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Make the braille dots smaller (and the code clearer!)
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@ -4360,7 +4360,8 @@ impl<T: Texture2d> GlyphCache<T> {
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let cell_height = self.metrics.cell_size.height as f32 / 4.;
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let center_offset_x = cell_width / 2.;
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let center_offset_y = cell_height / 2.;
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let radius = center_offset_x - (center_offset_x / 10.);
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let diameter = cell_width / 2.;
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let radius = diameter / 2.;
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let (width, height) = buffer.image_dimensions();
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let mut pixmap = PixmapMut::from_bytes(
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