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mirror of https://github.com/wez/wezterm.git synced 2024-11-10 15:04:32 +03:00

move some of the vertex buffer state into TripleVertexBuffer

This is a stepping stone towards dynamically allocating
vertices.

refs: #986
This commit is contained in:
Wez Furlong 2021-07-29 22:21:46 -07:00
parent 38e350e9c8
commit 72d368440f
3 changed files with 61 additions and 48 deletions

View File

@ -2,10 +2,10 @@
// this warning to its use
#![allow(clippy::unneeded_field_pattern)]
use crate::renderstate::TripleVertexBuffer;
use ::window::bitmaps::TextureRect;
use ::window::color::LinearRgba;
use ::window::glium::buffer::Mapping;
use ::window::glium::VertexBuffer;
use std::cell::RefMut;
/// Each cell is composed of two triangles built from 4 vertices.
@ -117,12 +117,8 @@ impl<'a> MappedQuads<'a> {
}
impl Quads {
pub fn map<'a>(&self, tb: &'a mut RefMut<TripleVertexBuffer>) -> MappedQuads<'a> {
let index = tb.index;
let mapping = tb.bufs[index]
.slice_mut(..)
.expect("to map vertex buffer")
.map();
pub fn map<'a>(&self, bufs: &'a mut RefMut<VertexBuffer<Vertex>>) -> MappedQuads<'a> {
let mapping = bufs.slice_mut(..).expect("to map vertex buffer").map();
MappedQuads {
mapping,
quads: self.clone(),

View File

@ -7,13 +7,38 @@ use ::window::glium::texture::SrgbTexture2d;
use ::window::glium::{IndexBuffer, VertexBuffer};
use ::window::*;
use config::ConfigHandle;
use std::cell::RefCell;
use std::cell::{Ref, RefCell, RefMut};
use std::rc::Rc;
use wezterm_font::FontConfiguration;
pub struct TripleVertexBuffer {
pub index: usize,
pub bufs: [VertexBuffer<Vertex>; 3],
pub index: RefCell<usize>,
pub bufs: RefCell<[VertexBuffer<Vertex>; 3]>,
pub indices: IndexBuffer<u32>,
pub capacity: usize,
pub quads: Quads,
}
impl TripleVertexBuffer {
pub fn current_vb(&self) -> Ref<VertexBuffer<Vertex>> {
let index = *self.index.borrow();
let bufs = self.bufs.borrow();
Ref::map(bufs, |bufs| &bufs[index])
}
pub fn current_vb_mut(&self) -> RefMut<VertexBuffer<Vertex>> {
let index = *self.index.borrow();
let bufs = self.bufs.borrow_mut();
RefMut::map(bufs, |bufs| &mut bufs[index])
}
pub fn next_index(&self) {
let mut index = self.index.borrow_mut();
*index += 1;
if *index >= 3 {
*index = 0;
}
}
}
pub struct RenderState {
@ -24,9 +49,7 @@ pub struct RenderState {
pub line_prog: glium::Program,
pub glyph_prog: glium::Program,
pub img_prog: glium::Program,
pub glyph_vertex_buffer: RefCell<TripleVertexBuffer>,
pub glyph_index_buffer: IndexBuffer<u32>,
pub quads: Quads,
pub glyph_vertex_buffer: TripleVertexBuffer,
}
impl RenderState {
@ -55,7 +78,7 @@ impl RenderState {
// Last prog outputs srgb for gamma correction
let img_prog = Self::compile_prog(&context, true, Self::img_shader)?;
let (glyph_vertex_buffer, glyph_index_buffer, quads) = Self::compute_vertices(
let glyph_vertex_buffer = Self::compute_vertices(
config,
&context,
metrics,
@ -71,9 +94,7 @@ impl RenderState {
line_prog,
glyph_prog,
img_prog,
glyph_vertex_buffer: RefCell::new(glyph_vertex_buffer),
glyph_index_buffer,
quads,
glyph_vertex_buffer,
});
}
Err(OutOfTextureSpace {
@ -125,7 +146,7 @@ impl RenderState {
pixel_width: usize,
pixel_height: usize,
) -> anyhow::Result<()> {
let (glyph_vertex_buffer, glyph_index_buffer, quads) = Self::compute_vertices(
let glyph_vertex_buffer = Self::compute_vertices(
config,
&self.context,
metrics,
@ -133,9 +154,7 @@ impl RenderState {
pixel_height as f32,
)?;
*self.glyph_vertex_buffer.borrow_mut() = glyph_vertex_buffer;
self.glyph_index_buffer = glyph_index_buffer;
self.quads = quads;
self.glyph_vertex_buffer = glyph_vertex_buffer;
Ok(())
}
@ -219,7 +238,7 @@ impl RenderState {
metrics: &RenderMetrics,
width: f32,
height: f32,
) -> anyhow::Result<(TripleVertexBuffer, IndexBuffer<u32>, Quads)> {
) -> anyhow::Result<TripleVertexBuffer> {
let cell_width = metrics.cell_size.width as f32;
let cell_height = metrics.cell_size.height as f32;
let mut verts = Vec::new();
@ -309,23 +328,22 @@ impl RenderState {
quads.scroll_thumb = define_quad(0.0, 0.0, 0.0, 0.0) as usize;
let buffer = TripleVertexBuffer {
index: 0,
bufs: [
index: RefCell::new(0),
bufs: RefCell::new([
VertexBuffer::dynamic(context, &verts)?,
VertexBuffer::dynamic(context, &verts)?,
VertexBuffer::dynamic(context, &verts)?,
],
};
Ok((
buffer,
IndexBuffer::new(
]),
capacity: verts.len(),
indices: IndexBuffer::new(
context,
glium::index::PrimitiveType::TrianglesList,
&indices,
)?,
quads,
))
};
Ok(buffer)
}
pub fn clear_texture_atlas(&mut self, metrics: &RenderMetrics) -> anyhow::Result<()> {

