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add audible_bell config option
This allows using the system beep sound, currently only on macos. refs: #3
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@ -50,3 +50,16 @@ pub struct VisualBell {
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pub fade_out_function: EasingFunction,
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}
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impl_lua_conversion!(VisualBell);
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#[derive(Debug, Deserialize, Serialize, Clone)]
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pub enum AudibleBell {
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SystemBeep,
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Disabled,
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}
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impl_lua_conversion!(AudibleBell);
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impl Default for AudibleBell {
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fn default() -> AudibleBell {
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Self::SystemBeep
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}
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}
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@ -1227,6 +1227,9 @@ pub struct Config {
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#[serde(default)]
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pub visual_bell: VisualBell,
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#[serde(default)]
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pub audible_bell: AudibleBell,
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}
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impl_lua_conversion!(Config);
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@ -50,7 +50,7 @@ As features stabilize some brief notes about them will accumulate here.
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* Fixed: italic fonts weren't always recognized as being italic, resulting in italic variants being used instead of the non-italic variants in some cases! [#1162](https://github.com/wez/wezterm/issues/1162)
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* New: [bell](config/lua/window-events/bell.md) event allows you to trigger lua code when the bell is run. [#3](https://github.com/wez/wezterm/issues/3)
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* Fixed: Ask freetype for cell metrics in bitmap-only fonts, rather than simply taking the bitmap width. [#1165](https://github.com/wez/wezterm/issues/1165)
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* New: [visual_bell](config/lua/config/visual_bell.md) configuration option
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* New: [visual_bell](config/lua/config/visual_bell.md) and [audible_bell](config/lua/config/audible_bell.md) configuration options
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* New: [wezterm.action_callback](config/lua/wezterm/action_callback.md) function to make it easier to use custom events. Thanks to [@bew](https://github.com/bew)! [#1151](https://github.com/wez/wezterm/pull/1151)
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### 20210814-124438-54e29167
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17
docs/config/lua/config/audible_bell.md
Normal file
17
docs/config/lua/config/audible_bell.md
Normal file
@ -0,0 +1,17 @@
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# audible_bell
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*Since: nightly builds only*
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When the BEL ascii sequence is sent to a pane, the bell is "rung" in that pane.
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You may choose to configure the `audible_bell` option to change the sound
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that wezterm makes when the bell rings.
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The follow are possible values:
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* `"SystemBeep"` - perform the system beep or alert sound. This is the default. On some systems, it may not produce a beep sound.
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* `"Disabled"` - don't make a sound
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See also [visual_bell](visual_bell.md).
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@ -42,3 +42,5 @@ return {
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},
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}
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```
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See also [audible_bell](audible_bell.md).
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@ -22,7 +22,8 @@ use config::keyassignment::{
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ClipboardCopyDestination, ClipboardPasteSource, InputMap, KeyAssignment, SpawnCommand,
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};
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use config::{
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configuration, ConfigHandle, GradientOrientation, TermConfig, WindowCloseConfirmation,
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configuration, AudibleBell, ConfigHandle, GradientOrientation, TermConfig,
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WindowCloseConfirmation,
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};
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use luahelper::impl_lua_conversion;
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use mlua::FromLua;
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@ -808,6 +809,13 @@ impl TermWindow {
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alert: Alert::Bell,
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pane_id,
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} => {
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match self.config.audible_bell {
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AudibleBell::SystemBeep => {
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Connection::get().expect("on main thread").beep();
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}
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AudibleBell::Disabled => {}
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}
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log::info!("Ding! (this is the bell) in pane {}", pane_id);
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self.emit_window_event("bell", Some(pane_id));
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@ -45,4 +45,7 @@ pub trait ConnectionOps {
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/// This actions hides all of the windows of the application and switches
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/// focus away from it.
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fn hide_application(&self) {}
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/// Perform the system beep/notification sound
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fn beep(&self) {}
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}
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@ -112,4 +112,14 @@ impl ConnectionOps for Connection {
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let () = msg_send![self.ns_app, hide: self.ns_app];
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}
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}
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fn beep(&self) {
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unsafe {
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NSBeep();
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}
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}
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}
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extern "C" {
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fn NSBeep();
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}
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