mirror of
https://github.com/wez/wezterm.git
synced 2024-11-27 12:23:46 +03:00
pane select: allow bg to have alpha channel
Wraps up the changes from the following diff and allows for the modal layer (and box model) to use alpha for poly quads. Change the default background color for pane select to be slightly transparent.
This commit is contained in:
parent
3058e245d0
commit
3be4dbc878
@ -41,6 +41,12 @@ impl From<RgbColor> for RgbaColor {
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}
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}
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impl From<SrgbaTuple> for RgbaColor {
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fn from(color: SrgbaTuple) -> Self {
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Self { color }
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}
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}
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impl std::ops::Deref for RgbaColor {
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type Target = SrgbaTuple;
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fn deref(&self) -> &SrgbaTuple {
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@ -1,6 +1,8 @@
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use crate::background::Gradient;
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use crate::bell::{AudibleBell, EasingFunction, VisualBell};
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use crate::color::{ColorSchemeFile, HsbTransform, Palette, TabBarStyle, WindowFrameConfig};
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use crate::color::{
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ColorSchemeFile, HsbTransform, Palette, SrgbaTuple, TabBarStyle, WindowFrameConfig,
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};
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use crate::daemon::DaemonOptions;
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use crate::font::{
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AllowSquareGlyphOverflow, FontLocatorSelection, FontRasterizerSelection, FontShaperSelection,
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@ -19,7 +21,7 @@ use crate::unix::UnixDomain;
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use crate::wsl::WslDomain;
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use crate::{
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default_config_with_overrides_applied, default_one_point_oh, default_one_point_oh_f64,
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default_true, KeyMapPreference, LoadedConfig, CONFIG_DIR, CONFIG_FILE_OVERRIDE,
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default_true, KeyMapPreference, LoadedConfig, RgbaColor, CONFIG_DIR, CONFIG_FILE_OVERRIDE,
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CONFIG_OVERRIDES, CONFIG_SKIP, HOME_DIR,
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};
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use anyhow::Context;
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@ -93,6 +95,12 @@ pub struct Config {
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#[dynamic(default = "default_pane_select_font_size")]
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pub pane_select_font_size: f64,
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#[dynamic(default = "default_pane_select_fg_color")]
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pub pane_select_fg_color: RgbaColor,
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#[dynamic(default = "default_pane_select_bg_color")]
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pub pane_select_bg_color: RgbaColor,
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#[dynamic(default)]
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pub tab_bar_style: TabBarStyle,
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@ -1134,6 +1142,14 @@ impl Config {
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}
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}
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fn default_pane_select_fg_color() -> RgbaColor {
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SrgbaTuple(0.75, 0.75, 0.75, 1.0).into()
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}
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fn default_pane_select_bg_color() -> RgbaColor {
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SrgbaTuple(0., 0., 0., 0.5).into()
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}
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fn default_pane_select_font_size() -> f64 {
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36.0
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}
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@ -3668,9 +3668,11 @@ impl<T: Texture2d> GlyphCache<T> {
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style,
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} in polys
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{
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let intensity = (intensity.to_scale() * 255.) as u8;
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let mut paint = Paint::default();
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paint.set_color_rgba8(intensity, intensity, intensity, intensity);
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let intensity = intensity.to_scale();
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paint.set_color(
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tiny_skia::Color::from_rgba(intensity, intensity, intensity, intensity).unwrap(),
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);
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paint.anti_alias = match aa {
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PolyAA::AntiAlias => true,
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PolyAA::MoarPixels => false,
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@ -93,6 +93,11 @@ void main() {
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color = texture(atlas_nearest_sampler, o_tex);
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// this is the alpha
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colorMask = color.aaaa;
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} else if (o_has_color == 4.0) {
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// Grayscale poly quad for non-aa text render layers
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colorMask = texture(atlas_nearest_sampler, o_tex);
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color = o_fg_color;
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color.a *= colorMask.a;
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} else if (o_has_color == 0.0) {
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// the texture is the alpha channel/color mask
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colorMask = texture(atlas_nearest_sampler, o_tex);
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@ -59,6 +59,14 @@ impl<'a> Quad<'a> {
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}
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}
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/// Mark as a grayscale polyquad; color and alpha will be
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/// multipled with those in the texture
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pub fn set_grayscale(&mut self) {
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for v in self.vert.iter_mut() {
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v.has_color = 4.0;
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}
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}
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/// Mark this quad as a background image.
