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mirror of https://github.com/wez/wezterm.git synced 2024-11-23 23:21:08 +03:00

wezterm: fix cursor blink timing

The captured variable used to track the last cursor time wasn't
working as intended; rather than reflecting the time of the last
blink update it was always reading as the time at which the window
was created which meant that we would choose to invalidate the
window on every candidate frame (every 35ms) rather than every
cursor blink interval, burning some CPU (~4-5% continuous on my system).

This was hard to spot because it looked like it was doing the right
thing.  It didn't show up as a hotspot in the profiler either :-p

This commit moves that state into the TermWindow itself; I see CPU
utilization drop to ~0.7% which is much better.

refs: https://github.com/wez/wezterm/issues/200
This commit is contained in:
Wez Furlong 2020-05-30 19:36:15 -07:00
parent 5835526055
commit 289f243095

View File

@ -260,6 +260,8 @@ pub struct TermWindow {
current_highlight: Option<Arc<Hyperlink>>,
shape_cache: RefCell<LruCache<ShapeCacheKey, anyhow::Result<Rc<Vec<GlyphInfo>>>>>,
last_blink_paint: Instant,
}
fn mouse_press_to_tmb(press: &MousePress) -> TMB {
@ -663,6 +665,7 @@ impl TermWindow {
last_mouse_click: None,
current_highlight: None,
shape_cache: RefCell::new(LruCache::new(65536)),
last_blink_paint: Instant::now(),
}),
)?;
@ -680,97 +683,99 @@ impl TermWindow {
crate::update::start_update_checker();
Connection::get()
.unwrap()
.schedule_timer(std::time::Duration::from_millis(35), {
let mut last_blink_paint = Instant::now();
move || {
cloned_window.apply(move |myself, _| {
if let Some(myself) = myself.downcast_mut::<Self>() {
let mux = Mux::get().unwrap();
Connection::get().unwrap().schedule_timer(
std::time::Duration::from_millis(35),
move || {
cloned_window.apply(move |myself, _| {
if let Some(myself) = myself.downcast_mut::<Self>() {
let mux = Mux::get().unwrap();
if let Some(tab) = myself.get_active_tab_or_overlay() {
// If the config was reloaded, ask the window to apply
// and render any changes
myself.check_for_config_reload();
if let Some(tab) = myself.get_active_tab_or_overlay() {
let mut needs_invalidate = false;
let config = configuration();
// If the config was reloaded, ask the window to apply
// and render any changes
myself.check_for_config_reload();
let render = tab.renderer();
let config = configuration();
// If blinking is permitted, and the cursor shape is set
// to a blinking variant, and it's been longer than the
// blink rate interval, then invalidate and redraw
// so that we will re-evaluate the cursor visibility.
// This is pretty heavyweight: it would be nice to only invalidate
// the line on which the cursor resides, and then only if the cursor
// is within the viewport.
if config.cursor_blink_rate != 0 && myself.focused.is_some() {
let shape = config
.default_cursor_style
.effective_shape(render.get_cursor_position().shape);
if shape.is_blinking() {
let now = Instant::now();
if now.duration_since(last_blink_paint)
> Duration::from_millis(config.cursor_blink_rate)
{
myself.window.as_ref().unwrap().invalidate();
last_blink_paint = now;
}
let render = tab.renderer();
// If blinking is permitted, and the cursor shape is set
// to a blinking variant, and it's been longer than the
// blink rate interval, then invalidate and redraw
// so that we will re-evaluate the cursor visibility.
// This is pretty heavyweight: it would be nice to only invalidate
// the line on which the cursor resides, and then only if the cursor
// is within the viewport.
if config.cursor_blink_rate != 0 && myself.focused.is_some() {
let shape = config
.default_cursor_style
.effective_shape(render.get_cursor_position().shape);
if shape.is_blinking() {
let now = Instant::now();
if now.duration_since(myself.last_blink_paint)
> Duration::from_millis(config.cursor_blink_rate)
{
needs_invalidate = true;
myself.last_blink_paint = now;
}
}
// If the model is dirty, arrange to re-paint
let dims = render.get_dimensions();
let viewport = myself
.get_viewport(tab.tab_id())
.unwrap_or(dims.physical_top);
let visible_range =
viewport..viewport + dims.viewport_rows as StableRowIndex;
let dirty = render.get_dirty_lines(visible_range);
if !dirty.is_empty() {
if tab.downcast_ref::<SearchOverlay>().is_none() {
// If any of the changed lines intersect with the
// selection, then we need to clear the selection, but not
// when the search overlay is active; the search overlay
// marks lines as dirty to force invalidate them for
// highlighting purpose but also manipulates the selection
// and we want to allow it to retain the selection it made!
let clear_selection = if let Some(selection_range) =
myself.selection(tab.tab_id()).range.as_ref()
{
let selection_rows = selection_range.rows();
selection_rows
.into_iter()
.any(|row| dirty.contains(row))
} else {
false
};
if clear_selection {
myself.selection(tab.tab_id()).range.take();
myself.selection(tab.tab_id()).start.take();
}
}
myself.window.as_ref().unwrap().invalidate();
}
if let Some(mut mux_window) = mux.get_window_mut(mux_window_id) {
if mux_window.check_and_reset_invalidated() {
myself.window.as_ref().unwrap().invalidate();
}
}
} else {
myself.window.as_ref().unwrap().close();
}
// If the model is dirty, arrange to re-paint
let dims = render.get_dimensions();
let viewport = myself
.get_viewport(tab.tab_id())
.unwrap_or(dims.physical_top);
let visible_range =
viewport..viewport + dims.viewport_rows as StableRowIndex;
let dirty = render.get_dirty_lines(visible_range);
if !dirty.is_empty() {
if tab.downcast_ref::<SearchOverlay>().is_none() {
// If any of the changed lines intersect with the
// selection, then we need to clear the selection, but not
// when the search overlay is active; the search overlay
// marks lines as dirty to force invalidate them for
// highlighting purpose but also manipulates the selection
// and we want to allow it to retain the selection it made!
let clear_selection = if let Some(selection_range) =
myself.selection(tab.tab_id()).range.as_ref()
{
let selection_rows = selection_range.rows();
selection_rows.into_iter().any(|row| dirty.contains(row))
} else {
false
};
if clear_selection {
myself.selection(tab.tab_id()).range.take();
myself.selection(tab.tab_id()).start.take();
}
}
needs_invalidate = true;
}
if let Some(mut mux_window) = mux.get_window_mut(mux_window_id) {
if mux_window.check_and_reset_invalidated() {
needs_invalidate = true;
}
}
if needs_invalidate {
myself.window.as_ref().unwrap().invalidate();
}
} else {
myself.window.as_ref().unwrap().close();
}
Ok(())
});
}
});
}
Ok(())
});
},
);
let clipboard: Arc<dyn term::Clipboard> = Arc::new(ClipboardHelper {
window: window.clone(),