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cell attributes to bitfield, add screen container
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@ -1,5 +1,6 @@
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#[macro_use]
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extern crate failure;
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#[macro_use]
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extern crate unicode_width;
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extern crate unicode_segmentation;
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extern crate harfbuzz_sys;
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142
src/term/mod.rs
142
src/term/mod.rs
@ -7,34 +7,74 @@ pub mod color;
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#[derive(Debug, Clone, Copy)]
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pub struct CellAttributes {
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pub bold: bool,
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pub underline: bool,
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pub italic: bool,
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pub blink: bool,
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pub reverse: bool,
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pub strikethrough: bool,
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pub font: u8,
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attributes: u16,
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pub foreground: color::ColorAttribute,
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pub background: color::ColorAttribute,
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}
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/// Define getter and setter for the attributes bitfield.
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/// The first form is for a simple boolean value stored in
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/// a single bit. The $bitnum parameter specifies which bit.
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/// The second form is for an integer value that occupies a range
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/// of bits. The $bitmask and $bitshift parameters define how
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/// to transform from the stored bit value to the consumable
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/// value.
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macro_rules! bitfield {
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($getter:ident, $setter:ident, $bitnum:expr) => {
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#[inline]
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#[allow(dead_code)]
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pub fn $getter(&self) -> bool {
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(self.attributes & (1 << $bitnum)) == (1 << $bitnum)
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}
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#[inline]
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#[allow(dead_code)]
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pub fn $setter(&mut self, value: bool) {
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let attr_value = if value { 1 << $bitnum } else { 0 };
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self.attributes = (self.attributes & !(1 << $bitnum)) | attr_value;
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}
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};
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($getter:ident, $setter:ident, $bitmask:expr, $bitshift:expr) => {
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#[inline]
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#[allow(dead_code)]
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pub fn $getter(&self) -> u16 {
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(self.attributes >> $bitshift) & $bitmask
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}
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#[inline]
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#[allow(dead_code)]
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pub fn $setter(&mut self, value: u16) {
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let clear = !($bitmask << $bitshift);
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let attr_value = (value & $bitmask) << $bitshift;
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self.attributes = (self.attributes & clear) | attr_value;
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}
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};
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}
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impl CellAttributes {
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bitfield!(bold, set_bold, 0);
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bitfield!(underline, set_underline, 1);
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bitfield!(italic, set_italic, 2);
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bitfield!(blink, set_blink, 3);
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bitfield!(reverse, set_reverse, 4);
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bitfield!(strikethrough, set_strikethrough, 5);
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// Allow up to 8 different font values
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bitfield!(font, set_font, 0b111000000, 6);
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}
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impl Default for CellAttributes {
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fn default() -> CellAttributes {
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CellAttributes {
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bold: false,
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underline: false,
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italic: false,
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blink: false,
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reverse: false,
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strikethrough: false,
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font: 0,
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attributes: 0,
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foreground: color::ColorAttribute::Foreground,
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background: color::ColorAttribute::Background,
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}
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}
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}
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone, Default)]
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pub struct Cell {
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chars: [u8; 8],
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pub attrs: CellAttributes,
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@ -51,12 +91,20 @@ impl Cell {
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Line {
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pub cells: Vec<Cell>,
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}
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impl Line {
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/// Create a new line with the specified number of columns.
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/// Each cell has the default attributes.
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pub fn new(cols: usize) -> Line {
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let mut cells = Vec::with_capacity(cols);
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cells.resize(cols, Default::default());
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Line { cells }
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}
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/// Recompose line into the corresponding utf8 string.
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/// In the future, we'll want to decompose into clusters of Cells that share
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/// the same render attributes
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@ -85,3 +133,65 @@ impl Line {
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Line { cells }
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}
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}
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/// Holds the model of a screen. This can either be the primary screen
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/// which includes lines of scrollback text, or the alternate screen
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/// which holds no scrollback. The intent is to have one instance of
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/// Screen for each of these things.
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#[derive(Debug, Clone)]
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pub struct Screen {
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/// Holds the line data that comprises the screen contents.
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/// This is allocated with capacity for the entire scrollback.
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/// The last N lines are the visible lines, with those prior being
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/// the lines that have scrolled off the top of the screen.
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/// Index 0 is the topmost line of the screen/scrollback (depending
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/// on the current window size) and will be the first line to be
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/// popped off the front of the screen when a new line is added that
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/// would otherwise have exceeded the line capacity
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pub lines: Vec<Line>,
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/// Maximum number of lines of scrollback
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scrollback_size: usize,
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/// Physical, visible height of the screen (not including scrollback)
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physical_rows: usize,
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/// Physical, visible width of the screen
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physical_cols: usize,
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}
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impl Screen {
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/// Create a new Screen with the specified dimensions.
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/// The Cells in the viewable portion of the screen are set to the
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/// default cell attributes.
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pub fn new(physical_rows: usize, physical_cols: usize, scrollback_size: usize) -> Screen {
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let mut lines = Vec::with_capacity(physical_rows + scrollback_size);
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for i in 0..physical_rows {
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lines.push(Line::new(physical_cols));
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}
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Screen {
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lines,
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scrollback_size,
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physical_rows,
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physical_cols,
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}
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}
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/// Resize the physical, viewable portion of the screen
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pub fn resize(&mut self, physical_rows: usize, physical_cols: usize) {
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let capacity = physical_rows + self.scrollback_size;
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let current_capacity = self.lines.capacity();
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if capacity > current_capacity {
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self.lines.reserve(capacity - current_capacity);
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}
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if physical_rows > self.physical_rows {
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// Enlarging the viewable portion? Add more lines at the bottom
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for _ in self.physical_rows..physical_rows {
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self.lines.push(Line::new(physical_cols));
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}
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}
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self.physical_rows = physical_rows;
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self.physical_cols = physical_cols;
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}
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}
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