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/// Mutually exclusive with set_has_color.
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pub fn set_is_background_image(&mut self) {
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@ -3,7 +3,8 @@ use crate::color::LinearRgba;
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use crate::customglyph::{BlockKey, Poly};
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use crate::glyphcache::CachedGlyph;
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use crate::termwindow::{
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MappedQuads, MouseCapture, RenderState, SrgbTexture2d, TermWindowNotif, UIItem, UIItemType,
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MappedQuads, MouseCapture, RenderLayer, RenderState, SrgbTexture2d, TermWindowNotif, UIItem,
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UIItemType,
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};
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use crate::utilsprites::RenderMetrics;
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use ::window::{RectF, WindowOps};
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@ -754,7 +755,26 @@ impl super::TermWindow {
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pub fn render_element<'a>(
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&self,
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element: &ComputedElement,
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layer: &'a mut MappedQuads,
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layer: &RenderLayer,
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inherited_colors: Option<&ElementColors>,
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) -> anyhow::Result<()> {
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let vb = [&layer.vb[0], &layer.vb[1], &layer.vb[2]];
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let mut vb_mut0 = vb[0].current_vb_mut();
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let mut vb_mut1 = vb[1].current_vb_mut();
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let mut vb_mut2 = vb[2].current_vb_mut();
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let mut layers = [
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vb[0].map(&mut vb_mut0),
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vb[1].map(&mut vb_mut1),
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vb[2].map(&mut vb_mut2),
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];
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self.render_element_impl(element, &mut layers, inherited_colors)
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}
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fn render_element_impl<'a>(
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&self,
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element: &ComputedElement,
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layers: &mut [MappedQuads; 3],
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inherited_colors: Option<&ElementColors>,
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) -> anyhow::Result<()> {
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let colors = match &element.hover_colors {
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@ -780,7 +800,7 @@ impl super::TermWindow {
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None => &element.colors,
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};
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self.render_element_background(element, colors, layer, inherited_colors)?;
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self.render_element_background(element, colors, layers, inherited_colors)?;
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let left = self.dimensions.pixel_width as f32 / -2.0;
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let top = self.dimensions.pixel_height as f32 / -2.0;
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match &element.content {
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@ -800,7 +820,7 @@ impl super::TermWindow {
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break;
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}
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let mut quad = layer.allocate()?;
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let mut quad = layers[2].allocate()?;
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quad.set_position(
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pos_x + left,
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pos_y,
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@ -826,7 +846,7 @@ impl super::TermWindow {
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break;
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}
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let mut quad = layer.allocate()?;
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let mut quad = layers[1].allocate()?;
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quad.set_position(
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pos_x + left,
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pos_y,
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@ -845,13 +865,13 @@ impl super::TermWindow {
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}
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ComputedElementContent::Children(kids) => {
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for kid in kids {
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self.render_element(kid, layer, Some(colors))?;
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self.render_element_impl(kid, layers, Some(colors))?;
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}
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}
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ComputedElementContent::Poly { poly, line_width } => {
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if element.content_rect.width() >= poly.width {
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self.poly_quad(
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layer,
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&mut layers[1],
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element.content_rect.origin,
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poly.poly,
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*line_width,
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@ -869,7 +889,7 @@ impl super::TermWindow {
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&self,
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element: &ComputedElement,
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colors: &ElementColors,
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layer: &'a mut MappedQuads,
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layers: &mut [MappedQuads; 3],
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inherited_colors: Option<&ElementColors>,
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) -> anyhow::Result<()> {
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let mut top_left_width = 0.;
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@ -895,17 +915,18 @@ impl super::TermWindow {
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if top_left_width > 0. && top_left_height > 0. {
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self.poly_quad(
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layer,
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&mut layers[0],
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element.border_rect.origin,
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c.top_left.poly,
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element.border.top as isize,
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euclid::size2(top_left_width, top_left_height),
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colors.border.top,
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)?;
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)?
