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mirror of https://github.com/wez/wezterm.git synced 2024-12-21 04:11:44 +03:00
wezterm/window/src/lib.rs

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Rust
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use std::any::Any;
pub mod bitmaps;
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pub mod color;
pub mod connection;
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pub mod input;
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pub mod os;
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mod spawn;
mod tasks;
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pub use bitmaps::BitmapImage;
pub use color::Color;
pub use connection::*;
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pub use input::*;
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pub use os::*;
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/// Compositing operator.
/// We implement a small subset of possible compositing operators.
/// More information on these and their temrinology can be found
/// in the Cairo documentation here:
/// https://www.cairographics.org/operators/
#[derive(Debug, Clone, Copy)]
pub enum Operator {
/// Apply the alpha channel of src and combine src with dest,
/// according to the classic OVER composite operator
Over,
/// Ignore dest; take src as the result of the operation
Source,
/// Multiply src x dest. The result is at least as dark as
/// the darker of the two input colors. This is used to
/// apply a color tint.
Multiply,
/// Multiply src with the provided color, then apply the
/// Over operator on the result with the dest as the dest.
/// This is used to colorize the src and then blend the
/// result into the destination.
MultiplyThenOver(Color),
}
#[derive(Debug, Clone, Copy)]
pub struct Dimensions {
pub pixel_width: usize,
pub pixel_height: usize,
pub dpi: usize,
}
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Point {
pub x: isize,
pub y: isize,
}
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct Rect {
pub top_left: Point,
pub width: usize,
pub height: usize,
}
fn value_in_range(value: isize, min: isize, max: isize) -> bool {
value >= min && value <= max
}
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impl Rect {
#[inline]
pub fn bottom_right(&self) -> Point {
Point {
x: self.right(),
y: self.bottom(),
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}
}
#[inline]
pub fn left(&self) -> isize {
self.top_left.x
}
#[inline]
pub fn top(&self) -> isize {
self.top_left.y
}
#[inline]
pub fn right(&self) -> isize {
self.top_left.x + self.width as isize
}
#[inline]
pub fn bottom(&self) -> isize {
self.top_left.y + self.height as isize
}
pub fn enclosing_boundary_with(&self, other: &Rect) -> Self {
let left = self.left().min(other.left());
let right = self.right().max(other.right());
let top = self.top().min(other.top());
let bottom = self.bottom().max(other.bottom());
Self {
top_left: Point { x: left, y: top },
width: (right - left as isize) as usize,
height: (bottom - top as isize) as usize,
}
}
// https://stackoverflow.com/a/306379/149111
pub fn intersects_with(&self, other: &Rect) -> bool {
let x_overlaps = value_in_range(self.left(), other.left(), other.right())
|| value_in_range(other.left(), self.left(), self.right());
let y_overlaps = value_in_range(self.top(), other.top(), other.bottom())
|| value_in_range(other.top(), self.top(), self.bottom());
x_overlaps && y_overlaps
}
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}
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pub trait PaintContext {
fn get_dimensions(&self) -> Dimensions;
/// Clear the entire context to the specified color
fn clear(&mut self, color: Color) {
let dims = self.get_dimensions();
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self.clear_rect(
Rect {
top_left: Point { x: 0, y: 0 },
width: dims.pixel_width,
height: dims.pixel_height,
},
color,
);
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}
/// Clear a rectangle to the specified color
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fn clear_rect(&mut self, rect: Rect, color: Color);
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fn draw_image(
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&mut self,
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dest_top_left: Point,
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src_rect: Option<Rect>,
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im: &dyn BitmapImage,
operator: Operator,
);
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fn draw_line(&mut self, start: Point, end: Point, color: Color, operator: Operator);
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum MouseCursor {
Arrow,
Hand,
Text,
}
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#[allow(unused_variables)]
pub trait WindowCallbacks: Any {
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/// Called when the window close button is clicked.
/// Return true to allow the close to continue, false to
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/// prevent it from closing.
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fn can_close(&mut self) -> bool {
true
}
/// Called when the window is being destroyed by the gui system
fn destroy(&mut self) {}
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/// Called when the window is resized, or when the dpi has changed
fn resize(&mut self, dimensions: Dimensions) {}
/// Called when the window contents need painting
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fn paint(&mut self, context: &mut dyn PaintContext) {
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context.clear(Color::rgb(0x20, 0x40, 0x60));
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}
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/// Called to handle a key event.
/// If your window didn't handle the event, you must return false.
/// This is particularly important for eg: ALT keys on windows,
/// otherwise standard key assignments may not function in your window.
fn key_event(&mut self, key: &KeyEvent, context: &dyn WindowOps) -> bool {
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false
}
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fn mouse_event(&mut self, event: &MouseEvent, context: &dyn WindowOps) {
context.set_cursor(Some(MouseCursor::Arrow));
}
/// Called when the window is created and allows the embedding
/// app to reference the window and operate upon it.
fn created(&mut self, window: &Window) {}
/// An unfortunate bit of boilerplate; you need to provie an impl
/// of this method that returns `self` in order for the downcast_ref
/// method of the Any trait to be usable on WindowCallbacks.
/// https://stackoverflow.com/q/46045298/149111 and others have
/// some rationale on why Rust works this way.
fn as_any(&mut self) -> &mut dyn Any;
}
pub trait WindowOps {
/// Show a hidden window
fn show(&self);
/// Hide a visible window
fn hide(&self);
/// Change the cursor
fn set_cursor(&self, cursor: Option<MouseCursor>);
/// Invalidate the window so that the entire client area will
/// be repainted shortly
fn invalidate(&self);
/// Change the titlebar text for the window
fn set_title(&self, title: &str);
/// Schedule a callback on the data associated with the window.
/// The `Any` that is passed in corresponds to the WindowCallbacks
/// impl you passed to `new_window`, pre-converted to Any so that
/// you can `downcast_ref` or `downcast_mut` it and operate on it.
fn apply<F: Send + 'static + Fn(&mut dyn Any, &dyn WindowOps)>(&self, func: F)
where
Self: Sized;
}
pub trait WindowOpsMut {
/// Show a hidden window
fn show(&mut self);
/// Hide a visible window
fn hide(&mut self);
/// Change the cursor
fn set_cursor(&mut self, cursor: Option<MouseCursor>);
/// Invalidate the window so that the entire client area will
/// be repainted shortly
fn invalidate(&mut self);
/// Change the titlebar text for the window
fn set_title(&mut self, title: &str);
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}