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rename dead_key_is_active -> composition_status, dead_key_cursor -> compose_cursor
Since the composition state isn't strictly tied to dead keys, use a name that better reflects that.
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@ -77,7 +77,7 @@ pub struct Palette {
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/// color is used instead.
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pub visual_bell: Option<RgbColor>,
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/// The color to use for the cursor when a dead key or leader state is active
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pub dead_key_cursor: Option<RgbColor>,
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pub compose_cursor: Option<RgbColor>,
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}
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impl_lua_conversion!(Palette);
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@ -13,8 +13,8 @@ As features stabilize some brief notes about them will accumulate here.
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#### New
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* [window:dead_key_is_active()](config/lua/window/dead_key_is_active.md) and [window:leader_is_active()](config/lua/window/leader_is_active.md) methods that can help populate [window:set_right_status()](config/lua/window/set_right_status.md) [#686](https://github.com/wez/wezterm/issues/686)
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* You may now use `colors = { dead_key_cursor = "orange" }` to change the cursor color when either a dead key or leader key is active.
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* [window:composition_status()](config/lua/window/composition_status.md) and [window:leader_is_active()](config/lua/window/leader_is_active.md) methods that can help populate [window:set_right_status()](config/lua/window/set_right_status.md) [#686](https://github.com/wez/wezterm/issues/686)
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* You may now use `colors = { compose_cursor = "orange" }` to change the cursor color when either a dead key or leader key is active.
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* Support for SGR-Pixels mouse reporting. Thanks to [Autumn Lamonte](https://gitlab.com/klamonte)! [#1457](https://github.com/wez/wezterm/issues/1457)
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* [ActivatePaneByIndex](config/lua/keyassignment/ActivatePaneByIndex.md) key assignment action. [#1517](https://github.com/wez/wezterm/issues/1517)
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* Windows: wezterm will now use [win32-input-mode](https://github.com/microsoft/terminal/blob/main/doc/specs/%234999%20-%20Improved%20keyboard%20handling%20in%20Conpty.md) to send high-fidelity keyboard input to ConPTY. This means that win32 console applications, such as [FAR Manager](https://github.com/FarGroup/FarManager) that use the low level `INPUT_RECORD` API will now receive key-up events as well as events for modifier-only key presses. [#318](https://github.com/wez/wezterm/issues/318) [#1509](https://github.com/wez/wezterm/issues/1509) [#1510](https://github.com/wez/wezterm/issues/1510)
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@ -62,9 +62,10 @@ return {
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indexed = {[136] = "#af8700"},
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-- Since: nightly builds only
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-- When a dead key or a leader key are being processed, change the cursor
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-- to this color to give a visual cue about the hold state
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dead_key_cursor = "orange",
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-- When the IME, a dead key or a leader key are being processed and are effectively
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-- holding input pending the result of input composition, change the cursor
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-- to this color to give a visual cue about the compose state.
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compose_cursor = "orange",
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}
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}
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```
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32
docs/config/lua/window/composition_status.md
Normal file
32
docs/config/lua/window/composition_status.md
Normal file
@ -0,0 +1,32 @@
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# wezterm:composition_status()
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*Since: nightly builds only*
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Returns a string holding the current dead key or IME composition text,
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or `nil` if the input layer is not in a composition state.
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This is the same text that is shown at the cursor position when composing.
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This example shows how to show the composition status in the status area.
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The cursor color is also changed to `orange` when in this state.
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```lua
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local wezterm = require 'wezterm';
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wezterm.on("update-right-status", function(window, pane)
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local compose = window:composition_status()
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if compose then
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compose = "COMPOSING: " .. compose
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end
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window:set_right_status(compose)
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end);
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return {
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colors = {
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compose_cursor = "orange",
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},
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}
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```
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See also: [window:leader_is_active()](leader_is_active.md).
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@ -1,30 +0,0 @@
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# wezterm:dead_key_is_active()
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*Since: nightly builds only*
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Returns `true` if a dead key is active in the window, or false otherwise.
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This example shows `DEAD` in the right status area, and turns the cursor orange,
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when a dead key is active:
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```lua
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local wezterm = require 'wezterm';
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wezterm.on("update-right-status", function(window, pane)
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local dead = ""
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if window:dead_key_is_active() then
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dead = "DEAD"
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end
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window:set_right_status(dead)
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end);
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return {
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leader = { key="a", mods="CTRL" },
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colors = {
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dead_key_cursor = "orange",
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},
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}
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```
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See also: [window:leader_is_active()](leader_is_active.md).
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@ -21,9 +21,9 @@ end);
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return {
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leader = { key="a", mods="CTRL" },
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colors = {
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dead_key_cursor = "orange",
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compose_cursor = "orange",
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},
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}
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```
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See also: [window:dead_key_is_active()](dead_key_is_active.md).
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See also: [window:composition_status()](composition_status.md).
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@ -9,7 +9,7 @@ use mlua::{UserData, UserDataMethods};
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use mux::window::WindowId as MuxWindowId;
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use serde::*;
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use wezterm_toast_notification::ToastNotification;
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use window::{Connection, ConnectionOps, WindowOps, WindowState};
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use window::{Connection, ConnectionOps, DeadKeyStatus, WindowOps, WindowState};
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#[derive(Clone)]
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pub struct GuiWin {
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@ -146,11 +146,15 @@ impl UserData for GuiWin {
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Ok(result)
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});
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methods.add_async_method("dead_key_is_active", |_, this, _: ()| async move {
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methods.add_async_method("composition_status", |_, this, _: ()| async move {
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let (tx, rx) = smol::channel::bounded(1);
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this.window
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.notify(TermWindowNotif::Apply(Box::new(move |term_window| {
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tx.try_send(term_window.dead_key_active()).ok();
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tx.try_send(match term_window.composition_status() {
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DeadKeyStatus::None => None,
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DeadKeyStatus::Composing(s) => Some(s.clone()),
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})
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.ok();
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})));
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let result = rx
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.recv()
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@ -288,8 +288,8 @@ impl super::TermWindow {
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}
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}
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pub fn dead_key_active(&self) -> bool {
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self.dead_key_status != DeadKeyStatus::None
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pub fn composition_status(&self) -> &DeadKeyStatus {
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&self.dead_key_status
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}
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fn leader_done(&mut self) {
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@ -2454,7 +2454,7 @@ impl super::TermWindow {
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let color = params
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.config
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.resolved_palette
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.dead_key_cursor
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.compose_cursor
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.map(rgbcolor_to_window_color)
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.unwrap_or(bg_color);
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