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opengl uses different byteorder than our software renderer
so we need to byte swap depending on whether we are using opengl or not.
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parent
c30ffc2226
commit
702fff7ab7
@ -56,6 +56,7 @@ struct GlyphCache<T: Texture2d> {
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glyph_cache: HashMap<GlyphKey, Rc<CachedGlyph<T>>>,
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atlas: Atlas<T>,
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fonts: Rc<FontConfiguration>,
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byte_swap: bool,
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}
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impl GlyphCache<ImageTexture> {
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@ -67,6 +68,7 @@ impl GlyphCache<ImageTexture> {
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fonts: Rc::clone(fonts),
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glyph_cache: HashMap::new(),
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atlas,
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byte_swap: true,
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}
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}
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}
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@ -90,6 +92,7 @@ impl GlyphCache<SrgbTexture2d> {
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fonts: Rc::clone(fonts),
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glyph_cache: HashMap::new(),
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atlas,
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byte_swap: false,
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})
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}
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}
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@ -155,12 +158,21 @@ impl<T: Texture2d> GlyphCache<T> {
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scale,
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}
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} else {
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let raw_im = Image::with_rgba32(
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glyph.width as usize,
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glyph.height as usize,
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4 * glyph.width as usize,
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&glyph.data,
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);
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let raw_im = if self.byte_swap {
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Image::with_rgba32(
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glyph.width as usize,
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glyph.height as usize,
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4 * glyph.width as usize,
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&glyph.data,
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)
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} else {
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Image::with_bgra32(
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glyph.width as usize,
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glyph.height as usize,
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4 * glyph.width as usize,
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&glyph.data,
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)
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};
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let bearing_x = glyph.bearing_x * scale;
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let bearing_y = glyph.bearing_y * scale;
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