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mirror of https://github.com/wez/wezterm.git synced 2024-11-23 06:54:45 +03:00

lua: screens: fixup x11 build

This commit is contained in:
Wez Furlong 2022-07-06 13:30:40 -07:00
parent 99f6fbda15
commit 2b3e5119a4

View File

@ -945,7 +945,6 @@ impl XWindow {
})?
.x11();
let needs_reposition = geometry.x.is_some() && geometry.y.is_some();
let ResolvedGeometry {
x,
y,
@ -978,8 +977,8 @@ impl XWindow {
depth: conn.depth,
wid: window_id,
parent: screen.root(),
x: x.try_into()?,
y: y.try_into()?,
x: x.unwrap_or(0).try_into()?,
y: y.unwrap_or(0).try_into()?,
width: width.try_into()?,
height: height.try_into()?,
border_width: 0,
@ -1084,7 +1083,7 @@ impl XWindow {
// Some window managers will ignore the x,y that we set during window
// creation, so we ask them again once the window is mapped
if needs_reposition {
if let (Some(x), Some(y)) = (x, y) {
window_handle.set_window_position(ScreenPoint::new(x.try_into()?, y.try_into()?));
}