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https://github.com/wez/wezterm.git
synced 2024-11-23 15:04:36 +03:00
refactor: hoist some params to higher render level
and pass down via params struct
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parent
71ff0441c4
commit
7287447f33
@ -41,6 +41,8 @@ pub struct RenderScreenLineOpenGLParams<'a> {
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pub config: &'a ConfigHandle,
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pub pos: &'a PositionedPane,
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pub white_space: TextureRect,
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pub cursor_border_color: LinearRgba,
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pub foreground: LinearRgba,
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pub is_active: bool,
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@ -49,6 +51,9 @@ pub struct RenderScreenLineOpenGLParams<'a> {
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pub selection_bg: LinearRgba,
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pub cursor_fg: LinearRgba,
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pub cursor_bg: LinearRgba,
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pub window_is_transparent: bool,
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pub default_bg: LinearRgba,
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}
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pub struct ComputeCellFgBgParams<'a> {
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@ -195,6 +200,25 @@ impl super::TermWindow {
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let cursor_border_color = rgbcolor_to_window_color(palette.cursor_border);
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let foreground = rgbcolor_to_window_color(palette.foreground);
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let white_space = gl_state.util_sprites.white_space.texture_coords();
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let window_is_transparent =
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self.window_background.is_some() || config.window_background_opacity != 1.0;
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// Pre-set the row with the whitespace glyph.
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// This is here primarily because clustering/shaping can cause the line updates
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// to skip setting a quad that is logically obscured by a double-wide glyph.
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// If eg: scrolling the viewport causes the pair of quads to change from two
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// individual cells to a single double-wide cell then we might leave the second
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// one of the pair with the glyph from the prior viewport position.
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let default_bg = rgbcolor_alpha_to_window_color(
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palette.resolve_bg(ColorAttribute::Default),
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if window_is_transparent {
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0x00
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} else {
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(config.text_background_opacity * 255.0) as u8
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},
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);
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if self.show_tab_bar && pos.index == 0 {
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let tab_dims = RenderableDimensions {
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@ -231,6 +255,9 @@ impl super::TermWindow {
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selection_bg: LinearRgba::default(),
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cursor_fg: LinearRgba::default(),
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cursor_bg: LinearRgba::default(),
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white_space,
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window_is_transparent,
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default_bg,
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},
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&mut quads,
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)?;
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@ -270,8 +297,6 @@ impl super::TermWindow {
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let right = self.dimensions.pixel_width as f32 / 2.;
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let left = right - padding;
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let white_space = gl_state.util_sprites.white_space.texture_coords();
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quad.set_bg_color(color);
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quad.set_fg_color(color);
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quad.set_underline_color(color);
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@ -287,7 +312,6 @@ impl super::TermWindow {
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{
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let mut quad = quads.background_image();
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let white_space = gl_state.util_sprites.white_space.texture_coords();
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quad.set_underline(white_space);
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quad.set_cursor(white_space);
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@ -342,6 +366,9 @@ impl super::TermWindow {
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selection_bg,
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cursor_fg,
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cursor_bg,
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white_space,
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window_is_transparent,
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default_bg,
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},
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&mut quads,
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)?;
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@ -601,26 +628,6 @@ impl super::TermWindow {
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Some(params.config.inactive_pane_hsb)
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};
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let window_is_transparent =
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self.window_background.is_some() || params.config.window_background_opacity != 1.0;
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let white_space = gl_state.util_sprites.white_space.texture_coords();
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// Pre-set the row with the whitespace glyph.
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// This is here primarily because clustering/shaping can cause the line updates
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// to skip setting a quad that is logically obscured by a double-wide glyph.
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// If eg: scrolling the viewport causes the pair of quads to change from two
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// individual cells to a single double-wide cell then we might leave the second
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// one of the pair with the glyph from the prior viewport position.
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let default_bg = rgbcolor_alpha_to_window_color(
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params.palette.resolve_bg(ColorAttribute::Default),
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if window_is_transparent {
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0x00
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} else {
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(params.config.text_background_opacity * 255.0) as u8
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},
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);
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// Clear the cells to basic blanks to avoid leaving artifacts behind.
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// The easiest reproduction for the artifacts is to maximize the window and
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// open a vim split horizontally. Backgrounding vim would leave
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@ -633,11 +640,11 @@ impl super::TermWindow {
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Err(_) => break,
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};
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quad.set_bg_color(default_bg);
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quad.set_texture(white_space);
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quad.set_bg_color(params.default_bg);
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quad.set_texture(params.white_space);
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quad.set_texture_adjust(0., 0., 0., 0.);
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quad.set_underline(white_space);
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quad.set_cursor(white_space);
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quad.set_underline(params.white_space);
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quad.set_cursor(params.white_space);
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quad.set_has_color(false);
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quad.set_hsv(hsv);
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}
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@ -713,7 +720,7 @@ impl super::TermWindow {
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let bg_color = rgbcolor_alpha_to_window_color(
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bg_color,
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if window_is_transparent && bg_is_default {
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if params.window_is_transparent && bg_is_default {
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0x00
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} else {
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(params.config.text_background_opacity * 255.0) as u8
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@ -795,7 +802,6 @@ impl super::TermWindow {
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glyph_color,
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style_params.underline_color,
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bg_color,
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white_space,
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)?;
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continue;
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}
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@ -813,7 +819,6 @@ impl super::TermWindow {
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glyph_color,
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style_params.underline_color,
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bg_color,
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white_space,
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)?;
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continue;
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}
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@ -925,7 +930,7 @@ impl super::TermWindow {
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cursor: params.cursor,
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selection: ¶ms.selection,
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fg_color: params.foreground,
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bg_color: default_bg,
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bg_color: params.default_bg,
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palette: params.palette,
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is_active_pane: params.pos.is_active,
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config: params.config,
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@ -980,7 +985,6 @@ impl super::TermWindow {
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glyph_color: LinearRgba,
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underline_color: LinearRgba,
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bg_color: LinearRgba,
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white_space: TextureRect,
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) -> anyhow::Result<()> {
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let sprite = gl_state
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.glyph_cache
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@ -1000,7 +1004,7 @@ impl super::TermWindow {
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quad.set_bg_color(bg_color);
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quad.set_texture(sprite);
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quad.set_texture_adjust(0., 0., 0., 0.);
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quad.set_underline(white_space);
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quad.set_underline(params.white_space);
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quad.set_has_color(false);
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quad.set_cursor(
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gl_state
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@ -1030,7 +1034,6 @@ impl super::TermWindow {
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glyph_color: LinearRgba,
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underline_color: LinearRgba,
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bg_color: LinearRgba,
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white_space: TextureRect,
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) -> anyhow::Result<()> {
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let padding = self
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.render_metrics
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@ -1085,7 +1088,7 @@ impl super::TermWindow {
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quad.set_bg_color(bg_color);
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quad.set_texture(texture_rect);
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quad.set_texture_adjust(0., 0., 0., 0.);
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quad.set_underline(white_space);
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quad.set_underline(params.white_space);
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quad.set_has_color(true);
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quad.set_cursor(
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gl_state
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