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fix gaps in multi-cell ligatured glyphs
refs: https://github.com/wez/wezterm/issues/614
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@ -839,6 +839,9 @@ impl super::TermWindow {
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- (glyph.y_offset + glyph.bearing_y))
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.get() as f32;
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// We use this to remember the `left` offset value to use for glyph_idx > 0
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let mut slice_left = 0.;
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// Iterate each cell that comprises this glyph. There is usually
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// a single cell per glyph but combining characters, ligatures
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// and emoji can be 2 or more cells wide.
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@ -927,12 +930,20 @@ impl super::TermWindow {
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let pixel_rect = slice.pixel_rect(texture);
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let texture_rect = texture.texture.to_texture_coords(pixel_rect);
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let left = if glyph_idx == 0 { left } else { 0.0 };
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let left = if glyph_idx == 0 { left } else { slice_left };
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let bottom = (pixel_rect.size.height as f32 * glyph.scale as f32) + top
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- self.render_metrics.cell_size.height as f32;
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let right = pixel_rect.size.width as f32 + left
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- self.render_metrics.cell_size.width as f32;
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// Save the `right` position; we'll use it for the `left` adjust for
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// the next slice that comprises this glyph.
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// This is important because some glyphs (eg: 현재 브랜치) can have
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// fractional advance/offset positions that leave one half slightly
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// out of alignment with the other if we were to simply force the
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// `left` value to be 0 when glyph_idx > 0.
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slice_left = right;
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let mut quad = match quads
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.cell(cell_idx + params.pos.left, params.line_idx + params.pos.top)
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{
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