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remove redundant mix operation from shader
The o_fg_color_mix alpha should already be in range and we shouldn't need to alter it here.
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@ -134,7 +134,6 @@ void main() {
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// Grayscale poly quad for non-aa text render layers
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colorMask = texture(atlas_nearest_sampler, o_tex);
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color = fg_color;
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color.a = mix(o_fg_color.a, o_fg_color_alt.a, clamp(o_fg_color_mix, 0.0, 1.0));
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color.a *= colorMask.a;
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} else if (o_has_color == 0.0) {
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// the texture is the alpha channel/color mask
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