[cfg(feature = "opengl")]
win.enable_opengl();
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#[cfg(not(feature = "opengl"))]
eprintln!(
"opengl not enabled at compile time: cargo run --feature opengl --example basic_opengl"
);
win.show();
win.apply(|myself, _win| {
if let Some(myself) = myself.downcast_ref::<MyWindow>() {
eprintln!(
"got myself; allow_close={}, cursor_pos:{:?}",
myself.allow_close, myself.cursor_pos
);
}
Ok(())
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});
Ok(())
}
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fn main() -> anyhow::Result<()> {
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pretty_env_logger::init();
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let conn = Connection::init()?;
spawn_window()?;
conn.run_message_loop()
}