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mirror of https://github.com/wez/wezterm.git synced 2024-11-23 06:54:45 +03:00

front_end defaults to OpenGL again

I meant to flip this back prior to cutting the most recent release,
and we've had a couple of issues already raised about WebGpu
and is transparency handling on Windows, and color/gamma.

I think I'll just leave this at OpenGL for a while, until WebGpu
catches up a bit better.
This commit is contained in:
Wez Furlong 2024-01-28 20:19:36 -07:00
parent 616b218e32
commit 1e552d7643
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2 changed files with 3 additions and 1 deletions

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@ -3,8 +3,8 @@ use wezterm_dynamic::{FromDynamic, ToDynamic};
#[derive(Debug, Clone, Copy, PartialEq, Eq, FromDynamic, ToDynamic, Default)] #[derive(Debug, Clone, Copy, PartialEq, Eq, FromDynamic, ToDynamic, Default)]
pub enum FrontEndSelection { pub enum FrontEndSelection {
OpenGL,
#[default] #[default]
OpenGL,
WebGpu, WebGpu,
Software, Software,
} }

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@ -22,6 +22,8 @@ usually the best available version.
As features stabilize some brief notes about them will accumulate here. As features stabilize some brief notes about them will accumulate here.
#### Changed #### Changed
* The default for [front_end](config/lua/config/front_end.md) is again
`OpenGL`.
* The default for * The default for
[freetype_load_flags](config/lua/config/freetype_load_flags.md) is now [freetype_load_flags](config/lua/config/freetype_load_flags.md) is now
`NO_HINTING`. #4874 `NO_HINTING`. #4874