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fix vertical positioning for custom block glyphs
refs: https://github.com/wez/wezterm/issues/1621
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@ -2035,11 +2035,6 @@ impl super::TermWindow {
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break;
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}
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let top = cell_height
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+ (params.render_metrics.descender.get() as f32
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- (glyph.y_offset + glyph.bearing_y).get() as f32)
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* height_scale;
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for glyph_idx in 0..info.pos.num_cells as usize {
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for img in &images {
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if img.z_index() < 0 {
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@ -2059,6 +2054,10 @@ impl super::TermWindow {
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{
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// First, resolve this glyph to a texture
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let mut texture = glyph.texture.as_ref().cloned();
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let mut top = cell_height
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+ (params.render_metrics.descender.get() as f32
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- (glyph.y_offset + glyph.bearing_y).get() as f32)
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* height_scale;
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if self.config.custom_block_glyphs {
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if let Some(cell) = params.line.cells().get(visual_cell_idx) {
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@ -2069,6 +2068,10 @@ impl super::TermWindow {
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.borrow_mut()
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.cached_block(block, ¶ms.render_metrics)?,
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);
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// Custom glyphs don't have the same offsets as computed
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// by the shaper, and are rendered relative to the cell
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// top left, rather than the baseline.
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top = 0.;
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}
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}
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}
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