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https://github.com/wez/wezterm.git
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background: refactor where we trigger background painting
moving it so that we have access to the full set of positioned panes in a subsequent commit.
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27511c59ef
commit
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@ -1,3 +1,4 @@
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use crate::color::LinearRgba;
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use crate::termwindow::RenderState;
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use crate::Dimensions;
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use anyhow::Context;
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@ -9,7 +10,6 @@ use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use std::time::SystemTime;
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use termwiz::image::{ImageData, ImageDataType};
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use wezterm_term::color::ColorPalette;
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lazy_static::lazy_static! {
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static ref IMAGE_CACHE: Mutex<HashMap<String, CachedImage>> = Mutex::new(HashMap::new());
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@ -266,13 +266,10 @@ pub fn reload_background_image(
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}
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impl crate::TermWindow {
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pub fn render_backgrounds(
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&self,
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gl_state: &RenderState,
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palette: &ColorPalette,
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) -> anyhow::Result<()> {
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pub fn render_backgrounds(&self, bg_color: LinearRgba) -> anyhow::Result<()> {
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let gl_state = self.render_state.as_ref().unwrap();
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for (idx, layer) in self.window_background.iter().enumerate() {
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self.render_background(gl_state, palette, layer, idx)?;
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self.render_background(gl_state, bg_color, layer, idx)?;
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}
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Ok(())
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}
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@ -280,7 +277,7 @@ impl crate::TermWindow {
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fn render_background(
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&self,
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gl_state: &RenderState,
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palette: &ColorPalette,
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bg_color: LinearRgba,
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layer: &LoadedBackgroundLayer,
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layer_index: usize,
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) -> anyhow::Result<()> {
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@ -289,7 +286,7 @@ impl crate::TermWindow {
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let mut vb_mut0 = vbs[0].current_vb_mut();
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let mut layer0 = vbs[0].map(&mut vb_mut0);
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let color = palette.background.to_linear().mul_alpha(layer.def.opacity);
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let color = bg_color.mul_alpha(layer.def.opacity);
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let (sprite, next_due) = gl_state
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.glyph_cache
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@ -1040,7 +1040,6 @@ impl super::TermWindow {
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};
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*/
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let global_bg_color = self.palette().background;
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let global_cursor_fg = self.palette().cursor_fg;
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let global_cursor_bg = self.palette().cursor_bg;
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let config = &self.config;
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@ -1124,42 +1123,6 @@ impl super::TermWindow {
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config.text_background_opacity
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});
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// Render the full window background
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if pos.index == 0 {
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match (self.window_background.is_empty(), self.allow_images) {
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(false, true) => {
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self.render_backgrounds(gl_state, &palette)?;
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}
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_ if window_is_transparent && num_panes > 1 => {
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// Avoid doubling up the background color: the panes
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// will render out through the padding so there
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// should be no gaps that need filling in
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}
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_ => {
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// Regular window background color
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let background = if num_panes == 1 {
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// If we're the only pane, use the pane's palette
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// to draw the padding background
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palette.background
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} else {
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global_bg_color
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}
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.to_linear()
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.mul_alpha(config.window_background_opacity);
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self.filled_rectangle(
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&mut layers[0],
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euclid::rect(
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0.,
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0.,
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self.dimensions.pixel_width as f32,
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self.dimensions.pixel_height as f32,
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),
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background,
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)?;
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}
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}
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}
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if num_panes > 1 && self.window_background.is_empty() {
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// Per-pane, palette-specified background
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let cell_width = self.render_metrics.cell_size.width as f32;
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@ -1643,6 +1606,50 @@ impl super::TermWindow {
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let panes = self.get_panes_to_render();
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let num_panes = panes.len();
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let focused = self.focused.is_some();
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let window_is_transparent =
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!self.window_background.is_empty() || self.config.window_background_opacity != 1.0;
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// Render the full window background
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match (self.window_background.is_empty(), self.allow_images) {
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(false, true) => {
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let bg_color = self.palette().background.to_linear();
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self.render_backgrounds(bg_color)?;
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}
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_ if window_is_transparent && panes.len() > 1 => {
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// Avoid doubling up the background color: the panes
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// will render out through the padding so there
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// should be no gaps that need filling in
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}
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_ => {
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// Regular window background color
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let background = if panes.len() == 1 {
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// If we're the only pane, use the pane's palette
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// to draw the padding background
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panes[0].pane.palette().background
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} else {
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self.palette().background
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}
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.to_linear()
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.mul_alpha(self.config.window_background_opacity);
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let gl_state = self.render_state.as_ref().unwrap();
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let render_layer = gl_state.layer_for_zindex(0)?;
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let vbs = render_layer.vb.borrow();
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let mut vb_mut0 = vbs[0].current_vb_mut();
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let mut layer0 = vbs[0].map(&mut vb_mut0);
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self.filled_rectangle(
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&mut layer0,
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euclid::rect(
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0.,
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0.,
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self.dimensions.pixel_width as f32,
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self.dimensions.pixel_height as f32,
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),
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background,
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)?;
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}
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}
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for pos in panes {
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if pos.is_active {
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