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.set_grayscale();
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}
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if top_right_width > 0. && top_right_height > 0. {
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self.poly_quad(
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layer,
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&mut layers[0],
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euclid::point2(
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element.border_rect.max_x() - top_right_width,
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element.border_rect.min_y(),
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@ -914,11 +935,12 @@ impl super::TermWindow {
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element.border.top as isize,
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euclid::size2(top_right_width, top_right_height),
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colors.border.top,
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)?;
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)?
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.set_grayscale();
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}
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if bottom_left_width > 0. && bottom_left_height > 0. {
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self.poly_quad(
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layer,
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&mut layers[0],
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euclid::point2(
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element.border_rect.min_x(),
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element.border_rect.max_y() - bottom_left_height,
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@ -927,11 +949,12 @@ impl super::TermWindow {
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element.border.bottom as isize,
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euclid::size2(bottom_left_width, bottom_left_height),
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colors.border.bottom,
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)?;
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)?
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.set_grayscale();
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}
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if bottom_right_width > 0. && bottom_right_height > 0. {
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self.poly_quad(
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layer,
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&mut layers[0],
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euclid::point2(
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element.border_rect.max_x() - bottom_right_width,
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element.border_rect.max_y() - bottom_right_height,
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@ -940,7 +963,8 @@ impl super::TermWindow {
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element.border.bottom as isize,
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euclid::size2(bottom_right_width, bottom_right_height),
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colors.border.bottom,
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)?;
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)?
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.set_grayscale();
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}
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// Filling the background is more complex because we can't
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@ -957,7 +981,7 @@ impl super::TermWindow {
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// The `T` piece
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x() + top_left_width,
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element.border_rect.min_y(),
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@ -969,7 +993,7 @@ impl super::TermWindow {
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// The `B` piece
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x() + bottom_left_width,
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element.border_rect.max_y() - bottom_left_height.max(bottom_right_height),
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@ -981,7 +1005,7 @@ impl super::TermWindow {
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// The `L` piece
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x(),
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element.border_rect.min_y() + top_left_height,
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@ -993,7 +1017,7 @@ impl super::TermWindow {
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// The `R` piece
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.max_x() - top_right_width,
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element.border_rect.min_y() + top_right_height,
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@ -1005,7 +1029,7 @@ impl super::TermWindow {
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// The `C` piece
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x() + top_left_width,
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element.border_rect.min_y() + top_right_height.min(top_left_height),
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@ -1017,7 +1041,11 @@ impl super::TermWindow {
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colors.resolve_bg(inherited_colors),
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)?;
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} else if colors.bg != InheritableColor::Color(LinearRgba::TRANSPARENT) {
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self.filled_rectangle(layer, element.padding, colors.resolve_bg(inherited_colors))?;
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self.filled_rectangle(
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&mut layers[0],
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element.padding,
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colors.resolve_bg(inherited_colors),
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)?;
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}
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if element.border_rect == element.padding {
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@ -1027,7 +1055,7 @@ impl super::TermWindow {
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if element.border.top > 0. && colors.border.top != LinearRgba::TRANSPARENT {
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x() + top_left_width as f32,
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element.border_rect.min_y(),
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@ -1039,7 +1067,7 @@ impl super::TermWindow {
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}
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if element.border.bottom > 0. && colors.border.bottom != LinearRgba::TRANSPARENT {
