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fix typo is commented out portion of shader
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@ -50,7 +50,7 @@ vec4 apply_hsv(vec4 c, vec3 transform)
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/*
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float to_srgb(float x) {
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if (x <= 0.00031308) {
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if (x <= 0.0031308) {
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return 12.92 * x;
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}
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return 1.055 * pow(x, (1.0 / 2.4)) - 0.055;
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