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mirror of https://github.com/wez/wezterm.git synced 2024-11-23 23:21:08 +03:00

refactor: hoist some params to higher render level

and pass down via params struct
This commit is contained in:
Wez Furlong 2021-07-08 09:47:11 -07:00
parent 71ff0441c4
commit 7287447f33

View File

@ -41,6 +41,8 @@ pub struct RenderScreenLineOpenGLParams<'a> {
pub config: &'a ConfigHandle, pub config: &'a ConfigHandle,
pub pos: &'a PositionedPane, pub pos: &'a PositionedPane,
pub white_space: TextureRect,
pub cursor_border_color: LinearRgba, pub cursor_border_color: LinearRgba,
pub foreground: LinearRgba, pub foreground: LinearRgba,
pub is_active: bool, pub is_active: bool,
@ -49,6 +51,9 @@ pub struct RenderScreenLineOpenGLParams<'a> {
pub selection_bg: LinearRgba, pub selection_bg: LinearRgba,
pub cursor_fg: LinearRgba, pub cursor_fg: LinearRgba,
pub cursor_bg: LinearRgba, pub cursor_bg: LinearRgba,
pub window_is_transparent: bool,
pub default_bg: LinearRgba,
} }
pub struct ComputeCellFgBgParams<'a> { pub struct ComputeCellFgBgParams<'a> {
@ -195,6 +200,25 @@ impl super::TermWindow {
let cursor_border_color = rgbcolor_to_window_color(palette.cursor_border); let cursor_border_color = rgbcolor_to_window_color(palette.cursor_border);
let foreground = rgbcolor_to_window_color(palette.foreground); let foreground = rgbcolor_to_window_color(palette.foreground);
let white_space = gl_state.util_sprites.white_space.texture_coords();
let window_is_transparent =
self.window_background.is_some() || config.window_background_opacity != 1.0;
// Pre-set the row with the whitespace glyph.
// This is here primarily because clustering/shaping can cause the line updates
// to skip setting a quad that is logically obscured by a double-wide glyph.
// If eg: scrolling the viewport causes the pair of quads to change from two
// individual cells to a single double-wide cell then we might leave the second
// one of the pair with the glyph from the prior viewport position.
let default_bg = rgbcolor_alpha_to_window_color(
palette.resolve_bg(ColorAttribute::Default),
if window_is_transparent {
0x00
} else {
(config.text_background_opacity * 255.0) as u8
},
);
if self.show_tab_bar && pos.index == 0 { if self.show_tab_bar && pos.index == 0 {
let tab_dims = RenderableDimensions { let tab_dims = RenderableDimensions {
@ -231,6 +255,9 @@ impl super::TermWindow {
selection_bg: LinearRgba::default(), selection_bg: LinearRgba::default(),
cursor_fg: LinearRgba::default(), cursor_fg: LinearRgba::default(),
cursor_bg: LinearRgba::default(), cursor_bg: LinearRgba::default(),
white_space,
window_is_transparent,
default_bg,
}, },
&mut quads, &mut quads,
)?; )?;
@ -270,8 +297,6 @@ impl super::TermWindow {
let right = self.dimensions.pixel_width as f32 / 2.; let right = self.dimensions.pixel_width as f32 / 2.;
let left = right - padding; let left = right - padding;
let white_space = gl_state.util_sprites.white_space.texture_coords();
quad.set_bg_color(color); quad.set_bg_color(color);
quad.set_fg_color(color); quad.set_fg_color(color);
quad.set_underline_color(color); quad.set_underline_color(color);
@ -287,7 +312,6 @@ impl super::TermWindow {
{ {
let mut quad = quads.background_image(); let mut quad = quads.background_image();
let white_space = gl_state.util_sprites.white_space.texture_coords();
quad.set_underline(white_space); quad.set_underline(white_space);
quad.set_cursor(white_space); quad.set_cursor(white_space);
@ -342,6 +366,9 @@ impl super::TermWindow {
selection_bg, selection_bg,
cursor_fg, cursor_fg,
cursor_bg, cursor_bg,
white_space,
window_is_transparent,
default_bg,
}, },
&mut quads, &mut quads,
)?; )?;
@ -601,26 +628,6 @@ impl super::TermWindow {
Some(params.config.inactive_pane_hsb) Some(params.config.inactive_pane_hsb)
}; };
let window_is_transparent =
self.window_background.is_some() || params.config.window_background_opacity != 1.0;
let white_space = gl_state.util_sprites.white_space.texture_coords();
// Pre-set the row with the whitespace glyph.
// This is here primarily because clustering/shaping can cause the line updates
