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Smooth mosaic terminal graphic characters (quarter triangles)
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@ -41,6 +41,15 @@ bitflags::bitflags! {
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}
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}
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bitflags::bitflags! {
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pub struct Triangle: u8{
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const UPPER = 1<<1;
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const LOWER = 1<<2;
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const LEFT = 1<<3;
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const RIGHT = 1<<4;
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}
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}
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#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
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pub enum BlockAlpha {
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/// 100%
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@ -156,6 +165,8 @@ pub enum BlockKey {
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Quadrants(Quadrant),
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/// A combination of sextants <https://unicode.org/charts/PDF/U1FB00.pdf>
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Sextants(Sextant),
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/// A combination of triangles <https://unicode.org/charts/PDF/U1FB00.pdf>
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Triangles(Triangle),
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/// A braille dot pattern
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Braille(u8),
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@ -3928,6 +3939,23 @@ impl BlockKey {
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intensity: BlockAlpha::Full,
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style: PolyStyle::Fill,
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}]),
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// [🭨] UPPER AND RIGHT AND LOWER TRIANGULAR THREE QUARTERS BLOCK
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0x1fb68 => Self::Triangles(Triangle::UPPER | Triangle::RIGHT | Triangle::LOWER),
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// [🭩] LEFT AND LOWER AND RIGHT TRIANGULAR THREE QUARTERS BLOCK
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0x1fb69 => Self::Triangles(Triangle::LEFT | Triangle::LOWER | Triangle::RIGHT),
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// [🭪] UPPER AND LEFT AND LOWER TRIANGULAR THREE QUARTERS BLOCK
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0x1fb6a => Self::Triangles(Triangle::UPPER | Triangle::LEFT | Triangle::LOWER),
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// [🭫] LEFT AND UPPER AND RIGHT TRIANGULAR THREE QUARTERS BLOCK
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0x1fb6b => Self::Triangles(Triangle::LEFT | Triangle::UPPER | Triangle::RIGHT),
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// [🭬] LEFT TRIANGULAR ONE QUARTER BLOCK
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0x1fb6c => Self::Triangles(Triangle::LEFT),
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// [🭭] UPPER TRIANGULAR ONE QUARTER BLOCK
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0x1fb6d => Self::Triangles(Triangle::UPPER),
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// [🭮] RIGHT TRIANGULAR ONE QUARTER BLOCK
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0x1fb6e => Self::Triangles(Triangle::RIGHT),
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// [🭯] LOWER TRIANGULAR ONE QUARTER BLOCK
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0x1fb6f => Self::Triangles(Triangle::LOWER),
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// [🭼] Left and lower one eighth block
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0x1fb7c => Self::Edges(&[Edge::Left(1), Edge::Lower(1)]),
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// [🭽] Left and upper one eighth block
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@ -3956,6 +3984,12 @@ impl BlockKey {
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0x1fb8a => Self::Edges(&[Edge::Right(6)]),
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// [🮋] Right seven eighths block
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0x1fb8b => Self::Edges(&[Edge::Right(7)]),
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// [🮚] UPPER AND LOWER TRIANGULAR HALF BLOCK
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0x1fb9a => Self::Triangles(Triangle::UPPER | Triangle::LOWER),
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// [🮛] LEFT AND RIGHT TRIANGULAR HALF BLOCK
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0x1fb9b => Self::Triangles(Triangle::LEFT | Triangle::RIGHT),
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// Braille dot patterns
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// ⠀ ⠁ ⠂ ⠃ ⠄ ⠅ ⠆ ⠇ ⠈ ⠉ ⠊ ⠋ ⠌ ⠍ ⠎ ⠏
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// ⠐ ⠑ ⠒ ⠓ ⠔ ⠕ ⠖ ⠗ ⠘ ⠙ ⠚ ⠛ ⠜ ⠝ ⠞ ⠟
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@ -4391,6 +4425,120 @@ impl GlyphCache {
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fill_rect(&mut buffer, scale(x_half)..width, scale(y_half)..height);
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}
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}
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BlockKey::Triangles(triangles) => {
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if triangles.contains(Triangle::UPPER) {
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self.draw_polys(
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&metrics,
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&[Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::Zero, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::One, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::Frac(1 ,2), BlockCoord::Frac(1, 2)),
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PolyCommand::Close,
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Fill,
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}],
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&mut buffer,
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if config::configuration().anti_alias_custom_block_glyphs {
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PolyAA::AntiAlias
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} else {
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PolyAA::MoarPixels
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},
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);
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}
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if triangles.contains(Triangle::LOWER) {
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self.draw_polys(
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&metrics,
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&[Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::Zero, BlockCoord::One),
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PolyCommand::LineTo(BlockCoord::Frac(1 ,2), BlockCoord::Frac(1, 2)),
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PolyCommand::LineTo(BlockCoord::One, BlockCoord::One),
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PolyCommand::Close,
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Fill,
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}],
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&mut buffer,
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if config::configuration().anti_alias_custom_block_glyphs {
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PolyAA::AntiAlias
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} else {
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PolyAA::MoarPixels
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},
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);
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}
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if triangles.contains(Triangle::LEFT) {
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self.draw_polys(
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&metrics,
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&[Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::Zero, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::Frac(1 ,2), BlockCoord::Frac(1, 2)),
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PolyCommand::LineTo(BlockCoord::Zero, BlockCoord::One),
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PolyCommand::Close,
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Fill,
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}],
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&mut buffer,
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if config::configuration().anti_alias_custom_block_glyphs {
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PolyAA::AntiAlias
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} else {
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PolyAA::MoarPixels
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},
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);
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}
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if triangles.contains(Triangle::RIGHT) {
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self.draw_polys(
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&metrics,
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&[Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::One, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::One, BlockCoord::One),
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PolyCommand::LineTo(BlockCoord::Frac(1 ,2), BlockCoord::Frac(1, 2)),
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PolyCommand::Close,
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Fill,
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}],
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&mut buffer,
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if config::configuration().anti_alias_custom_block_glyphs {
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PolyAA::AntiAlias
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} else {
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PolyAA::MoarPixels
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},
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);
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}
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// check if multiple triangles are requested and fill anti-aliased X in the middle
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if triangles.bits() & (triangles.bits() - 1) != 0 {
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self.draw_polys(
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&metrics,
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&[Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::Zero, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::One, BlockCoord::One),
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Outline,
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},
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Poly {
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path: &[
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PolyCommand::MoveTo(BlockCoord::One, BlockCoord::Zero),
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PolyCommand::LineTo(BlockCoord::Zero, BlockCoord::One),
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],
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intensity: BlockAlpha::Full,
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style: PolyStyle::Outline,
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}],
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&mut buffer,
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if config::configuration().anti_alias_custom_block_glyphs {
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PolyAA::AntiAlias
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} else {
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PolyAA::MoarPixels
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},
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)
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}
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}
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BlockKey::Sextants(s) => {
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let y_third = metrics.cell_size.height as f32 / 3.;
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let x_half = metrics.cell_size.width as f32 / 2.;
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