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macos: improve ime vs dead key composing
When we translate a dead key, send the composed event immediately and don't try to route the current key press via the IME. Improve rendering when in the composing state: overlay the composing text at the cursor position to show what the composing text would look like, even though it hasn't been committed to the input stream yet. refs: https://github.com/wez/wezterm/issues/1504
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@ -815,6 +815,9 @@ impl TermWindow {
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log::trace!("DeadKeyStatus now: {:?}", status);
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self.dead_key_status = status;
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self.update_title();
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// Ensure that we repaint so that any composing
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// text is updated
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window.invalidate();
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Ok(true)
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}
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WindowEvent::NeedRepaint => Ok(self.do_paint(window)),
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@ -1730,20 +1730,45 @@ impl super::TermWindow {
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let local_shaped;
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let cell_clusters;
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let shaped = match params.pre_shaped {
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Some(s) => s,
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None => {
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// Break the line into clusters of cells with the same attributes
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cell_clusters = params.line.cluster();
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metrics::histogram!("render_screen_line_opengl.line.cluster", start.elapsed());
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log::trace!(
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"cluster -> {} clusters, elapsed {:?}",
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cell_clusters.len(),
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start.elapsed()
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);
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local_shaped = self.cluster_and_shape(&cell_clusters, ¶ms)?;
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&local_shaped
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// Referencing the text being composed, but only if it belongs to this pane
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let composing = if params.pane.is_some()
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&& params.is_active
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&& params.stable_line_idx == Some(params.cursor.y)
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{
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if let DeadKeyStatus::Composing(composing) = &self.dead_key_status {
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Some(composing)
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} else {
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None
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}
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} else {
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None
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};
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// Do we need to shape immediately, or can we use the pre-shaped data?
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let to_shape = if let Some(composing) = composing {
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// Create an updated line with the composition overlaid
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let mut line = params.line.clone();
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line.overlay_text_with_attribute(
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params.cursor.x,
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composing,
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CellAttributes::blank(),
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termwiz::surface::SEQ_ZERO,
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);
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cell_clusters = line.cluster();
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Some(&cell_clusters)
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} else if params.pre_shaped.is_none() {
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cell_clusters = params.line.cluster();
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Some(&cell_clusters)
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} else {
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None
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};
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let shaped = if let Some(cell_clusters) = to_shape {
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local_shaped = self.cluster_and_shape(&cell_clusters, ¶ms)?;
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&local_shaped
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} else {
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params.pre_shaped.unwrap()
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};
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let bounding_rect = euclid::rect(
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@ -1488,12 +1488,14 @@ impl WindowView {
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modifiers: Modifiers::NONE,
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repeat_count: 1,
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key_is_down,
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}
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.normalize_shift();
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};
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inner.ime_text.clear();
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inner
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.events
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.dispatch(WindowEvent::AdviseDeadKeyStatus(DeadKeyStatus::None));
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inner.ime_last_event.replace(event.clone());
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inner.events.dispatch(WindowEvent::KeyEvent(event));
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inner.ime_text.clear();
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inner.ime_state = ImeDisposition::Acted;
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}
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}
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@ -1849,7 +1851,6 @@ impl WindowView {
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let modifier_flags = unsafe { nsevent.modifierFlags() };
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let modifiers = key_modifiers(modifier_flags);
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let virtual_key = unsafe { nsevent.keyCode() };
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let translated;
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log::debug!(
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"key_common: chars=`{}` unmod=`{}` modifiers=`{:?}` virtual_key={:?} key_is_down:{}",
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@ -1928,12 +1929,18 @@ impl WindowView {
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return;
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}
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Some(Ok(s)) => {
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Some(Ok(translated)) => {
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inner
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.events
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.dispatch(WindowEvent::AdviseDeadKeyStatus(DeadKeyStatus::None));
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translated = s;
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&translated
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let event = KeyEvent {
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key: KeyCode::composed(&translated),
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modifiers: Modifiers::NONE,
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repeat_count: 1,
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key_is_down,
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};
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inner.events.dispatch(WindowEvent::KeyEvent(event));
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return;
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}
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Some(Err(e)) => {
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log::error!("Failed to translate dead key: {}", e);
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@ -1994,6 +2001,7 @@ impl WindowView {
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let mut inner = myself.inner.borrow_mut();
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inner.key_is_down.replace(key_is_down);
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inner.ime_state = ImeDisposition::None;
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inner.ime_text.clear();
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}
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unsafe {
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@ -2050,8 +2058,17 @@ impl WindowView {
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inner.ime_last_event.as_ref().map(|e| e.clone())
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{
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inner.events.dispatch(WindowEvent::KeyEvent(event));
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return;
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}
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}
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let status = if inner.ime_text.is_empty() {
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DeadKeyStatus::None
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} else {
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DeadKeyStatus::Composing(inner.ime_text.clone())
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};
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inner
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.events
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.dispatch(WindowEvent::AdviseDeadKeyStatus(status));
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return;
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}
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}
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