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mirror of https://github.com/wez/wezterm.git synced 2024-12-23 13:21:38 +03:00

fix: refactor window level + Toggle options

This commit is contained in:
rawnly 2023-12-01 21:06:21 +01:00 committed by Wez Furlong
parent 9901866962
commit 209d039c5d
7 changed files with 111 additions and 38 deletions

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@ -1,5 +1,6 @@
use crate::default_true;
use crate::keys::KeyNoAction;
use crate::window::WindowLevel;
use luahelper::impl_lua_conversion_dynamic;
use ordered_float::NotNan;
use portable_pty::CommandBuilder;
@ -501,20 +502,15 @@ fn default_fuzzy_description() -> String {
"Fuzzy matching: ".to_string()
}
// FIXME: this is so ugly we should use `window::WindowLevel` instead
#[derive(Debug, Clone, PartialEq, FromDynamic, ToDynamic)]
pub enum SetWindowLevelLevel {
Normal,
AlwaysOnTop,
AlwaysOnBottom,
}
#[derive(Debug, Clone, PartialEq, FromDynamic, ToDynamic)]
pub enum KeyAssignment {
SpawnTab(SpawnTabDomain),
SpawnWindow,
ToggleFullScreen,
SetWindowLevel(SetWindowLevelLevel),
ToggleAlwaysOnTop,
ToggleAlwaysOnBottom,
SetWindowLevel(WindowLevel),
CopyTo(ClipboardCopyDestination),
CopyTextTo {
text: String,

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@ -19,6 +19,7 @@ use std::sync::{Arc, Mutex};
use std::time::Duration;
use wezterm_dynamic::{FromDynamic, FromDynamicOptions, ToDynamic, UnknownFieldAction, Value};
pub mod window;
mod background;
mod bell;
mod color;

9
config/src/window.rs Normal file
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@ -0,0 +1,9 @@
use wezterm_dynamic::{ToDynamic, FromDynamic};
#[derive(Debug, Clone, ToDynamic, PartialEq, Eq, FromDynamic)]
pub enum WindowLevel {
AlwaysOnBottom = -1,
Normal = 0,
AlwaysOnTop = 3,
}

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@ -1,6 +1,6 @@
use crate::inputmap::InputMap;
use config::keyassignment::*;
use config::{ConfigHandle, DeferredKeyCode};
use config::{ConfigHandle, window::WindowLevel, DeferredKeyCode};
use mux::domain::DomainState;
use mux::Mux;
use ordered_float::NotNan;
@ -681,15 +681,32 @@ pub fn derive_command_from_key_assignment(action: &KeyAssignment) -> Option<Comm
menubar: &["View"],
icon: Some("md_fullscreen"),
},
SetWindowLevel(SetWindowLevelLevel::AlwaysOnTop) => CommandDef {
brief: "Always on Top".into(),
ToggleAlwaysOnTop => CommandDef {
brief: "Toggle always on Top".into(),
doc: "Toggles the window between floating and non-floating states to stay on top of other windows.".into(),
keys: vec![],
args: &[ArgType::ActiveWindow],
menubar: &["Window"],
icon: None,
},
ToggleAlwaysOnBottom => CommandDef {
brief: "Toggle always on Bottom".into(),
doc: "Toggles the window to remain behind all other windows.".into(),
keys: vec![],
args: &[ArgType::ActiveWindow],
menubar: &["Window"],
icon: None,
},
SetWindowLevel(WindowLevel::AlwaysOnTop) => CommandDef {
brief: "Always on Top".into(),
doc: "Set the window level to be on top of other windows.".into(),
keys: vec![],
args: &[ArgType::ActiveWindow],
menubar: &["Window", "Level"],
icon: None,
},
SetWindowLevel(SetWindowLevelLevel::Normal) => CommandDef {
SetWindowLevel(WindowLevel::Normal) => CommandDef {
brief: "Normal".into(),
doc: "Set window level to normal".into(),
keys: vec![],
@ -697,9 +714,9 @@ pub fn derive_command_from_key_assignment(action: &KeyAssignment) -> Option<Comm
menubar: &["Window", "Level"],
icon: None,
},
SetWindowLevel(SetWindowLevelLevel::AlwaysOnBottom) => CommandDef {
SetWindowLevel(WindowLevel::AlwaysOnBottom) => CommandDef {
brief: "Always on Bottom".into(),
doc: "Toggles the window to remain behind all other windows.".into(),
doc: "Set window to remain behind all other windows.".into(),
keys: vec![],
args: &[ArgType::ActiveWindow],
menubar: &["Window", "Level"],
@ -2041,9 +2058,12 @@ fn compute_default_actions() -> Vec<KeyAssignment> {
// ----------------- Window
ToggleFullScreen,
SetWindowLevel(SetWindowLevelLevel::AlwaysOnBottom),
SetWindowLevel(SetWindowLevelLevel::Normal),
SetWindowLevel(SetWindowLevelLevel::AlwaysOnTop),
ToggleAlwaysOnTop,
ToggleAlwaysOnBottom,
SetWindowLevel(WindowLevel::AlwaysOnBottom),
SetWindowLevel(WindowLevel::Normal),
SetWindowLevel(WindowLevel::AlwaysOnTop),
Hide,
Search(Pattern::CurrentSelectionOrEmptyString),