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x() + bottom_left_width as f32,
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element.border_rect.max_y() - element.border.bottom,
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@ -1051,7 +1079,7 @@ impl super::TermWindow {
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}
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if element.border.left > 0. && colors.border.left != LinearRgba::TRANSPARENT {
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.min_x(),
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element.border_rect.min_y() + top_left_height as f32,
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@ -1063,7 +1091,7 @@ impl super::TermWindow {
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}
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if element.border.right > 0. && colors.border.right != LinearRgba::TRANSPARENT {
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self.filled_rectangle(
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layer,
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&mut layers[0],
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euclid::rect(
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element.border_rect.max_x() - element.border.right,
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element.border_rect.min_y() + top_right_height as f32,
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@ -1,14 +1,14 @@
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use crate::termwindow::box_model::*;
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use crate::termwindow::modal::Modal;
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use crate::termwindow::render::{
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rgbcolor_to_window_color, BOTTOM_LEFT_ROUNDED_CORNER, BOTTOM_RIGHT_ROUNDED_CORNER,
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TOP_LEFT_ROUNDED_CORNER, TOP_RIGHT_ROUNDED_CORNER,
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BOTTOM_LEFT_ROUNDED_CORNER, BOTTOM_RIGHT_ROUNDED_CORNER, TOP_LEFT_ROUNDED_CORNER,
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TOP_RIGHT_ROUNDED_CORNER,
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};
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use crate::termwindow::DimensionContext;
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use crate::utilsprites::RenderMetrics;
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use crate::TermWindow;
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use config::keyassignment::{KeyAssignment, PaneSelectArguments, PaneSelectMode};
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use config::{Dimension, TabBarColors};
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use config::Dimension;
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use mux::Mux;
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use std::cell::{Ref, RefCell};
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use wezterm_term::{KeyCode, KeyModifiers, MouseEvent};
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@ -60,24 +60,16 @@ impl PaneSelector {
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let labels =
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crate::overlay::quickselect::compute_labels_for_alphabet(alphabet, panes.len());
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let colors = term_window
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.config
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.colors
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.as_ref()
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.and_then(|c| c.tab_bar.as_ref())
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.cloned()
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.unwrap_or_else(TabBarColors::default);
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let mut elements = vec![];
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for pos in panes {
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let caption = labels[pos.index].clone();
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let element = Element::new(&font, ElementContent::Text(caption))
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.colors(ElementColors {
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border: BorderColor::new(
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rgbcolor_to_window_color(colors.active_tab.bg_color).into(),
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term_window.config.pane_select_bg_color.to_linear().into(),
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),
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bg: rgbcolor_to_window_color(colors.active_tab.bg_color).into(),
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text: rgbcolor_to_window_color(colors.active_tab.fg_color).into(),
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bg: term_window.config.pane_select_bg_color.to_linear().into(),
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text: term_window.config.pane_select_fg_color.to_linear().into(),
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})
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.padding(BoxDimension {
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left: Dimension::Cells(0.25),
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@ -837,10 +837,7 @@ impl super::TermWindow {
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let mut ui_items = computed.ui_items();
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let gl_state = self.render_state.as_ref().unwrap();
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let vb = &gl_state.modal_layer.vb[1];
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let mut vb_mut = vb.current_vb_mut();
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let mut layer1 = vb.map(&mut vb_mut);
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self.render_element(&computed, &mut layer1, None)?;
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self.render_element(&computed, &gl_state.modal_layer, None)?;
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self.ui_items.append(&mut ui_items);
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}
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@ -857,10 +854,7 @@ impl super::TermWindow {
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let ui_items = computed.ui_items();
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let gl_state = self.render_state.as_ref().unwrap();
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let vb = &gl_state.tab_layer.vb[1];
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let mut vb_mut = vb.current_vb_mut();
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let mut layer1 = vb.map(&mut vb_mut);
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self.render_element(&computed, &mut layer1, None)?;
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self.render_element(&computed, &gl_state.tab_layer, None)?;
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Ok(ui_items)
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}
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