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font: consider "random" glyphs when computing metrics for symbol fonts
If a font doesn't have any latin glyphs then we'd compute 0 as the average width. Later, during rendering, we'd compute an `inf` scaling factor and then subsequently fail to allocate texture space. This commit takes the average width from a "random" selection of glyphs (whatever the first few glyphs in the font may be) to avoid that situation. refs: https://github.com/wez/wezterm/issues/404
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@ -34,6 +34,7 @@ brief notes about them may accumulate here.
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* Tidied up logging. Previously ERROR level logging was used to make sure that informational things showed up in the stderr stream. Now we use INFO level logging for this to avoid alarming the user. You can set `WEZTERM_LOG=trace` in the environment to get more verbose logging for troubleshooting purposes.
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* Tidied up logging. Previously ERROR level logging was used to make sure that informational things showed up in the stderr stream. Now we use INFO level logging for this to avoid alarming the user. You can set `WEZTERM_LOG=trace` in the environment to get more verbose logging for troubleshooting purposes.
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* Windows: fix an issue where VNC-server-emulated AltGr was not treated as AltGr [#392](https://github.com/wez/wezterm/issues/392)
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* Windows: fix an issue where VNC-server-emulated AltGr was not treated as AltGr [#392](https://github.com/wez/wezterm/issues/392)
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* X11: fix an issue where keys that produce unicode characters retained SHIFT as a modifier instead of normalizing it away. [#394](https://github.com/wez/wezterm/issues/394)
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* X11: fix an issue where keys that produce unicode characters retained SHIFT as a modifier instead of normalizing it away. [#394](https://github.com/wez/wezterm/issues/394)
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* Fixed an issue where a symbol-only font would be seen as 0-width and panic wezterm [#404](https://github.com/wez/wezterm/issues/404)
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### 20201101-103216-403d002d
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### 20201101-103216-403d002d
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@ -221,6 +221,25 @@ impl Face {
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}
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}
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}
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}
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}
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}
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if width == 0.0 {
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// Most likely we're looking at a symbol font with no latin
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// glyphs at all. Let's just pick a selection of glyphs
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for glyph_pos in 1..8 {
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let res = FT_Load_Glyph(self.face, glyph_pos, FT_LOAD_COLOR as i32);
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if succeeded(res) {
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let glyph = &(*(*self.face).glyph);
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if glyph.metrics.horiAdvance as f64 > width {
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width = glyph.metrics.horiAdvance as f64;
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}
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}
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}
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if width == 0.0 {
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log::error!(
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"Couldn't find any glyphs for metrics, so guessing width == height"
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);
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width = height * 64.;
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}
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}
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(width / 64.0, height)
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(width / 64.0, height)
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}
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}
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}
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}
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