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mirror of https://github.com/wez/wezterm.git synced 2024-12-29 16:42:13 +03:00
wezterm/config/src/color.rs

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Rust
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2020-10-02 21:50:50 +03:00
use crate::*;
use luahelper::impl_lua_conversion;
2019-11-24 18:55:13 +03:00
use termwiz::cell::CellAttributes;
use termwiz::color::{ColorSpec, RgbColor};
#[derive(Debug, Default, Copy, Deserialize, Serialize, Clone)]
pub struct HsbTransform {
#[serde(default = "default_one_point_oh")]
pub hue: f32,
#[serde(default = "default_one_point_oh")]
pub saturation: f32,
#[serde(default = "default_one_point_oh")]
pub brightness: f32,
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct Palette {
/// The text color to use when the attributes are reset to default
pub foreground: Option<RgbColor>,
/// The background color to use when the attributes are reset to default
pub background: Option<RgbColor>,
/// The color of the cursor
pub cursor_fg: Option<RgbColor>,
pub cursor_bg: Option<RgbColor>,
pub cursor_border: Option<RgbColor>,
/// The color of selected text
pub selection_fg: Option<RgbColor>,
pub selection_bg: Option<RgbColor>,
/// A list of 8 colors corresponding to the basic ANSI palette
pub ansi: Option<[RgbColor; 8]>,
/// A list of 8 colors corresponding to bright versions of the
/// ANSI palette
pub brights: Option<[RgbColor; 8]>,
/// Configure the colors and styling of the tab bar
pub tab_bar: Option<TabBarColors>,
/// The color of the "thumb" of the scrollbar; the segment that
/// represents the current viewable area
pub scrollbar_thumb: Option<RgbColor>,
/// The color of the split line between panes
pub split: Option<RgbColor>,
}
impl_lua_conversion!(Palette);
impl From<Palette> for wezterm_term::color::ColorPalette {
fn from(cfg: Palette) -> wezterm_term::color::ColorPalette {
let mut p = wezterm_term::color::ColorPalette::default();
macro_rules! apply_color {
($name:ident) => {
if let Some($name) = cfg.$name {
p.$name = $name;
}
};
}
apply_color!(foreground);
apply_color!(background);
apply_color!(cursor_fg);
apply_color!(cursor_bg);
apply_color!(cursor_border);
apply_color!(selection_fg);
apply_color!(selection_bg);
apply_color!(scrollbar_thumb);
apply_color!(split);
if let Some(ansi) = cfg.ansi {
for (idx, col) in ansi.iter().enumerate() {
p.colors.0[idx] = *col;
}
}
if let Some(brights) = cfg.brights {
for (idx, col) in brights.iter().enumerate() {
p.colors.0[idx + 8] = *col;
}
}
p
}
}
/// Specify the text styling for a tab in the tab bar
#[derive(Debug, Deserialize, Serialize, Clone, Default)]
pub struct TabBarColor {
/// Specifies the intensity attribute for the tab title text
#[serde(default)]
pub intensity: wezterm_term::Intensity,
/// Specifies the underline attribute for the tab title text
#[serde(default)]
pub underline: wezterm_term::Underline,
/// Specifies the italic attribute for the tab title text
#[serde(default)]
pub italic: bool,
/// Specifies the strikethrough attribute for the tab title text
#[serde(default)]
pub strikethrough: bool,
/// The background color for the tab
pub bg_color: RgbColor,
/// The forgeground/text color for the tab
pub fg_color: RgbColor,
}
impl_lua_conversion!(TabBarColor);
impl TabBarColor {
pub fn as_cell_attributes(&self) -> CellAttributes {
let mut attr = CellAttributes::default();
attr.set_intensity(self.intensity)
.set_underline(self.underline)
.set_italic(self.italic)
.set_strikethrough(self.strikethrough)
.set_background(ColorSpec::TrueColor(self.bg_color))
.set_foreground(ColorSpec::TrueColor(self.fg_color));
attr
}
}
/// Specifies the colors to use for the tab bar portion of the UI.
/// These are not part of the terminal model and cannot be updated
/// in the same way that the dynamic color schemes are.
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct TabBarColors {
/// The background color for the tab bar
#[serde(default = "default_background")]
pub background: RgbColor,
/// Styling for the active tab
#[serde(default = "default_active_tab")]
pub active_tab: TabBarColor,
/// Styling for other inactive tabs
#[serde(default = "default_inactive_tab")]
pub inactive_tab: TabBarColor,
/// Styling for an inactive tab with a mouse hovering
#[serde(default = "default_inactive_tab_hover")]
pub inactive_tab_hover: TabBarColor,
}
impl_lua_conversion!(TabBarColors);
fn default_background() -> RgbColor {
RgbColor::new(0x0b, 0x00, 0x22)
}
fn default_inactive_tab() -> TabBarColor {
TabBarColor {
bg_color: RgbColor::new(0x1b, 0x10, 0x32),
fg_color: RgbColor::new(0x80, 0x80, 0x80),
..TabBarColor::default()
}
}
fn default_inactive_tab_hover() -> TabBarColor {
TabBarColor {
bg_color: RgbColor::new(0x3b, 0x30, 0x52),
fg_color: RgbColor::new(0x90, 0x90, 0x90),
italic: true,
..TabBarColor::default()
}
}
fn default_active_tab() -> TabBarColor {
TabBarColor {
bg_color: RgbColor::new(0x2b, 0x20, 0x42),
fg_color: RgbColor::new(0xc0, 0xc0, 0xc0),
..TabBarColor::default()
}
}
impl Default for TabBarColors {
fn default() -> Self {
Self {
background: default_background(),
inactive_tab: default_inactive_tab(),
inactive_tab_hover: default_inactive_tab_hover(),
active_tab: default_active_tab(),
}
}
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct ColorSchemeFile {
/// The color palette
pub colors: Palette,
}
impl_lua_conversion!(ColorSchemeFile);