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gui: fix wonky logic for simple_dpi_change
The condition should be: dpi-changed && (close-enough-stuff) but was (dpi-changed && (some-close-enough-stuff)) || (other-close-enough-stuff). The net result was toggling non-native full screen on macos could falsely try to do scale change handling even though the dpi was unchanged, because the window resized by only a couple of pixels.
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@ -306,20 +306,19 @@ impl super::TermWindow {
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// where the window manager also decides to tile/resize the window.
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// In the latter case, we don't want to preserve the terminal rows/cols.
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let simple_dpi_change = dimensions.dpi != self.dimensions.dpi
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&& (close_enough(
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&& ((close_enough(
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dpi_adjusted(dimensions.pixel_height, dimensions.dpi),
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dpi_adjusted(self.dimensions.pixel_height, self.dimensions.dpi),
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) && close_enough(
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dpi_adjusted(dimensions.pixel_width, dimensions.dpi),
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dpi_adjusted(self.dimensions.pixel_width, self.dimensions.dpi),
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))
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|| (close_enough(
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)) || (close_enough(
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dimensions.pixel_width as f32,
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self.dimensions.pixel_width as f32,
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) && close_enough(
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dimensions.pixel_height as f32,
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self.dimensions.pixel_height as f32,
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));
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)));
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let dpi_changed = dimensions.dpi != self.dimensions.dpi;
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let font_scale_changed = font_scale != self.fonts.get_font_scale();
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