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Avoid flickery erase in render_line
This also improves perf. The issue was that the erase of the whole line of the background may be observed by the X server when SHM is enabled because we don't wait for the exposure/copy to the window pixmap before updating the same row fractionally later. Avoiding the unconditional erase and just painting the full cell contents over means that there's no opportunity for a visible flash. In addition, since we render the cells background individually, that erase was not needed. This should save us some work and take some load off the cpu.
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parent
9feb3bd0e7
commit
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18
src/xwin.rs
18
src/xwin.rs
@ -652,15 +652,6 @@ impl<'a> TerminalWindow<'a> {
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&term::color::ColorAttribute::Background,
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);
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// Clear this dirty row
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self.buffer_image.borrow_mut().clear_rect(
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0,
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y,
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self.width as usize,
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self.cell_height,
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background_color.into(),
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);
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// Break the line into clusters of cells with the same attributes
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let cell_clusters = line.cluster();
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for cluster in cell_clusters {
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@ -791,6 +782,15 @@ impl<'a> TerminalWindow<'a> {
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}
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}
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// Clear anything remaining to the right of the line
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self.buffer_image.borrow_mut().clear_rect(
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x,
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y,
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self.width as usize - x as usize,
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self.cell_height,
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background_color.into(),
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);
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// If we have SHM available, we can send up just this changed line
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match &*self.buffer_image.borrow() {
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&BufferImage::Shared(ref shm) => {
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