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214 lines
7.3 KiB
Rust
214 lines
7.3 KiB
Rust
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//! This example shows how to make an app that uses parent/child widgets
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#[cfg(feature = "widgets")]
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mod inner {
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use anyhow::Error;
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use termwiz::caps::Capabilities;
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use termwiz::cell::AttributeChange;
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use termwiz::color::{AnsiColor, ColorAttribute, RgbColor};
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use termwiz::input::*;
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use termwiz::surface::Change;
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use termwiz::terminal::buffered::BufferedTerminal;
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use termwiz::terminal::{new_terminal, Terminal};
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use termwiz::widgets::layout::{ChildOrientation, VerticalAlignment};
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use termwiz::widgets::*;
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/// This is the main container widget for the app
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struct MainScreen {}
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impl MainScreen {
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pub fn new() -> Self {
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Self {}
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}
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}
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impl Widget for MainScreen {
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fn render(&mut self, _args: &mut RenderArgs) {}
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fn get_size_constraints(&self) -> layout::Constraints {
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// Switch from default horizontal layout to vertical layout
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let mut c = layout::Constraints::default();
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c.child_orientation = ChildOrientation::Vertical;
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c
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}
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}
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/// This is the main text input area for the app
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struct TextInput<'a> {
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/// Holds the input text that we wish the widget to display
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text: &'a mut String,
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}
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impl<'a> TextInput<'a> {
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/// Initialize the widget with the input text
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pub fn new(text: &'a mut String) -> Self {
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Self { text }
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}
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}
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impl<'a> Widget for TextInput<'a> {
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fn process_event(&mut self, event: &WidgetEvent, _args: &mut UpdateArgs) -> bool {
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match event {
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WidgetEvent::Input(InputEvent::Key(KeyEvent {
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key: KeyCode::Char(c),
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..
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})) => self.text.push(*c),
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WidgetEvent::Input(InputEvent::Key(KeyEvent {
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key: KeyCode::Enter,
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..
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})) => {
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self.text.push_str("\r\n");
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}
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WidgetEvent::Input(InputEvent::Paste(s)) => {
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self.text.push_str(&s);
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}
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_ => {}
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}
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true // handled it all
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}
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/// Draw ourselves into the surface provided by RenderArgs
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fn render(&mut self, args: &mut RenderArgs) {
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args.surface.add_change(Change::ClearScreen(
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ColorAttribute::TrueColorWithPaletteFallback(
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RgbColor::new(0x31, 0x1B, 0x92),
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AnsiColor::Black.into(),
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),
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));
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args.surface
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.add_change(Change::Attribute(AttributeChange::Foreground(
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ColorAttribute::TrueColorWithPaletteFallback(
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RgbColor::new(0xB3, 0x88, 0xFF),
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AnsiColor::Purple.into(),
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),
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)));
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args.surface.add_change(self.text.clone());
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// Place the cursor at the end of the text.
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// A more advanced text editing widget would manage the
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// cursor position differently.
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*args.cursor = CursorShapeAndPosition {
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coords: args.surface.cursor_position().into(),
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shape: termwiz::surface::CursorShape::SteadyBar,
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..Default::default()
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};
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}
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fn get_size_constraints(&self) -> layout::Constraints {
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let mut c = layout::Constraints::default();
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c.set_valign(VerticalAlignment::Top);
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c
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}
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}
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// This is a little status line widget that we render at the bottom
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struct StatusLine {}
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impl StatusLine {
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pub fn new() -> Self {
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Self {}
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}
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}
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impl Widget for StatusLine {
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/// Draw ourselves into the surface provided by RenderArgs
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fn render(&mut self, args: &mut RenderArgs) {
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let dims = args.surface.dimensions();
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args.surface
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.add_change(Change::ClearScreen(AnsiColor::Grey.into()));
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args.surface
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.add_change(format!("🤷 status surface size is {:?}", dims));
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}
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fn get_size_constraints(&self) -> layout::Constraints {
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let mut c = layout::Constraints::default();
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c.set_fixed_height(1);
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c.set_valign(VerticalAlignment::Bottom);
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c
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}
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}
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pub fn run() -> Result<(), Error> {
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// Start with an empty string; typing into the app will
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// update this string.
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let mut typed_text = String::new();
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{
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// Create a terminal and put it into full screen raw mode
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let caps = Capabilities::new_from_env()?;
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let mut buf = BufferedTerminal::new(new_terminal(caps)?)?;
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buf.terminal().set_raw_mode()?;
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// Set up the UI
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let mut ui = Ui::new();
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let root_id = ui.set_root(MainScreen::new());
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let buffer_id = ui.add_child(root_id, TextInput::new(&mut typed_text));
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ui.add_child(root_id, StatusLine::new());
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ui.set_focus(buffer_id);
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loop {
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ui.process_event_queue()?;
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// After updating and processing all of the widgets, compose them
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// and render them to the screen.
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if ui.render_to_screen(&mut buf)? {
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// We have more events to process immediately; don't block waiting
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// for input below, but jump to the top of the loop to re-run the
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// updates.
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continue;
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}
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// Compute an optimized delta to apply to the terminal and display it
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buf.flush()?;
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// Wait for user input
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match buf.terminal().poll_input(None) {
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Ok(Some(InputEvent::Resized { rows, cols })) => {
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// FIXME: this is working around a bug where we don't realize
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// that we should redraw everything on resize in BufferedTerminal.
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buf.add_change(Change::ClearScreen(Default::default()));
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buf.resize(cols, rows);
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}
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Ok(Some(input)) => match input {
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InputEvent::Key(KeyEvent {
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key: KeyCode::Escape,
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..
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}) => {
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// Quit the app when escape is pressed
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break;
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}
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input @ _ => {
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// Feed input into the Ui
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ui.queue_event(WidgetEvent::Input(input));
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}
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},
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Ok(None) => {}
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Err(e) => {
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print!("{:?}\r\n", e);
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break;
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}
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}
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}
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}
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// After we've stopped the full screen raw terminal,
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// print out the final edited value of the input text.
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println!("The text you entered: {}", typed_text);
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Ok(())
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}
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}
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#[cfg(not(feature = "widgets"))]
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mod inner {
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pub fn run() -> anyhow::Result<()> {
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println!("recompile with --features widgets");
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Ok(())
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}
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}
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fn main() -> anyhow::Result<()> {
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inner::run()
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}
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