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font: set alpha to 0xff in rasterizer
Since fonts now use dual source blending, the pixel colors are interpreted as individual alpha channels. The A component should be set to 1.0, so that's what we do here. refs: #1025
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@ -124,7 +124,6 @@ impl FreeTypeRasterizer {
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let dest_offset = y * width * 4;
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for x in 0..width {
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let linear_gray = data[src_offset + x];
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let gray = linear_u8_to_srgb8(linear_gray);
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// Texture is SRGBA, which in OpenGL means
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@ -135,7 +134,7 @@ impl FreeTypeRasterizer {
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rgba[dest_offset + (x * 4)] = gray;
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rgba[dest_offset + (x * 4) + 1] = gray;
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rgba[dest_offset + (x * 4) + 2] = gray;
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rgba[dest_offset + (x * 4) + 3] = linear_gray;
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rgba[dest_offset + (x * 4) + 3] = 0xff;
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}
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}
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RasterizedGlyph {
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@ -165,7 +164,6 @@ impl FreeTypeRasterizer {
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let red = data[src_offset + (x * 3)];
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let green = data[src_offset + (x * 3) + 1];
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let blue = data[src_offset + (x * 3) + 2];
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let alpha = red.max(green).max(blue);
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// Texture is SRGBA, which in OpenGL means
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// that the RGB values are gamma adjusted
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@ -179,7 +177,7 @@ impl FreeTypeRasterizer {
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rgba[dest_offset + (x * 4)] = red;
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rgba[dest_offset + (x * 4) + 1] = green;
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rgba[dest_offset + (x * 4) + 2] = blue;
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rgba[dest_offset + (x * 4) + 3] = alpha;
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rgba[dest_offset + (x * 4) + 3] = 0xff;
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}
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}
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