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wezterm: Use high precision floats in glsl.
Using mediump precision in fragment and vertex shaders resulted in rendering artifacts for fonts when running on NVIDIA GeForce GTX 1650. fixes #295
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precision mediump float;
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precision highp float;
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in vec2 o_tex;
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in vec4 o_fg_color;
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precision mediump float;
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precision highp float;
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in vec2 position;
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in vec2 adjust;
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in vec2 tex;
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