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mirror of https://github.com/wez/wezterm.git synced 2024-11-23 15:04:36 +03:00

refactor: hoist some params to higher render level

and pass down via params struct
This commit is contained in:
Wez Furlong 2021-07-08 09:47:11 -07:00
parent 71ff0441c4
commit 7287447f33

View File

@ -41,6 +41,8 @@ pub struct RenderScreenLineOpenGLParams<'a> {
pub config: &'a ConfigHandle,
pub pos: &'a PositionedPane,
pub white_space: TextureRect,
pub cursor_border_color: LinearRgba,
pub foreground: LinearRgba,
pub is_active: bool,
@ -49,6 +51,9 @@ pub struct RenderScreenLineOpenGLParams<'a> {
pub selection_bg: LinearRgba,
pub cursor_fg: LinearRgba,
pub cursor_bg: LinearRgba,
pub window_is_transparent: bool,
pub default_bg: LinearRgba,
}
pub struct ComputeCellFgBgParams<'a> {
@ -195,6 +200,25 @@ impl super::TermWindow {
let cursor_border_color = rgbcolor_to_window_color(palette.cursor_border);
let foreground = rgbcolor_to_window_color(palette.foreground);
let white_space = gl_state.util_sprites.white_space.texture_coords();
let window_is_transparent =
self.window_background.is_some() || config.window_background_opacity != 1.0;
// Pre-set the row with the whitespace glyph.
// This is here primarily because clustering/shaping can cause the line updates
// to skip setting a quad that is logically obscured by a double-wide glyph.
// If eg: scrolling the viewport causes the pair of quads to change from two
// individual cells to a single double-wide cell then we might leave the second
// one of the pair with the glyph from the prior viewport position.
let default_bg = rgbcolor_alpha_to_window_color(
palette.resolve_bg(ColorAttribute::Default),
if window_is_transparent {
0x00
} else {
(config.text_background_opacity * 255.0) as u8
},
);
if self.show_tab_bar && pos.index == 0 {
let tab_dims = RenderableDimensions {
@ -231,6 +255,9 @@ impl super::TermWindow {
selection_bg: LinearRgba::default(),
cursor_fg: LinearRgba::default(),
cursor_bg: LinearRgba::default(),
white_space,
window_is_transparent,
default_bg,
},
&mut quads,
)?;
@ -270,8 +297,6 @@ impl super::TermWindow {
let right = self.dimensions.pixel_width as f32 / 2.;
let left = right - padding;
let white_space = gl_state.util_sprites.white_space.texture_coords();
quad.set_bg_color(color);
quad.set_fg_color(color);
quad.set_underline_color(color);
@ -287,7 +312,6 @@ impl super::TermWindow {
{
let mut quad = quads.background_image();
let white_space = gl_state.util_sprites.white_space.texture_coords();
quad.set_underline(white_space);
quad.set_cursor(white_space);
@ -342,6 +366,9 @@ impl super::TermWindow {
selection_bg,
cursor_fg,
cursor_bg,
white_space,
window_is_transparent,
default_bg,
},
&mut quads,
)?;
@ -601,26 +628,6 @@ impl super::TermWindow {
Some(params.config.inactive_pane_hsb)
};
let window_is_transparent =
self.window_background.is_some() || params.config.window_background_opacity != 1.0;
let white_space = gl_state.util_sprites.white_space.texture_coords();
// Pre-set the row with the whitespace glyph.
// This is here primarily because clustering/shaping can cause the line updates
// to skip setting a quad that is logically obscured by a double-wide glyph.
// If eg: scrolling the viewport causes the pair of quads to change from two
// individual cells to a single double-wide cell then we might leave the second
// one of the pair with the glyph from the prior viewport position.
let default_bg = rgbcolor_alpha_to_window_color(
params.palette.resolve_bg(ColorAttribute::Default),
if window_is_transparent {
0x00
} else {
(params.config.text_background_opacity * 255.0) as u8
},
);
// Clear the cells to basic blanks to avoid leaving artifacts behind.
// The easiest reproduction for the artifacts is to maximize the window and
// open a vim split horizontally. Backgrounding vim would leave
@ -633,11 +640,11 @@ impl super::TermWindow {
Err(_) => break,
};
quad.set_bg_color(default_bg);
quad.set_texture(white_space);
quad.set_bg_color(params.default_bg);
quad.set_texture(params.white_space);
quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space);
quad.set_cursor(white_space);
quad.set_underline(params.white_space);
quad.set_cursor(params.white_space);
quad.set_has_color(false);
quad.set_hsv(hsv);
}
@ -713,7 +720,7 @@ impl super::TermWindow {
let bg_color = rgbcolor_alpha_to_window_color(
bg_color,
if window_is_transparent && bg_is_default {
if params.window_is_transparent && bg_is_default {
0x00
} else {
(params.config.text_background_opacity * 255.0) as u8
@ -795,7 +802,6 @@ impl super::TermWindow {
glyph_color,
style_params.underline_color,
bg_color,
white_space,
)?;
continue;
}
@ -813,7 +819,6 @@ impl super::TermWindow {
glyph_color,
style_params.underline_color,
bg_color,
white_space,
)?;
continue;
}
@ -925,7 +930,7 @@ impl super::TermWindow {
cursor: params.cursor,
selection: &params.selection,
fg_color: params.foreground,
bg_color: default_bg,
bg_color: params.default_bg,
palette: params.palette,
is_active_pane: params.pos.is_active,
config: params.config,
@ -980,7 +985,6 @@ impl super::TermWindow {
glyph_color: LinearRgba,
underline_color: LinearRgba,
bg_color: LinearRgba,
white_space: TextureRect,
) -> anyhow::Result<()> {
let sprite = gl_state
.glyph_cache
@ -1000,7 +1004,7 @@ impl super::TermWindow {
quad.set_bg_color(bg_color);
quad.set_texture(sprite);
quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space);
quad.set_underline(params.white_space);
quad.set_has_color(false);
quad.set_cursor(
gl_state
@ -1030,7 +1034,6 @@ impl super::TermWindow {
glyph_color: LinearRgba,
underline_color: LinearRgba,
bg_color: LinearRgba,
white_space: TextureRect,
) -> anyhow::Result<()> {
let padding = self
.render_metrics
@ -1085,7 +1088,7 @@ impl super::TermWindow {
quad.set_bg_color(bg_color);
quad.set_texture(texture_rect);
quad.set_texture_adjust(0., 0., 0., 0.);
quad.set_underline(white_space);
quad.set_underline(params.white_space);
quad.set_has_color(true);
quad.set_cursor(
gl_state