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mirror of https://github.com/wez/wezterm.git synced 2024-11-26 08:25:50 +03:00

cell attributes to bitfield, add screen container

This commit is contained in:
Wez Furlong 2018-01-24 09:13:03 -08:00
parent 7e41bb27d4
commit 342efa810b
2 changed files with 127 additions and 16 deletions

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@ -1,5 +1,6 @@
#[macro_use]
extern crate failure;
#[macro_use]
extern crate unicode_width;
extern crate unicode_segmentation;
extern crate harfbuzz_sys;

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@ -7,34 +7,74 @@ pub mod color;
#[derive(Debug, Clone, Copy)]
pub struct CellAttributes {
pub bold: bool,
pub underline: bool,
pub italic: bool,
pub blink: bool,
pub reverse: bool,
pub strikethrough: bool,
pub font: u8,
attributes: u16,
pub foreground: color::ColorAttribute,
pub background: color::ColorAttribute,
}
/// Define getter and setter for the attributes bitfield.
/// The first form is for a simple boolean value stored in
/// a single bit. The $bitnum parameter specifies which bit.
/// The second form is for an integer value that occupies a range
/// of bits. The $bitmask and $bitshift parameters define how
/// to transform from the stored bit value to the consumable
/// value.
macro_rules! bitfield {
($getter:ident, $setter:ident, $bitnum:expr) => {
#[inline]
#[allow(dead_code)]
pub fn $getter(&self) -> bool {
(self.attributes & (1 << $bitnum)) == (1 << $bitnum)
}
#[inline]
#[allow(dead_code)]
pub fn $setter(&mut self, value: bool) {
let attr_value = if value { 1 << $bitnum } else { 0 };
self.attributes = (self.attributes & !(1 << $bitnum)) | attr_value;
}
};
($getter:ident, $setter:ident, $bitmask:expr, $bitshift:expr) => {
#[inline]
#[allow(dead_code)]
pub fn $getter(&self) -> u16 {
(self.attributes >> $bitshift) & $bitmask
}
#[inline]
#[allow(dead_code)]
pub fn $setter(&mut self, value: u16) {
let clear = !($bitmask << $bitshift);
let attr_value = (value & $bitmask) << $bitshift;
self.attributes = (self.attributes & clear) | attr_value;
}
};
}
impl CellAttributes {
bitfield!(bold, set_bold, 0);
bitfield!(underline, set_underline, 1);
bitfield!(italic, set_italic, 2);
bitfield!(blink, set_blink, 3);
bitfield!(reverse, set_reverse, 4);
bitfield!(strikethrough, set_strikethrough, 5);
// Allow up to 8 different font values
bitfield!(font, set_font, 0b111000000, 6);
}
impl Default for CellAttributes {
fn default() -> CellAttributes {
CellAttributes {
bold: false,
underline: false,
italic: false,
blink: false,
reverse: false,
strikethrough: false,
font: 0,
attributes: 0,
foreground: color::ColorAttribute::Foreground,
background: color::ColorAttribute::Background,
}
}
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Default)]
pub struct Cell {
chars: [u8; 8],
pub attrs: CellAttributes,
@ -51,12 +91,20 @@ impl Cell {
}
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct Line {
pub cells: Vec<Cell>,
}
impl Line {
/// Create a new line with the specified number of columns.
/// Each cell has the default attributes.
pub fn new(cols: usize) -> Line {
let mut cells = Vec::with_capacity(cols);
cells.resize(cols, Default::default());
Line { cells }
}
/// Recompose line into the corresponding utf8 string.
/// In the future, we'll want to decompose into clusters of Cells that share
/// the same render attributes
@ -85,3 +133,65 @@ impl Line {
Line { cells }
}
}
/// Holds the model of a screen. This can either be the primary screen
/// which includes lines of scrollback text, or the alternate screen
/// which holds no scrollback. The intent is to have one instance of
/// Screen for each of these things.
#[derive(Debug, Clone)]
pub struct Screen {
/// Holds the line data that comprises the screen contents.
/// This is allocated with capacity for the entire scrollback.
/// The last N lines are the visible lines, with those prior being
/// the lines that have scrolled off the top of the screen.
/// Index 0 is the topmost line of the screen/scrollback (depending
/// on the current window size) and will be the first line to be
/// popped off the front of the screen when a new line is added that
/// would otherwise have exceeded the line capacity
pub lines: Vec<Line>,
/// Maximum number of lines of scrollback
scrollback_size: usize,
/// Physical, visible height of the screen (not including scrollback)
physical_rows: usize,
/// Physical, visible width of the screen
physical_cols: usize,
}
impl Screen {
/// Create a new Screen with the specified dimensions.
/// The Cells in the viewable portion of the screen are set to the
/// default cell attributes.
pub fn new(physical_rows: usize, physical_cols: usize, scrollback_size: usize) -> Screen {
let mut lines = Vec::with_capacity(physical_rows + scrollback_size);
for i in 0..physical_rows {
lines.push(Line::new(physical_cols));
}
Screen {
lines,
scrollback_size,
physical_rows,
physical_cols,
}
}
/// Resize the physical, viewable portion of the screen
pub fn resize(&mut self, physical_rows: usize, physical_cols: usize) {
let capacity = physical_rows + self.scrollback_size;
let current_capacity = self.lines.capacity();
if capacity > current_capacity {
self.lines.reserve(capacity - current_capacity);
}
if physical_rows > self.physical_rows {
// Enlarging the viewable portion? Add more lines at the bottom
for _ in self.physical_rows..physical_rows {
self.lines.push(Line::new(physical_cols));
}
}
self.physical_rows = physical_rows;
self.physical_cols = physical_cols;
}
}