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@ -30,11 +30,12 @@ use ::window::*;
use anyhow::{anyhow, ensure, Context};
use config::keyassignment::{
KeyAssignment, PaneDirection, Pattern, PromptInputLine, QuickSelectArguments,
RotationDirection, SpawnCommand, SplitSize, SetWindowLevelLevel,
RotationDirection, SpawnCommand, SplitSize,
};
use config::{
configuration, AudibleBell, ConfigHandle, Dimension, DimensionContext, FrontEndSelection,
GeometryOrigin, GuiPosition, TermConfig, WindowCloseConfirmation,
window::WindowLevel
};
use lfucache::*;
use mlua::{FromLua, UserData, UserDataFields};
@ -2507,29 +2508,71 @@ impl TermWindow {
ToggleFullScreen => {
self.window.as_ref().unwrap().toggle_fullscreen();
}
ToggleAlwaysOnTop => {
let window = self.window.clone().unwrap();
let current_level = self.window_state.as_window_level();
match current_level {
WindowLevel::AlwaysOnTop => {
self.window_state -= WindowState::ALWAYS_ON_TOP;
window.set_window_level(WindowLevel::Normal);
}
WindowLevel::AlwaysOnBottom => {
self.window_state -= WindowState::ALWAYS_ON_BOTTOM;
self.window_state = self.window_state | WindowState::ALWAYS_ON_TOP;
window.set_window_level(WindowLevel::AlwaysOnTop);
}
WindowLevel::Normal => {
self.window_state = self.window_state | WindowState::ALWAYS_ON_TOP;
window.set_window_level(WindowLevel::AlwaysOnTop);
}
}
}
ToggleAlwaysOnBottom => {
let window = self.window.clone().unwrap();
let current_level = self.window_state.as_window_level();
match current_level {
WindowLevel::AlwaysOnTop => {
self.window_state -= WindowState::ALWAYS_ON_TOP;
self.window_state = self.window_state | WindowState::ALWAYS_ON_BOTTOM;
window.set_window_level(WindowLevel::AlwaysOnBottom);
}
WindowLevel::AlwaysOnBottom => {
self.window_state -= WindowState::ALWAYS_ON_BOTTOM;
window.set_window_level(WindowLevel::Normal);
}
WindowLevel::Normal => {
self.window_state = self.window_state | WindowState::ALWAYS_ON_BOTTOM;
window.set_window_level(WindowLevel::AlwaysOnBottom);
}
}
}
SetWindowLevel(level) => {
let window = self.window.clone().unwrap();
let is_always_on_top = self.window_state.intersects(WindowState::ALWAYS_ON_TOP);
let is_always_on_bottom = self.window_state.intersects(WindowState::ALWAYS_ON_BOTTOM);
let current_level = self.window_state.as_window_level();
if is_always_on_top {
self.window_state -= WindowState::ALWAYS_ON_TOP;
}
if is_always_on_bottom {
self.window_state -= WindowState::ALWAYS_ON_BOTTOM;
// reset level state if needed
match current_level {
WindowLevel::AlwaysOnTop => {
self.window_state -= WindowState::ALWAYS_ON_TOP;
}
WindowLevel::AlwaysOnBottom => {
self.window_state -= WindowState::ALWAYS_ON_BOTTOM;
}
_ => {}
}
match level {
SetWindowLevelLevel::AlwaysOnTop => {
WindowLevel::AlwaysOnTop => {
window.set_window_level(WindowLevel::AlwaysOnTop);
self.window_state = self.window_state | WindowState::ALWAYS_ON_TOP;
}
SetWindowLevelLevel::AlwaysOnBottom => {
WindowLevel::AlwaysOnBottom => {
window.set_window_level(WindowLevel::AlwaysOnBottom);
self.window_state = self.window_state | WindowState::ALWAYS_ON_BOTTOM;
}
SetWindowLevelLevel::Normal => {
WindowLevel::Normal => {
window.set_window_level(WindowLevel::Normal);
}
}

