mirror of
https://github.com/wez/wezterm.git
synced 2024-11-10 15:04:32 +03:00
wezterm: tidy up shader a bit
More properly annotate the types of the data used in the shaders. Make the declarations more consistent with each other.
This commit is contained in:
parent
b49b82ae89
commit
91ce0b77ea
@ -1326,6 +1326,7 @@ impl TerminalState {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: cache recent images and avoid assigning a new id for repeated data!
|
||||
let image_data = Arc::new(ImageData::with_raw_data(png_image_data));
|
||||
self.assign_image_to_cells(width, height, image_data);
|
||||
}
|
||||
@ -1343,9 +1344,9 @@ impl TerminalState {
|
||||
let cursor_x = self.cursor.x;
|
||||
let x_delta = 1.0 / (width as f32 / (self.pixel_width as f32 / physical_cols as f32));
|
||||
let y_delta = 1.0 / (height as f32 / (self.pixel_height as f32 / physical_rows as f32));
|
||||
debug!(
|
||||
"image is {}x{} cells, {}x{} pixels",
|
||||
width_in_cells, height_in_cells, width, height
|
||||
log::error!(
|
||||
"image is {}x{} cells, {}x{} pixels, x_delta:{} y_delta:{}",
|
||||
width_in_cells, height_in_cells, width, height, x_delta, y_delta,
|
||||
);
|
||||
for _ in 0..height_in_cells {
|
||||
let mut xpos = NotNan::new(0.0).unwrap();
|
||||
|
@ -1,18 +1,19 @@
|
||||
precision highp float;
|
||||
|
||||
in vec2 o_tex;
|
||||
in vec4 o_fg_color;
|
||||
in vec4 o_bg_color;
|
||||
in float o_has_color;
|
||||
in vec3 o_hsv;
|
||||
in vec2 o_underline;
|
||||
in vec2 o_cursor;
|
||||
in vec4 o_cursor_color;
|
||||
varying float o_has_color;
|
||||
varying vec2 o_cursor;
|
||||
varying vec2 o_tex;
|
||||
varying vec2 o_underline;
|
||||
varying vec3 o_hsv;
|
||||
varying vec4 o_bg_color;
|
||||
varying vec4 o_cursor_color;
|
||||
varying vec4 o_fg_color;
|
||||
|
||||
uniform mat4 projection;
|
||||
uniform bool window_bg_layer;
|
||||
uniform bool bg_and_line_layer;
|
||||
uniform bool has_background_image;
|
||||
|
||||
uniform sampler2D atlas_nearest_sampler;
|
||||
uniform sampler2D atlas_linear_sampler;
|
||||
|
||||
|
@ -1,28 +1,29 @@
|
||||
precision highp float;
|
||||
in vec2 position;
|
||||
in vec2 adjust;
|
||||
in vec2 tex;
|
||||
in vec2 underline;
|
||||
in vec4 bg_color;
|
||||
in vec4 fg_color;
|
||||
in float has_color;
|
||||
in vec2 cursor;
|
||||
in vec4 cursor_color;
|
||||
in vec3 hsv;
|
||||
|
||||
attribute vec2 position;
|
||||
attribute vec2 adjust;
|
||||
attribute vec2 tex;
|
||||
attribute vec2 underline;
|
||||
attribute vec4 bg_color;
|
||||
attribute vec4 fg_color;
|
||||
attribute float has_color;
|
||||
attribute vec2 cursor;
|
||||
attribute vec4 cursor_color;
|
||||
attribute vec3 hsv;
|
||||
|
||||
uniform mat4 projection;
|
||||
uniform bool window_bg_layer;
|
||||
uniform bool bg_and_line_layer;
|
||||
uniform bool has_background_image;
|
||||
|
||||
out vec2 o_tex;
|
||||
out vec4 o_fg_color;
|
||||
out vec4 o_bg_color;
|
||||
out float o_has_color;
|
||||
out vec2 o_underline;
|
||||
out vec2 o_cursor;
|
||||
out vec4 o_cursor_color;
|
||||
out vec3 o_hsv;
|
||||
varying float o_has_color;
|
||||
varying vec2 o_cursor;
|
||||
varying vec2 o_tex;
|
||||
varying vec2 o_underline;
|
||||
varying vec3 o_hsv;
|
||||
varying vec4 o_bg_color;
|
||||
varying vec4 o_cursor_color;
|
||||
varying vec4 o_fg_color;
|
||||
|
||||
// Returns a position that is outside of the viewport,
|
||||
// such that this vertex effectively won't contribute
|
||||
|
Loading…
Reference in New Issue
Block a user