// to skip setting a quad that is logically obscured by a double-wide glyph.
// If eg: scrolling the viewport causes the pair of quads to change from two
// individual cells to a single double-wide cell then we might leave the second
// one of the pair with the glyph from the prior viewport position.
let default_bg = rgbcolor_alpha_to_window_color(
params.palette.resolve_bg(ColorAttribute::Default),
if window_is_transparent {
0x00
} else {
(params.config.text_background_opacity * 255.0) as u8
},
);
// Clear the cells to basic blanks to avoid leaving artifacts behind. // Clear the cells to basic blanks to avoid leaving artifacts behind.
// The easiest reproduction for the artifacts is to maximize the window and // The easiest reproduction for the artifacts is to maximize the window and
// open a vim split horizontally. Backgrounding vim would leave // open a vim split horizontally. Backgrounding vim would leave
@ -633,11 +640,11 @@ impl super::TermWindow {
Err(_) => break, Err(_) => break,
}; };
quad.set_bg_color(default_bg); quad.set_bg_color(params.default_bg);
quad.set_texture(white_space); quad.set_texture(params.white_space);
quad.set_texture_adjust(0., 0., 0., 0.); quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space); quad.set_underline(params.white_space);
quad.set_cursor(white_space); quad.set_cursor(params.white_space);
quad.set_has_color(false); quad.set_has_color(false);
quad.set_hsv(hsv); quad.set_hsv(hsv);
} }
@ -713,7 +720,7 @@ impl super::TermWindow {
let bg_color = rgbcolor_alpha_to_window_color( let bg_color = rgbcolor_alpha_to_window_color(
bg_color, bg_color,
if window_is_transparent && bg_is_default { if params.window_is_transparent && bg_is_default {
0x00 0x00
} else { } else {
(params.config.text_background_opacity * 255.0) as u8 (params.config.text_background_opacity * 255.0) as u8
@ -795,7 +802,6 @@ impl super::TermWindow {
glyph_color, glyph_color,
style_params.underline_color, style_params.underline_color,
bg_color, bg_color,
white_space,
)?; )?;
continue; continue;
} }
@ -813,7 +819,6 @@ impl super::TermWindow {
glyph_color, glyph_color,
style_params.underline_color, style_params.underline_color,
bg_color, bg_color,
white_space,
)?; )?;
continue; continue;
} }
@ -925,7 +930,7 @@ impl super::TermWindow {
cursor: params.cursor, cursor: params.cursor,
selection: &params.selection, selection: &params.selection,
fg_color: params.foreground, fg_color: params.foreground,
bg_color: default_bg, bg_color: params.default_bg,
palette: params.palette, palette: params.palette,
is_active_pane: params.pos.is_active, is_active_pane: params.pos.is_active,
config: params.config, config: params.config,
@ -980,7 +985,6 @@ impl super::TermWindow {
glyph_color: LinearRgba, glyph_color: LinearRgba,
underline_color: LinearRgba, underline_color: LinearRgba,
bg_color: LinearRgba, bg_color: LinearRgba,
white_space: TextureRect,
) -> anyhow::Result<()> { ) -> anyhow::Result<()> {
let sprite = gl_state let sprite = gl_state
.glyph_cache .glyph_cache
@ -1000,7 +1004,7 @@ impl super::TermWindow {
quad.set_bg_color(bg_color); quad.set_bg_color(bg_color);
quad.set_texture(sprite); quad.set_texture(sprite);
quad.set_texture_adjust(0., 0., 0., 0.); quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space); quad.set_underline(params.white_space);
quad.set_has_color(false); quad.set_has_color(false);
quad.set_cursor( quad.set_cursor(
gl_state gl_state
@ -1030,7 +1034,6 @@ impl super::TermWindow {
glyph_color: LinearRgba, glyph_color: LinearRgba,
underline_color: LinearRgba, underline_color: LinearRgba,
bg_color: LinearRgba, bg_color: LinearRgba,
white_space: TextureRect,
) -> anyhow::Result<()> { ) -> anyhow::Result<()> {
let padding = self let padding = self
.render_metrics .render_metrics
@ -1085,7 +1088,7 @@ impl super::TermWindow {
quad.set_bg_color(bg_color); quad.set_bg_color(bg_color);
quad.set_texture(texture_rect); quad.set_texture(texture_rect);
quad.set_texture_adjust(0., 0., 0., 0.); quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space); quad.set_underline(params.white_space);
quad.set_has_color(true); quad.set_has_color(true);
quad.set_cursor( quad.set_cursor(
gl_state gl_state