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macos: refactor set_window_level
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parent
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commit
86e42e1c58
@ -2507,7 +2507,6 @@ impl TermWindow {
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ToggleFullScreen => {
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ToggleFullScreen => {
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self.window.as_ref().unwrap().toggle_fullscreen();
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self.window.as_ref().unwrap().toggle_fullscreen();
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}
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}
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#[cfg(target_os = "macos")]
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ToggleFloatingWindow => {
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ToggleFloatingWindow => {
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let window = self.window.clone().unwrap();
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let window = self.window.clone().unwrap();
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@ -294,9 +294,10 @@ pub trait WindowOps {
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/// Set some text in the clipboard
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/// Set some text in the clipboard
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fn set_clipboard(&self, clipboard: Clipboard, text: String);
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fn set_clipboard(&self, clipboard: Clipboard, text: String);
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/// Set window level (macos only!)
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/// Set window level. Depending on the environment and user preferences
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fn set_level(&self, level: WindowLevel);
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fn set_window_level(&self, level: WindowLevel) {
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// default implementation does nothing
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}
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/// Set the icon for the window.
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/// Set the icon for the window.
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/// Depending on the system this may be shown in its titlebar
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/// Depending on the system this may be shown in its titlebar
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@ -745,7 +745,7 @@ impl WindowOps for Window {
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});
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});
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}
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}
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fn set_level(&self, level: WindowLevel) {
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fn set_window_level(&self, level: WindowLevel) {
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Connection::with_window_inner(self.id, move |inner| {
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Connection::with_window_inner(self.id, move |inner| {
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inner.set_level(level as i64);
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inner.set_level(level as i64);
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Ok(())
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Ok(())
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@ -1081,19 +1081,11 @@ impl WindowInner {
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum WindowLevel {
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pub enum WindowLevel {
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AlwaysOnBottom = -1,
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Normal = 0,
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Normal = 0,
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Floating = 22,
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AlwaysOnTop = 3,
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}
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}
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impl From<i64> for WindowLevel {
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fn from(value: i64) -> Self {
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match value {
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int_value if int_value == Self::Floating as i64 => Self::Floating,
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int_value if int_value == Self::Normal as i64 => Self::Normal,
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_ => Self::Normal,
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}
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}
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}
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impl WindowInner {
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impl WindowInner {
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fn show(&mut self) {
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fn show(&mut self) {
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@ -1175,9 +1167,13 @@ impl WindowInner {
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}
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}
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}
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}
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fn set_level(&mut self, level: i64) {
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fn set_level(&mut self, level: WindowLevel) {
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unsafe {
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unsafe {
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NSWindow::setLevel_(*self.window, level);
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NSWindow::setLevel_(*self.window, match level {
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WindowLevel::AlwaysOnBottom => -1,
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WindowLevel::Normal => 0,
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WindowLevel::AlwaysOnTop => 3,
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});
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}
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}
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}
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}
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