View File

@ -214,10 +214,11 @@ impl super::TermWindow {
}
let gl_state = self.render_state.as_ref().unwrap();
let mut vb = gl_state.glyph_vertex_buffer.borrow_mut();
let vb = &gl_state.glyph_vertex_buffer;
let start = Instant::now();
let mut quads = gl_state.quads.map(&mut vb);
let mut vb_mut = vb.current_vb_mut();
let mut quads = vb.quads.map(&mut vb_mut);
log::trace!("quad map elapsed {:?}", start.elapsed());
metrics::histogram!("quad.map", start.elapsed());
@ -409,7 +410,7 @@ impl super::TermWindow {
pub fn call_draw(&mut self, frame: &mut glium::Frame) -> anyhow::Result<()> {
let gl_state = self.render_state.as_ref().unwrap();
let mut vb = gl_state.glyph_vertex_buffer.borrow_mut();
let vb = &gl_state.glyph_vertex_buffer;
let tex = gl_state.glyph_cache.borrow().atlas.texture();
let projection = euclid::Transform3D::<f32, f32, f32>::ortho(
@ -460,8 +461,8 @@ impl super::TermWindow {
// Pass 1: Draw backgrounds
frame.draw(
&vb.bufs[vb.index],
&gl_state.glyph_index_buffer,
&*vb.current_vb(),
&vb.indices,
&gl_state.background_prog,
&uniform! {
projection: projection,
@ -473,8 +474,8 @@ impl super::TermWindow {
// Pass 2: strikethrough and underline
frame.draw(
&vb.bufs[vb.index],
&gl_state.glyph_index_buffer,
&*vb.current_vb(),
&vb.indices,
&gl_state.line_prog,
&uniform! {
projection: projection,
@ -527,8 +528,8 @@ impl super::TermWindow {
// Pass 3: Draw glyphs
frame.draw(
&vb.bufs[vb.index],
&gl_state.glyph_index_buffer,
&*vb.current_vb(),
&vb.indices,
&gl_state.glyph_prog,
&uniform! {
projection: projection,
@ -541,8 +542,8 @@ impl super::TermWindow {
// Pass 4: Draw image attachments
frame.draw(
&vb.bufs[vb.index],
&gl_state.glyph_index_buffer,
&*vb.current_vb(),
&vb.indices,
&gl_state.img_prog,
&uniform! {
projection: projection,
@ -553,10 +554,7 @@ impl super::TermWindow {
&blend_but_set_alpha_to_one,
)?;
vb.index += 1;
if vb.index >= 3 {
vb.index = 0;
}
vb.next_index();
Ok(())
}
@ -567,8 +565,9 @@ impl super::TermWindow {
pane: &Rc<dyn Pane>,
) -> anyhow::Result<()> {
let gl_state = self.render_state.as_ref().unwrap();
let mut vb = gl_state.glyph_vertex_buffer.borrow_mut();
let mut quads = gl_state.quads.map(&mut vb);
let vb = &gl_state.glyph_vertex_buffer;
let mut vb_mut = vb.current_vb_mut();
let mut quads = vb.quads.map(&mut vb_mut);
let config = &self.config;
let block = BlockKey::from_char(if split.direction == SplitDirection::Horizontal {
'\u{2502}'