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mirror of https://github.com/wez/wezterm.git synced 2024-12-25 14:22:37 +03:00

hook up iterm2 style images to the opengl renderer

This commit is contained in:
Wez Furlong 2019-10-27 00:14:36 -07:00
parent 12e71a594a
commit 1ea9f305e2

View File

@ -847,6 +847,48 @@ impl TermWindow {
palette,
);
if let Some(image) = attrs.image.as_ref() {
// Render iTerm2 style image attributes
if let Ok(sprite) = gl_state
.glyph_cache
.borrow_mut()
// FIXME: byteswap!
.cached_image(image.image_data())
{
let width = sprite.coords.size.width;
let height = sprite.coords.size.height;
let top_left = image.top_left();
let bottom_right = image.bottom_right();
let origin = Point::new(
sprite.coords.origin.x + (*top_left.x * width as f32) as isize,
sprite.coords.origin.y + (*top_left.y * height as f32) as isize,
);
let coords = Rect::new(
origin,
Size::new(
((*bottom_right.x - *top_left.x) * width as f32) as isize,
((*bottom_right.y - *top_left.y) * height as f32) as isize,
),
);
let texture_rect = sprite.texture.to_texture_coords(coords);
let mut quad = Quad::for_cell(cell_idx, &mut vertices);
quad.set_fg_color(glyph_color);
quad.set_bg_color(bg_color);
quad.set_texture(texture_rect);
quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(gl_state.util_sprites.white_space.texture_coords());
quad.set_has_color(true);
continue;
}
}
let texture = glyph
.texture
.as_ref()
@ -1098,6 +1140,7 @@ impl TermWindow {
},
);
} else if let Some(image) = attrs.image.as_ref() {
// Render iTerm2 style image attributes
let software = self.render_state.software();
if let Ok(sprite) = software
.glyph_cache