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@ -1,6 +1,6 @@
use async_trait::async_trait;
use bitflags::bitflags;
use config::{ConfigHandle, Dimension, GeometryOrigin};
use config::{ConfigHandle, window::WindowLevel, Dimension, GeometryOrigin};
use promise::Future;
use std::any::Any;
use std::path::PathBuf;
@ -71,12 +71,6 @@ pub enum MouseCursor {
SizeLeftRight,
}
#[derive(Debug)]
pub enum WindowLevel {
AlwaysOnBottom = -1,
Normal = 0,
AlwaysOnTop = 3,
}
/// Represents the preferred appearance of the windowing
/// environment.
@ -132,6 +126,16 @@ impl WindowState {
pub fn can_paint(self) -> bool {
!self.contains(Self::HIDDEN)
}
pub fn as_window_level(self) -> WindowLevel {
if self.contains(Self::ALWAYS_ON_TOP) {
WindowLevel::AlwaysOnTop
} else if self.contains(Self::ALWAYS_ON_BOTTOM) {
WindowLevel::AlwaysOnBottom
} else {
WindowLevel::Normal
}
}
}
#[derive(Debug, Clone)]

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@ -8,7 +8,7 @@ use crate::connection::ConnectionOps;
use crate::os::macos::menu::{MenuItem, RepresentedItem};
use crate::parameters::{Border, Parameters, TitleBar};
use crate::{
Clipboard, WindowLevel, Connection, DeadKeyStatus, Dimensions, Handled, KeyCode, KeyEvent, Modifiers,
Clipboard, Connection, DeadKeyStatus, Dimensions, Handled, KeyCode, KeyEvent, Modifiers,
MouseButtons, MouseCursor, MouseEvent, MouseEventKind, MousePress, Point, RawKeyEvent, Rect,
RequestedWindowGeometry, ResolvedGeometry, ScreenPoint, Size, ULength, WindowDecorations,
WindowEvent, WindowEventSender, WindowOps, WindowState,
@ -26,7 +26,7 @@ use cocoa::foundation::{
NSArray, NSAutoreleasePool, NSFastEnumeration, NSInteger, NSNotFound, NSPoint, NSRect, NSSize,
NSUInteger,
};
use config::ConfigHandle;
use config::{ConfigHandle, window::WindowLevel};
use core_foundation::base::{CFTypeID, TCFType};
use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName};
use core_foundation::data::{CFData, CFDataGetBytePtr, CFDataRef};