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launcher: consistently order entries
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@ -18,6 +18,7 @@ use mux::tab::TabId;
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use mux::termwiztermtab::TermWizTerminal;
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use mux::window::WindowId;
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use mux::Mux;
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use std::collections::BTreeMap;
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use termwiz::cell::{AttributeChange, CellAttributes};
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use termwiz::color::ColorAttribute;
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use termwiz::input::{InputEvent, KeyCode, KeyEvent, MouseButtons, MouseEvent};
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@ -302,7 +303,9 @@ impl LauncherState {
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if args.flags.contains(LauncherFlags::KEY_ASSIGNMENTS) {
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let input_map = InputMap::new(&config);
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let mut key_entries: Vec<Entry> = vec![];
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for ((keycode, mods), assignment) in input_map.keys {
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// Give a consistent order to the entries
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let keys: BTreeMap<_, _> = input_map.keys.into_iter().collect();
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for ((keycode, mods), assignment) in keys {
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if matches!(
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&assignment,
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KeyAssignment::ActivateTabRelative(_) | KeyAssignment::ActivateTab(_)
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@ -14,7 +14,7 @@ pub type ScreenPoint = euclid::Point2D<isize, ScreenPixelUnit>;
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/// Which key is pressed. Not all of these are probable to appear
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/// on most systems. A lot of this list is @wez trawling docs and
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/// making an entry for things that might be possible in this first pass.
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Deserialize, Serialize)]
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#[derive(Debug, Clone, PartialEq, Eq, Hash, Deserialize, Serialize, Ord, PartialOrd)]
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pub enum KeyCode {
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/// The decoded unicode character
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Char(char),
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@ -353,7 +353,7 @@ impl ToString for Modifiers {
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/// These keycodes identify keys based on their physical
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/// position on an ANSI-standard US keyboard.
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#[derive(Debug, Deserialize, Serialize, Clone, PartialEq, Eq, Hash, Copy)]
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#[derive(Debug, Deserialize, Serialize, Clone, PartialEq, Eq, Hash, Copy, Ord, PartialOrd)]
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pub enum PhysKeyCode {
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A,
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B,
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