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wezterm/termwiz/Cargo.toml

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[package]
authors = ["Wez Furlong"]
name = "termwiz"
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version = "0.13.0"
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edition = "2018"
repository = "https://github.com/wez/wezterm"
description = "Terminal Wizardry for Unix and Windows"
license = "MIT"
documentation = "https://docs.rs/termwiz"
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keywords = ["terminal", "readline", "console", "curses"]
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readme = "README.md"
[dependencies]
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base64 = "0.13"
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bitflags = "1.0"
cassowary = {version="0.3", optional=true}
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cfg-if = "1.0"
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anyhow = "1.0"
filedescriptor = { version="0.8", path = "../filedescriptor" }
fnv = {version="1.0", optional=true}
hex = "0.4"
image = {version="0.23", optional=true}
lazy_static = "1.4"
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libc = "0.2"
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log = "0.4"
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memmem = "0.1"
num-traits = "0.2"
ordered-float = "2.7"
regex = "1"
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semver = "0.11"
serde = {version="1.0", features = ["rc", "derive"], optional=true}
sha2 = "0.9"
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terminfo = "0.7"
thiserror = "1.0"
wezterm: improve shaping of emoji This is one of those massive time sinks that I almost regret... As part of recent changes to dust-off the allsorts shaper, I noticed that the harfbuzz shaper wasn't shaping as well as the allsorts one. This commit: * Adds emoji-test.txt, a text file you can `cat` to see how well the emoji are shaped and rendered. * Fixes (or at least, improves) the column width calculation for combining sequences such as "deaf man" which was previously calculated at 3 cells in width when it should have just been 2 cells wide, which resulted in a weird "prismatic" effect during rendering where the glyph would be rendered with an extra RHS portion of the glyph across 3 cells. * Improved/simplified the clustering logic used to compute fallbacks. Previously we could end up with some wonky/disjoint sequence of undefined glyphs which wouldn't be successfully resolved from a fallback font. We now make a better effort to consolidate runs of undefined glyphs for fallback. * For sequences such as "woman with veil: dark skin tone" that occupy a single cell, the shaper may return 3 clusters with 3 glyphs in the case that the font doesn't fully support this grapheme. At render time we'd just take the last glyph from that sequence and render it, resulting in eg: a female symbol in this particular case. It is generally a bit more useful to show the first glyph in the sequence (eg: person with veil) rather than the gender or skin tone, so the renderer now checks for this kind of overlapping sequence and renders only the first glyph from the sequence.
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unicode-segmentation = "1.7"
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unicode-width = "0.1"
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xi-unicode = "0.3"
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vtparse = { version="0.5", path="../vtparse" }
[features]
widgets = ["cassowary", "fnv"]
use_serde = ["serde"]
use_image = ["image"]
docs = ["widgets", "use_serde"]
[dev-dependencies]
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varbincode = "0.1"
pretty_assertions = "0.6"
[dependencies.num-derive]
features = ["full-syntax"]
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version = "0.3"
[target."cfg(unix)".dependencies]
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signal-hook = "0.1"
termios = "0.3"
[target."cfg(windows)".dependencies.winapi]
features = [
"winbase",
"winerror",
"winuser",
"consoleapi",
"handleapi",
"fileapi",
"synchapi",
]
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version = "0.3"
[package.metadata.docs.rs]
features = ["docs"]
rustdoc-args = ["--cfg", "feature=\"docs\""]